Lucilla: Difference between revisions
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:Shins: 4<br> | :Shins: 4<br> | ||
'''Current XP''': | '''Current XP''': 8 | ||
'''Notes:''' Next 1 Climbing roll at -3 difficulty. | '''Notes:''' Next 1 Climbing roll at -3 difficulty. |
Revision as of 17:44, 2 February 2014
The Mechanical Nano who Talks to Machines
Player: Aeon
Tier: 1
Nano Origin: Ports and Plugs
Nano Connection: Lucilla acquired her initial cybernetic upgrades and knowledge of nano-sorcery in the temple of an obscure god. It's priests and worshippers, though small in number, respected her talent and potential, and remember her fondly.
Foci Origin: While searching some ancient ruins for valuable artifacts, Lucilla was abducted and experimented on by a machine intelligence, which modified her body with a variety of neuro-cybernetic enhancements, before mysteriously letting her go. She failed to return to her cult afterwards, and they currently believe her to be dead.
Foci Connection: Zermanikos' cybernetic parts emit a frequency that is irritating to intelligent machines, causing them to react badly toward him.
Appearance: Lucilla is a tall, slender young woman with pale, greyish skin and long, dark hair, clad in a hooded, rust-colored robe. A number of brassy, baroque-looking cybernetic implants adorn her body, and close examination occasionally reveals a faint tracery of silvery wires – like metallic veins - shimmering just beneath her skin. She keeps her hair woven into braided dreadlocks, threaded with thin gold wire, and covers her hands with fingerless, elbow-length gloves. When using nano-sorcery, her dark eyes often flicker with electric blue light.
Pools
- Might: 7 (Edge 0)
- Might Remaining: 4
- Speed: 9 (Edge 0)
- Speed Remaining: 6
- Intellect: 20 (Edge 1)
- Intellect Remaining: 10
- Effort: 1
- Recovery Bonus: 1
Skills
- Numenera Training
- Sense Magic
- All tasks involving electrical machines.
Abilities
- Practiced with Light Weapons
- Hedge Magic (1 intellect)
- Machine Affinity
- Distant Activation
Inabilities and Drawbacks
- Unnerving Aura (charm, persuasion, deception +1 difficulty)
Esoteries
- Onslaught (short-range - 4 damage; 1 intellect)
- Ward (+1 Armor)
Possessions
- 3 Cyphers
- Hunter/seeker (shoulder-mounted launcher, shocks for 4 damage and stuns for 1 round/level) (CONSUMED)
- Tracer (wristband)
- Skill Boost (pill, climbing)(CONSUMED)
- 2 Oddities
- Two-inch-tall metal doll with cat ears that seems to enjoy eating metal chunks.
- Ring that grows thread-like, translucent vines over its wearer.
- Light Ranged Weapon (dart thrower)
- Clothing
- Book on the Numenera
- Bag of Light Tools
- Shins: 4
Current XP: 8
Notes: Next 1 Climbing roll at -3 difficulty.