Talk:Livna Ingram: Difference between revisions
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'''Q Division Special Agent Suit'''<br> | '''Q Division Special Agent Suit'''<br> | ||
Redefining the "Power Suit". Quite literally. It looks like normal clothing (well, semi-normal), but this cutting-edge Q Division masterpiece is at the absolute edge of hypertechnology. Woven out of reactive nanomaterials, it provides the computational power, survivability, and combat capability of an Iteration X hardsuit, with the concealability of any level of formal wear. The most cutting-edge versions even have limited AI assist, allowing even a zero to become a hero. Needless to say, losing one of these articles of clothing is generally grounds for very, very serious punishments. | Redefining the "Power Suit". Quite literally. It looks like normal clothing (well, semi-normal), but this cutting-edge Q Division masterpiece is at the absolute edge of hypertechnology. Woven out of reactive nanomaterials, it provides the computational power, survivability, and combat capability of an Iteration X hardsuit, with the concealability of any level of formal wear. The most cutting-edge versions even have limited AI assist, allowing even a zero to become a hero. Needless to say, losing one of these articles of clothing is generally grounds for very, very serious punishments. | ||
: Base item is reinforced clothing (soak 1d), total is | : Base item is reinforced clothing (soak 1d), total is 12 BG dots | ||
: Arete 5 (5) | : Arete 5 (5) | ||
:: Permanent Matter 5 reinforcement (adds its Arete to the operator's soak as armored soak) [1] | :: Permanent Matter 5 reinforcement (adds its Arete to the operator's soak as armored soak) [1] | ||
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:: Life 2/Mind 2 effect (-3 difficulty to Appearance-based rolls, never gets dirty) [1] | :: Life 2/Mind 2 effect (-3 difficulty to Appearance-based rolls, never gets dirty) [1] | ||
:: Mind 3 Influence effect (+Arete in bonuses to look intimidating/commanding) [1] | :: Mind 3 Influence effect (+Arete in bonuses to look intimidating/commanding) [1] | ||
:: Correspondence 2/Matter 2 | :: Correspondence 2/Matter 2 Object Teleportation (can pull small items out of its pockets coincidentally) [1] | ||
:: Forces 2/Mind 2 Thermoptic Stealth (roll Arete, successes reduce difficulty of stealth rolls [up to -3] and then increase the difficulty of detection attempts [up to +3]) | |||
:: Matter 3 shapeshift (roll Arete, changes clothing form) | |||
:: Flaw: If user takes damage (soak is penetrated), roll Arete. Failure shuts down all abilities besides the soak. [-3] | :: Flaw: If user takes damage (soak is penetrated), roll Arete. Failure shuts down all abilities besides the soak. [-3] |
Latest revision as of 00:31, 20 January 2014
Stuff
Q Division Special Agent Suit
Redefining the "Power Suit". Quite literally. It looks like normal clothing (well, semi-normal), but this cutting-edge Q Division masterpiece is at the absolute edge of hypertechnology. Woven out of reactive nanomaterials, it provides the computational power, survivability, and combat capability of an Iteration X hardsuit, with the concealability of any level of formal wear. The most cutting-edge versions even have limited AI assist, allowing even a zero to become a hero. Needless to say, losing one of these articles of clothing is generally grounds for very, very serious punishments.
- Base item is reinforced clothing (soak 1d), total is 12 BG dots
- Arete 5 (5)
- Permanent Matter 5 reinforcement (adds its Arete to the operator's soak as armored soak) [1]
- Permanent Life 3 "Better Body" (adds +2/1/2 to Str/Dex/Sta while worn, cannot take any physical attributes above 5) [1]
- Mind 5 Combat AI effect (Can split its Arete between bonuses to Firearms/Melee, cannot go above 5) [1]
- Mind 5 Combat AI effect (Gives user Brawl 5, cannot go above 5) [1]
- Mind 5 Combat AI effect (Can split its Arete between bonuses to Dodge/Athletics, cannot go above 5) [1]
- Life 2/Mind 2 effect (-3 difficulty to Appearance-based rolls, never gets dirty) [1]
- Mind 3 Influence effect (+Arete in bonuses to look intimidating/commanding) [1]
- Correspondence 2/Matter 2 Object Teleportation (can pull small items out of its pockets coincidentally) [1]
- Forces 2/Mind 2 Thermoptic Stealth (roll Arete, successes reduce difficulty of stealth rolls [up to -3] and then increase the difficulty of detection attempts [up to +3])
- Matter 3 shapeshift (roll Arete, changes clothing form)
- Flaw: If user takes damage (soak is penetrated), roll Arete. Failure shuts down all abilities besides the soak. [-3]