Hawsie Brunanburh: Difference between revisions
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Revision as of 16:19, 17 January 2014
Character
I solemnly swear that I accept the responsibility for my own actions.
Hawsie is the twenty-third true successor of the blood line of a powerful enchanter as reckoned by the detailed gemologies of the family. This enchanter took the name of Brunanburh after serving King Æthelstan in the great battle of Brunanburh where the King won a great victory. They were amoung the many groups practicing within Briton and for a time was part of the ill-fated House Diedne. The main line perished with that house (or escaped with it) but a cadet line survived and prospered. When the Verbena Tradition was formed through the efforts and charisma of Nightshade and William Groth the Brunanburh were amoungst the last to join and will certainly be the last to depart; a certain stubbornness persists in the line. Firmly situated within the Garderners of the Tree they carried on their strict search - an inheritance from the wyck they surely draw blood from - for the true incarnation of the grail of Bran the Blessed.
Things were on track for Hawsie. Heir to the sleeper fortune of the family and the secret magical lineage and already awakened at a relatively young age thanks to relentless preparation. The certainly of her path was challenged when she entered an old and supposedly elite boarding school whereas a series of unfortunate events resulting in some allegations of that -somebody- set a fire in the St.Bacchus's School for Girls. But that was really the fault of the vampire ghosts, wasn't it?
Personal Statistics
Birthplace: Chantry of Wirral (Legal: Birkenhead, Merseyside, England) Age: Appears 18 Hair: Red Eyes: Green
Vital Statistics
Craft Name: "Hawsie Black" Brunanburh
True Name: Hawsie Millifred Louise-Eloise Brunanburh
Player: Andronicus
Affiliation: Council Mage (The Verbena)
Tradition, Faction: Garderner of the Tree
Avatar: Pattern
Demeanor: Thrill-Seeker (Daring; Recklessness)
Nature: Caregiver? (/; /)
Arete: 3
Willpower: 5/5 (Always roll full WP unless the WP track is completely empty)
Quint: 4/4 + 0 (Overcharge)
- Avatar [1][1][1][1] + Free Quint [0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0] + Paradox
Initiative: 0
Paradox: 0
Health: Bruised (-0) [ ], Hurt (-1) [ ], Injured (-1) [ ], Wounded (-2) [ ], Mauled (-2) [ ], Crippled (-5) [ ], Incapacitated [ ].
Attributes
- Physical [32]
- Strength: 2 [4]
- Dexterity: 4 (Lightning Reflexes) [24]
- Stamina: 2 [4]
- Social [56]
- Charisma: 2 [4]
- Manipulation: 5 (Persuasive) [40]
- Appearance: 3 [12]
- Mental [24]
- Perception: 1 (She wears glasses for a reason)
- Intelligence: 3 [12]
- Wits: 3 [12]
Abilities [80 xp + 28]
- Alertness: 1 [3]
- Awareness: 3 [9]
- Meditation: 1 [3]
- Athletics: 1 [3]
- Brawl: 0
- Dodge: 1 [3]
- Expression: 2 [6]
- Subterfuge: 3 [9]
- Linguistics: 1 (English, School French) [3]
- Disguise: 1 [3]
- Fast-Draw:
- Firearms: 0
- Melee: 3 [9]
- Stealth: 2 [5]
- Survival: 1 [3]
- Drive: 1 [3]
- Jury-Rig: 0 [0]
- Technology: 1 [3]
- Science (Chemistry): 1 [2] (Field)
- Craft ( ): 4 [8 XP] (Field)
- Craft ( ): 3 [5 XP] (Field)
- Law:
- Occult: 2 [5]
- High Ritual: 1 [3]
- Medicine: 3 [9]
- Perform (Vocals): 3 [5 XP] (Field) School choir.
- Lore (Infernalism): 1 [2 XP] (Field) A disturbing, if interestingly illustrated tome...
- Lore (Kindred): 1 [2 XP] (Field)
- Lore (Nephendic): 1 [2 XP] (Field)
Backgrounds and Merits
Backgrounds [21+6+9]
- Arcane: 5 (9+6 xp) +5 to Stealth, reduce opponents Perception/Investigation pools by 5.
- Avatar: 4 (12 xp)
- Mentor: 2 (6 xp)
- Resources: 2 (Family Trust Fund)
- 'Wonder: 5 (15 XP) 10 pts?
- The Chalice Of Eirwen Brunanburh (Periapt. 15/15 Quint, Amplified Resonance, Resonance of Malice) 3pts
- An prototype Grail and legacy of Master Eirwen Brunanburh. (1635-1719) While Eirwen's experimentation managed to produce a vessel capable of holding power the young master was pressed into more worldly affairs and was unable to do anything more with her essay. Passed down to Hawsie.
Merits and Flaws [+21]
- Devil's Mark (+1/3XP) "So what? It's a birth mark, you moron!"
- Primal Marks (+2/6XP): Irish Witch
- Sadism (+2/6XP) Deep anger issues. Roll WP vs 5. BoS, 32.
- Enemy (+2/6XP) St.Bacchus's School for Girls was a front for some powerful Kindred. They didn't appreciate the fire, nor the police scrutiny.
Freebie [60]
- 18 FB XP Spheres
- 17 FB XP Abilities
- Mentor 2, 6 XP
- +6 Primal Marks, +3 Devils Mark, +6 Sadism, +6 Enemy
- 30 XP
- Wonder 5 (15 XP)
- 11 FB XP Expression, Potioning
- Resources 1 (3XP), Arcane to 5 (6XP, Resources 2 (3XP)
- 2XP
The Tree of Life
Spheres [65+18]
Life (The Greening Earth): 2 [10+8]
Correspondence (The Grain Harvest): 0
Forces (The Longest Day): 0
Entropy (The Wine Harvest): 0
Spirit (The Blood Harvest):
Matter (The Longest Night): 3 [10+7+14]
Mind (The Watcher): 0
Time (The Eternal Moment): 0
Prime (The Hub of the Wheel, the World Tree): 3 [10+8+16]
Paradigm
Primal and unchallenged Magic is everywhere. It is the root of all things; all the crafts, arts, and the knowledges serve but in reflection of the driving force of reality. Magic is life and life is magic! The vital spark, the surge of vital energy that brought fourth the creation of the Tellurian exists still in echoes and reflection; in the World Tree upon which all the worlds of the Sky and Earth are bridged and span out into the reaches of reality in a vast cycle of death and rebirth. The Witch by forging a connection with the vital essence of reality, by bridging the gap between themselves and the world, works magick. Odin, the All-Father, sacrificed himself to himself to call fourth the power of the runes through his pain and suffering. This is the secret of the Line of Brunanburh. It's all about responsibility.
Root Styles
- Rune Carving
- Potion brewing
General Foci: Runes () to write changes with, Sympathetic Laws (Essences; take the strength of something, use something of it etc). Blood, as a conductor of life and ones own essence. Mirrors, wands, elements, fluids. Pentacles. Circles.
Correspondence:
Used Foci
Rotes
Hermetic Mercury Matter 3, Prime 2.
- Hawsie summons a bodysuit/armoured covering of hermetic mercury around her entire form granting protection from those foolish to attack.
Earth Decoy Matter 3, Forces (2?) Prime 2.
- By he sacrifice of a drop of blood Hawsie imbues a portion of her essence and will into the earth forming it into a clone of herself and then directs it.
Inventory
Magickal Panoply
Regular Weapons
- Umbrella-sword (Dmg: str+2L, T)
Fashionables
Misc
Experience
1XP left over from Character Creation