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=Naga: XP Gen=
=Naga: XP Gen=
:'''Familiar 4//''' Naga, a blue Malaysian coral snake
 
::A serpent that An's master helped her tame while they were in Malaysia. Naga is gentle and affable, perfectly content to be around people whilst fancying herself a cunning manipulator. Acting harmless, Naga reasons, she could get close enough to make a fatal strike should anyone threaten her mistress.
== Appearance ==
::*Nature: Conniver, Type: Animal
 
::*Willpower 8/8, Essence 5/5
== Background ==
::*Attributes: Str 3, Dex 5 (Sneaky), Sta 2, Per 2, Int 2, Wits 4 (Touchy Feely), Cha 1, Man 2, App 4 (Can I Pet It?)
A serpent that An's master helped her tame while they were in Malaysia. Naga is gentle and affable, perfectly content to be around people whilst fancying herself a cunning manipulator. Acting harmless, Naga reasons, she could get close enough to make a fatal strike should anyone threaten her mistress.
::*Abilities: Alertness 4 (Ambushes), Athletics 3, Brawl 3, Dodge 3, Empathy 4 (Lie Detector), Stealth 4 (Clothes), Survival 1, Craft (Painting) 2, Investigation 2
 
::*Charms: Night Vision, Teeth (Str +1), Paradox Nullification (1/Day), Hide (-3 dif to Dex + Stealth), Sharp Sense (-2 dif to smell, can smell things humans can't), Tracking, Read and Write, Telepathy, Venom ([3] bashing per round to target that fails a Stamina roll at a dif of 8 with as many successes as the net of the attack roll. One free dose per target, extra doses cost Essence.)
== Lessons ==
 
= Vital Statistics =
:'''Name//''' Naga
:'''Concept//''' Adorable Bodyguard Snake
:'''Image Song//''' [[https://www.youtube.com/watch?v=IS_WabpOf0Q Teams vs. Star Slinger - Close To Me]]
:'''Nature//''' Conniver (Clever/Envy)
:'''Chantry//'''
 
== Things to Track ==
 
:'''Willpower//''' 7
:'''Temporary Willpower//''' 7
:'''Health Levels//''' -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
::Current Damage// 0
:'''Essence//''' 4/4
:'''Paradox//''' 0
 
=Attributes=
:'''Strength 3//'''
:'''Dexterity 5//''' Sneaky
:'''Stamina 2//'''
 
:'''Perception 4//''' Astute
:'''Intelligence 2//'''
:'''Wits 4//''' Touchy Feely
 
:'''Charisma 1//'''
:'''Manipulation 2//'''
:'''Appearance 4//''' Can I Pet It?
 
=Abilities=
 
'''TALENTS/'''
:'''Alertness 4//''' Ambushes
:'''Athletics 3//'''
:'''Brawl 4//''' Pounce
:'''Dodge 3//'''
:'''Empathy 5//''' Lie Detector
 
'''SKILLS/'''
:'''Craft (Calligraphy) 2//'''
:'''Performance (Dance) 2//'''
:'''Stealth 4//''' Clothes  
:'''Survival 1//'''
 
'''KNOWLEDGES/'''
:'''Investigation 2//'''
:'''Lore (Spirits) 3//'''
 
= Magic =
 
== Charms ==
:'''Hide//''' Excels at hiding, all rolls to detect it while hiding are at +3.
:'''Night Vision//''' Can reliably see in the dark.
:'''Paradox Negation 1//''' Spends 1 Essence to negate 1 Paradox per day.
:'''Read and Write//''' Can read and write in English.
:'''Sharp Sense//''' Can smell with inhuman acuity.
:'''Telepathy//''' Can communicate with people in sensory range via telepathy.
:'''Teeth//''' Deals Str +1 lethal on bite attacks.
:'''Tracking//''' Can track mages by Resonance via Alertness + Perception at a base difficulty of 6.
:'''Venom 5//''' Deals [3] bashing damage per turn the target does not pass a Stamina roll at a difficulty of 7, beating successes equal to the net of the Dex + Brawl attack that hit.
 
= Backgrounds =
 
= Equipment =
 
== Outfits ==
:'''Sweater//''' Actually a very long orange-and-blue striped stocking with the ends cut and sewn with elastics.
:'''Sombrero//''' Converted into a bed with sunlamp.
 
== Transport ==
:'''[[An_Taniwan|An Taniwan//]]''' Walk me closer, I want to hit them with my teeth!
 
== Misc ==
:'''Calligraphy Set//''' Brushes and pen nibs pretty, but unused. Ink grinder and inksticks well-worn.
 
= Merits and Flaws =
 
== Merits ==
:'''Code of Honor//''' Protect An, whether from outside threats or from harming herself on her path to enlightenment.
:'''Double Jointed//''' All rolls involving body flexibility at a dif of -2, possibly more since literally made of double joints.
:'''Eidetic Memory//''' Can easily remember anything she's seen for a while and remember things even briefly seen with an Int + Alertness roll.
:'''Perfect Balance//''' Basically won't fall unless pushed, has a -3 dif to all rolls involving climbing.
:'''Poison Resistance//''' All soak and resistance rolls against poison are at a dif of -3.
 
== Flaws ==
:'''Addiction 1//''' You ever see a snake smoke a hand-rolled cigarette? Well, it's pretty fucking cool.
:'''Primal Marks//''' Oddly human-like eyes and smile that elicits all kinds of emotions.
:'''The Bard's Tongue//''' Tends to tell uncomfortable truths, whispering them into the backs of people's minds at the strangest times.
 
= Chargen =
 
== Attributes ==
Attribute Points 44/24/4
:Perception 4 (24)
:Intelligence 2 (4)
:Wits 3 (12)
:Strength 3 (12)
:Dexterity 3 (12)
:Stamina 1 (0)
:Charisma 1 (0)
:Appearance 1 (4)
:Manipulation 1 (0)
 
== Abilities ==
Ability Points 45/45
:5 Ability 3 (45)
 
== Freebie Points ==
Freebie Points 227/227
:The Bard's Tongue (+3)
:Primal Marks (+6)
:Addiction 1 (+3)
:3 Ability 3 -> 4 (18)
:1 Ability 5 (23)
:1 Ability 2 (5)
:1 Ability 1 (3)
:2 Field 2 (6)
:1 Field 3 (5)
:Dex 5 (26)
:Sta 2 (4)
:Wits 4 (12)
:App 4 (24)
:Manipulation 2 (4)
:Essence 4 (12)
:Willpower 8 (25)
:Read and Write (3)
:Telepathy (9)
:Teeth (6)
:Hide (3)
:Paradox Negation (15)
:Venom 5 (15)
:Night Vision (3)
:Sharp Sense (3)
:Tracking (3)
:Perfect Balance (9)
:Double Jointed (3)
:Poison Resistance (3)
:Eidetic Memory (6)
:Code of Honor (3)

Revision as of 16:53, 13 January 2014

AN's in-Character Notes

From Session 1

  • Remember to get more Oyster cards bought by random people. Avoid overusing clients at the bar in case some analyst with too much time decides to connect the dots.
  • Figure out why the Joint Intelligence Police Military Task Force is involved in Technostuff. Besides the obvious part where they control everything.
  • The hell is SCEPTER?
  • Woman in suit saw me in the tube station, probably a mage based on how she protected herself form the sewer animals. Get info on her in case she becomes a recurring problem.
  • Give Naga some treats. She did good today.
  • Check on those two guys from the utility tunnels.
  • Supply the wombles with humanitarian supplies. Also, take a shot every time you have to combine the word wombles with a serious geopolitical term like "humanitarian" "guerilla" and "terrorist".
  • What do they even EAT?
  • Buy Elizabeth some history books, also absinthe to down with them. Junkie.
  • Get a source for opium. Who smokes actual opium anymore, though?
  • Update Elizabeth's wardrobe, grooming habits and diet. Mostly the diet. Jesus she's thin.
  • Send her to some community college courses for new immigrants? Oh gods, she doesn't even have ID.
  • Get her ID. Maybe falsify in... no. Fuck it, I'll ask one of the VAs.
  • I guess she can sleep in Boas' basement since it's only storage and our cellars are walled off. I'll take her to IKEA and let her pick out furniture she likes.
  • ...remember to set ground rules. Like no smoking in her bedroom.

Goals

  • Get Elizabeth settled in.
  • Get contacts in the police.
  • Get info on Techno activities in the city, given they've gone on the offensive for some reason.

Naga: XP Gen

Appearance

Background

A serpent that An's master helped her tame while they were in Malaysia. Naga is gentle and affable, perfectly content to be around people whilst fancying herself a cunning manipulator. Acting harmless, Naga reasons, she could get close enough to make a fatal strike should anyone threaten her mistress.

Lessons

Vital Statistics

Name// Naga
Concept// Adorable Bodyguard Snake
Image Song// [Teams vs. Star Slinger - Close To Me]
Nature// Conniver (Clever/Envy)
Chantry//

Things to Track

Willpower// 7
Temporary Willpower// 7
Health Levels// -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
Current Damage// 0
Essence// 4/4
Paradox// 0

Attributes

Strength 3//
Dexterity 5// Sneaky
Stamina 2//
Perception 4// Astute
Intelligence 2//
Wits 4// Touchy Feely
Charisma 1//
Manipulation 2//
Appearance 4// Can I Pet It?

Abilities

TALENTS/

Alertness 4// Ambushes
Athletics 3//
Brawl 4// Pounce
Dodge 3//
Empathy 5// Lie Detector

SKILLS/

Craft (Calligraphy) 2//
Performance (Dance) 2//
Stealth 4// Clothes
Survival 1//

KNOWLEDGES/

Investigation 2//
Lore (Spirits) 3//

Magic

Charms

Hide// Excels at hiding, all rolls to detect it while hiding are at +3.
Night Vision// Can reliably see in the dark.
Paradox Negation 1// Spends 1 Essence to negate 1 Paradox per day.
Read and Write// Can read and write in English.
Sharp Sense// Can smell with inhuman acuity.
Telepathy// Can communicate with people in sensory range via telepathy.
Teeth// Deals Str +1 lethal on bite attacks.
Tracking// Can track mages by Resonance via Alertness + Perception at a base difficulty of 6.
Venom 5// Deals [3] bashing damage per turn the target does not pass a Stamina roll at a difficulty of 7, beating successes equal to the net of the Dex + Brawl attack that hit.

Backgrounds

Equipment

Outfits

Sweater// Actually a very long orange-and-blue striped stocking with the ends cut and sewn with elastics.
Sombrero// Converted into a bed with sunlamp.

Transport

An Taniwan// Walk me closer, I want to hit them with my teeth!

Misc

Calligraphy Set// Brushes and pen nibs pretty, but unused. Ink grinder and inksticks well-worn.

Merits and Flaws

Merits

Code of Honor// Protect An, whether from outside threats or from harming herself on her path to enlightenment.
Double Jointed// All rolls involving body flexibility at a dif of -2, possibly more since literally made of double joints.
Eidetic Memory// Can easily remember anything she's seen for a while and remember things even briefly seen with an Int + Alertness roll.
Perfect Balance// Basically won't fall unless pushed, has a -3 dif to all rolls involving climbing.
Poison Resistance// All soak and resistance rolls against poison are at a dif of -3.

Flaws

Addiction 1// You ever see a snake smoke a hand-rolled cigarette? Well, it's pretty fucking cool.
Primal Marks// Oddly human-like eyes and smile that elicits all kinds of emotions.
The Bard's Tongue// Tends to tell uncomfortable truths, whispering them into the backs of people's minds at the strangest times.

Chargen

Attributes

Attribute Points 44/24/4

Perception 4 (24)
Intelligence 2 (4)
Wits 3 (12)
Strength 3 (12)
Dexterity 3 (12)
Stamina 1 (0)
Charisma 1 (0)
Appearance 1 (4)
Manipulation 1 (0)

Abilities

Ability Points 45/45

5 Ability 3 (45)

Freebie Points

Freebie Points 227/227

The Bard's Tongue (+3)
Primal Marks (+6)
Addiction 1 (+3)
3 Ability 3 -> 4 (18)
1 Ability 5 (23)
1 Ability 2 (5)
1 Ability 1 (3)
2 Field 2 (6)
1 Field 3 (5)
Dex 5 (26)
Sta 2 (4)
Wits 4 (12)
App 4 (24)
Manipulation 2 (4)
Essence 4 (12)
Willpower 8 (25)
Read and Write (3)
Telepathy (9)
Teeth (6)
Hide (3)
Paradox Negation (15)
Venom 5 (15)
Night Vision (3)
Sharp Sense (3)
Tracking (3)
Perfect Balance (9)
Double Jointed (3)
Poison Resistance (3)
Eidetic Memory (6)
Code of Honor (3)