Familiars Via XP: Difference between revisions

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Created page with "=General Rules= Leftover XP may be folded into XP in the same category to buy something (so leftover Primary Attribute XP may be folded into Secondary or Tertiary attributes, ..."
 
MJ12 Commando (talk | contribs)
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=Essence=
=Essence=
Base 1
Base 1
: 3 XP/extra point of Essence


=Charms=
=Charms=

Revision as of 16:12, 11 January 2014

General Rules

Leftover XP may be folded into XP in the same category to buy something (so leftover Primary Attribute XP may be folded into Secondary or Tertiary attributes, for example). If you still can't buy anything with the remainder fold it into 'general/freebie point' XP.

Attributes

Familiars start with 1 dot in every attribute save Appearance, which starts at 0.

Quick Reference: Attribute Costs

  • 1 dot: 0 XP
  • 2 dots: 0 + 4 = 4 XP
  • 3 dots: 4 + 8 = 12 XP
  • 4 dots: 12 + 12 = 24 XP
  • 5 dots: 24 + 16 = 40 XP

Primary (5)

Most efficient distribution: 5/2/1

Familiars have 44 XP in their Primary category

Least efficient distribution: 3/3/3 (assuming Social, 3 pts in App)

Secondary (3)

Most efficient distribution: 4/1/1

Familiars have 24 XP in their Secondary category

Least efficient distribution: 2/2/1 (assuming Social, 1 pt in App)

Tertiary (1)

Most efficient distribution: 2/1/1

Familiars have 4 XP in their Tertiary category

Least efficient distribution: 1/1/1 (assuming Social, 1 point in App)

Abilities

Reference

0: 0 XP
1: 3 XP
2: 5 XP (3 + 2)
3: 9 XP (5 + 4)
4: 15 XP (9 + 6)
5: 23 XP (15 + 8)

Costs

Each ability is worth 3 XP if used most efficiently. (at 3 or 1)

Familiars start with 21/15/9 XP for the three Ability categories. (assuming 4 abilities at 3, 3 abilities at 1)

Willpower

Base 3

Essence

Base 1

3 XP/extra point of Essence

Charms

Assuming a cost of 3 XP per point.

Freebie Points

Familiars have (rating x 10) freebie points, which they spend on attributes, abilities, willpower, and charms

Most efficient distribution: Assuming 4 Abilities at 3, initial 8 freebie points are most efficiently spent on raising Abilities from 3->5 (2 freebie points become 14 XP)-> this becomes 56 free XP.
Assuming a background rating of 1, the last 2 freebie points become 2 points of Charms, or 6 XP.
Assuming a background rating of 2, the next 12 FP become 6 points of WP, or 33 XP
Assuming a background rating of 3, the 22 FP become 7 points of WP for 14 FP (42 XP) and 8 points of Charms (24 XP)
Assuming a background rating of 4, the 32 FP become 7 points of WP for 14 FP (42 XP) and 18 points of Charms (54 XP)
Assuming a background rating of 5, the next 42 FP become 7 points of WP for 14 FP (42 XP) and 28 points of Charms (84 XP)

Freebie XP By Rating

1 dot: 56 + 6 = 62 XP
2 dots: 56 + 33 = 89 XP
3 dots: 56 + 42 + 24 = 122 XP
4 dots: 56 + 42 + 54 = 152 XP
5 dots: 56 + 42 + 84 = 182 XP