XP Based Chargen: Mage: Difference between revisions
Line 23: | Line 23: | ||
==Secondary== | ==Secondary== | ||
Most efficient distribution: 5/2/1 | Most efficient distribution: 5/2/1 | ||
: Characters thus have | : Characters thus have 44 XP for secondary attributes | ||
Least efficient distribution: 3/3/2 (28 XP, | Least efficient distribution: 3/3/2 (28 XP, 16 XP penalty) | ||
==Tertiary== | ==Tertiary== |
Revision as of 20:44, 10 January 2014
Experience Point based chargen, assuming the most efficient XP distributions. Characters won't get any weaker, just non-minmaxed characters will be stronger. Character Spreadsheet here
General Rules
Leftover XP may be folded into XP in the same category to buy something (so leftover Primary Attribute XP may be folded into Secondary or Tertiary attributes, for example). If you still can't buy anything with the remainder fold it into 'general/freebie point' XP.
Attributes
Characters start with 1 dot in each attribute for free, as normal.
Quick Reference: Attribute Costs
- 1 dot: 0 XP
- 2 dots: 0 + 4 = 4 XP
- 3 dots: 4 + 8 = 12 XP
- 4 dots: 12 + 12 = 24 XP
- 5 dots: 24 + 16 = 40 XP
Primary
Most efficient distribution: 5/4/1
- Characters thus have 64 XP for primary attributes.
Least efficient distribution: 3/4/3 (48 XP, 16 XP penalty)
Secondary
Most efficient distribution: 5/2/1
- Characters thus have 44 XP for secondary attributes
Least efficient distribution: 3/3/2 (28 XP, 16 XP penalty)
Tertiary
Most efficient distribution: 4/1/1
- Characters have 24 XP for tertiary attributes
Least efficient distribution: 2/2/2 (12 XP, 12 XP penalty)
Abilities
Reference
0: 0 XP
1: 3 XP
2: 5 XP
3: 9 XP
Costs
Each ability is worth 3 XP if used most efficiently.
- Characters start with 39/27/15 XP for the three Ability categories.
Least efficient distribution: as many abilities at 2 as possible (6, 4, 2) and remainder at 1: 69 XP (12 XP penalty)
Willpower
Starts at 5.
Arete and Spheres
Arete
Arete starts at 3.
Spheres
Most efficient: 3/3 breakdown
- Characters start with 65 XP for Spheres. They must purchase at least one dot in their Tradition's favored Sphere (assume that costs 10 XP as well).
Least efficient: 2/2/2 (17 + 18 + 18 XP, 53 XP)
Backgrounds/Merits/Flaws
21 XP. Backgrounds and Merits cost 3 XP/dot or point. Flaws give 3 XP/dot or point. No more than 21 XP from flaws.
Freebie Points
Most efficient purchases: WP to 10 (5 + 6 + 7 + 8 + 9 = 35 XP), buying 5 abilities from 3->5 (6 + 8 = 14 XP, times 5 = 70 XP)
- Characters get 105 XP of 'freebie' XP to shore up every other area.
Least efficient purchases: 1 additional sphere at 2, 1 BG point (18 + 3 = 21 XP)