Hawsie Brunanburh: Difference between revisions

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'''The Foundation, ''Modus'':''' *** <br>
'''The Foundation, ''Modus'':''' *** <br>


'''Ars Animae (The Refining Fire):'''  <br>
'''Life (The Greening Earth):'''  <br>
'''Ars Conjunctionis (Similitude):''' 2 [10+8]<br>
'''Correspondence (The Grain Harvest):''' 2 [10+8]<br>
'''Ars Essentiae (The Gateway):''' 2 [10+8] <br>
'''Forces (The Longest Day):''' 2 [10+8] <br>
'''Ars Fati (Venom):''' 0 <br>
'''Entropy (The Wine Harvest):''' 0 <br>
'''Ars Manium (The Pharaoh's Army):''' <br>
'''Spirit (The Blood Harvest):''' <br>
'''Ars Materiae (Clay):''' 3 [10+7+14]<br>
'''Matter (The Longest Night):''' 3 [10+7+14]<br>
'''Ars Mentis (The Watcher):''' <br>
'''Mind (The Watcher):''' <br>
'''Ars Temporia (All Men Know):''' 0<br>
'''Time (The Eternal Moment):''' 0<br>
'''Ars Vis (The South):''' 2 [10+8]<br>
'''Prime (The Hub of the Wheel, the World Tree):''' 2 [10+8]<br>


===Paradigm===
===Paradigm===
[[Ars Hermetici Stang]]
Primal and unchallenged Magic is everywhere. It is the root of all things; all the crafts, arts, and the knowledges serve but in reflection of the driving force of reality. Magic is life and life is magic! The vital spark, the surge of vital energy that brought fourth the creation of the Tellurian exists still in echoes and reflection; in the World Tree upon which all the worlds of the Sky and Earth are bridged and span out into the reaches of reality in a vast cycle of death and rebirth.<br>
 
Everything has a True Name. By commanding the True Name one has Power. Words, especially the magickal language Enochian, Forms, and Gestures have three-fold significance which can be manipulated through Reason.  These all exist in order to manipulate/command the Great Forces of the universe and form the basis of Hermetic ''Thaumaturgy''. And beyond this is the knowledge that the Magus IS Magick, that the Wonders worked by the Mage come from within. <br>


'''''Word:''''' Gevurah, ''strength'', ''power'', ''severity'' and the judgment.
'''''Word:''''' Gevurah, ''strength'', ''power'', ''severity'' and the judgment.


'''Root Styles'''
'''Root Styles'''
:Goetia, precision of instruments and rites.
:Theurgia, the symbolic union with the divine.
:Magia, willing Change through personal thaumaturgy. Only Ars Animae has reached this last state.
'''Sealing'''
:Step 1: Make a Pentagram (Seals of Solomon) or/and Magic Circle.
:Step 2: Ritual incantation
:Step 3: Inscribe Enochnian or Paracelsian dweomer
:Step 4: Final incantation
'''Wonder-Making''' <br>
:Enochian calligraphy. (Dex+Enochian)


'''General Foci:''' Enochian invocations, Runes (Enochian) to write ''changes'' with, Sympathetic Laws (Essences; take the strength of something, use something of it etc), Geometric Designs, sometimes themed with Ma'at. Theurgy, power over and of the godforms. Anything that reflects a universal divine order/harmony. "Cutting" towards the truth, etc. German and Nordic mythology and occult favoured. Blood, as a conductor of life and ones own ''essence''. Mirrors. Enochian calligraphy. <br>
'''General Foci:''' Enochian invocations, Runes (Enochian) to write ''changes'' with, Sympathetic Laws (Essences; take the strength of something, use something of it etc), Geometric Designs, sometimes themed with Ma'at. Theurgy, power over and of the godforms. Anything that reflects a universal divine order/harmony. "Cutting" towards the truth, etc. German and Nordic mythology and occult favoured. Blood, as a conductor of life and ones own ''essence''. Mirrors. Enochian calligraphy. <br>
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'''Used Foci''' <br>
'''Used Foci''' <br>
Noetung, Enochian Rune-Sword. Draws upon the Legend of Siegfried. Also Unique foci. Also a talismen. For Ars Mentis. The most important Foci. <br>
<br>
Glasses, adorned with pentegrams. Used to chase down Westin. For Ars Mentis. <br>
Iron Key, old and slightly rusted. Invested with arcane meaning and essence. For Ars Essentiae. <br>
Owl-feather quill <br>


===Rotes===
===Rotes===
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'''Regular Weapons'''
'''Regular Weapons'''
:Glock-17 (Hit Difficulty: 7, Dmg: 4, Range:20, Rate:4, Clip:17+1)
:Glock-17 (Hit Difficulty: 7, Dmg: 4, Range:20, Rate:4, Clip:17+1)


'''Fashionables'''
'''Fashionables'''
:SF0 Bodyarmor
:"Friday" suit. Skintight silver catsuit. Worn under the clothes more often then not. 3d Soak, no penalty. (Cost 10 tass)


'''Misc'''
'''Misc'''

Revision as of 19:32, 8 January 2014

Character

I solemnly swear that I accept the responsibility for my own actions.


Biography

Vital Statistics

Craft Name: "Hawsie Black" Brunanburh
True Name: Hawsie Millifred Louise-Eloise Brunanburh' 'bani Verditius;
Player: Andronicus
Affiliation: Council Mage (The Verbena)
Tradition, Faction: Garderner of the Tree
Avatar: Pattern
Demeanor: (Shatter Boundaries; Perversion) Not a chantry brat anymore.
Nature: (Perseverance; Lack of Trust) Whatever it takes at whoever it costs.
Arete: 3
Willpower: 5/5 (Always roll full WP unless the WP track is completely empty)
Quint: 4/4 + 0 (Overcharge)

Avatar [1][1][1][0] + Parma Magica [0][0][0][0] + Free Quint [0][0][0][0][0][0][0][0][0][0][0][0] + Paradox

Initiative: 0
Paradox: 0
Chantry Affiliations:

Health:

Bruised (-0) [ ]
Hurt (-1) [ ]
Injured (-1) [ ]
Wounded (-2) [ ]
Mauled (-2) [ ]
Crippled (-5) [ ]
Incapacitated [ ]

Attributes [

Physical [32]
Strength: 2 [4]
Dexterity: 4 (Lightning Reflexes) [24]
Stamina: 2 [4]
Social [56]
Charisma: 2 [4]
Manipulation: 5 (Persuasive) [40]
Appearance: 3 [12]
Mental [24]
Perception: 1 (She wears glasses for a reason)
Intelligence: 3 [12]
Wits: 3 [12]

Abilities [80 xp + 9]

Alertness: 0
Awareness: 0
Meditation: 1 [3]
Athletics:0
Brawl:
Dodge: 2 [5]
Intimidation:
Subterfuge: 3 [9]
Linguistics: 1 (English, School French) [3]
Disguise: 3 [9]
Fast-Draw:
Firearms:
Melee: 3 [9]
Stealth: 2 [5]
Jury-Rig: 1 [3]
Technology: 1 [3]
Science (Chemistry): 2 [3]
Law:
Occult: 2 [5]
High Ritual: 3 [9]
Academics (Cosmology): 3 [5 XP]
Academics (Enochian): 4 [8 XP]
Lore (Infernalism): 1 [2 XP]
Craft (Occult): 4 [8 XP]


Backgrounds and Merits

Backgrounds [21]

Arcane: 4 (12 xp)
Avatar: 3 (9 xp)
Legend: 0
Allows overcharging. 3 quint per success. 1 quint if you use it in some situation where you're not really being legendary. 5 if you use it in the middle of some INCREDIBLY LEGENDAY moment
Resources: 0 (Inheritance trust)

Merits and Flaws

Amnesia [+6 xp] May set aside two to five (6 to 15 XP) pts of flaws for use of the ST; however the ST gets one pt less to assign to flaws.
+12xp from Amnesia-flaws (Or four points)


Primal Marks (+2 pt Flaw): Irish Witch
Dark Fate: Battle of Camlann?

Freebie [60]

20 FB Spheres
High Ritual 3 (9)


Ars Hermetici

Spheres [65+20]

The Foundation, Modus: ***

Life (The Greening Earth):
Correspondence (The Grain Harvest): 2 [10+8]
Forces (The Longest Day): 2 [10+8]
Entropy (The Wine Harvest): 0
Spirit (The Blood Harvest):
Matter (The Longest Night): 3 [10+7+14]
Mind (The Watcher):
Time (The Eternal Moment): 0
Prime (The Hub of the Wheel, the World Tree): 2 [10+8]

Paradigm

Primal and unchallenged Magic is everywhere. It is the root of all things; all the crafts, arts, and the knowledges serve but in reflection of the driving force of reality. Magic is life and life is magic! The vital spark, the surge of vital energy that brought fourth the creation of the Tellurian exists still in echoes and reflection; in the World Tree upon which all the worlds of the Sky and Earth are bridged and span out into the reaches of reality in a vast cycle of death and rebirth.

Word: Gevurah, strength, power, severity and the judgment.

Root Styles

General Foci: Enochian invocations, Runes (Enochian) to write changes with, Sympathetic Laws (Essences; take the strength of something, use something of it etc), Geometric Designs, sometimes themed with Ma'at. Theurgy, power over and of the godforms. Anything that reflects a universal divine order/harmony. "Cutting" towards the truth, etc. German and Nordic mythology and occult favoured. Blood, as a conductor of life and ones own essence. Mirrors. Enochian calligraphy.
Ars Animae: Drawn pentagram, or words of power. Ankh's. Staff or wand of certain woods. Azrael, the Angel of Death, as the Word. Owl-feathers. The numbers 3 and 11.
Ars Essentiae: The Iron Key of the Elements. Iron. Smoke, fire. Swords. Runes; Mars. The number 8.
Ars Manium: Hood, black eyebands, spirit pentacles. The number 5 and 6. The names of Odin [1], the All-Father. Oski, God of Wishes, and so on.
Ars Mentis : Runic or adorned swords. Crowns, circlets. Unbroken circles. Diamond, silver, mirrors. Unique for Ars Mentis via Sword Forms. The key element is truth and the cutting towards it. The number 14. Kether.
Ars Vis: Tree of Life, Liquids prepared or not to represent the flow of magick (Waters of Magic/Life), geometric designs, or sword forms (which are akin to the Forms of Truth). Gold, sun-imagery. The Chalice is the primary Tool for Ars Vis, or rather the act of pouring or filling which represent the Waters of Life. The number 1.

Used Foci

Rotes

Hermetic Mercury Matter 3, Prime 2.

Hawsie summons a bodysuit/armoured covering of hermetic mercury around her entire form granting protection from those foolish to attack.

Inventory

Magickal Panoply

Regular Weapons

Glock-17 (Hit Difficulty: 7, Dmg: 4, Range:20, Rate:4, Clip:17+1)

Fashionables

Misc

Experience

Possible Plans

Life Lessons