Hawsie Brunanburh: Difference between revisions

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Created page with " ==Character== ===Biography=== ==Vital Statistics== '''Craft Name''': Cara Jehanne Stang bani Quaesitor <br> '''Shadow Name''': Cara Ursa Karnstein Jehanne Stang ''bani'' ..."
 
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==Vital Statistics==
==Vital Statistics==


'''Craft Name''': Cara Jehanne Stang bani Quaesitor <br>
'''Craft Name''': Hawsie Brunanburh bani Verditius <br>
'''Shadow Name''': Cara Ursa Karnstein Jehanne Stang ''bani'' Quaesitor; Praetor of Silence, Knight-Errant of Aletheia, the Sword of Determination, Liberati of the House Revenant, Intercessor of the Wrathful Fate, and the Second Soul of the Fallen Keymaster, Bearer of Unattainable Emerald-Eyes, The Heritor of the Orphic Cords. <br>
'''Shadow Name''': Cara Ursa Karnstein Jehanne Stang ''bani'' Quaesitor; <br>
'''Personas''': Camille Vasselin. <br>
'''Player:''' Andronicus<br>
'''Player:''' Rex290/Andronicus<br>
'''Affiliation:''' Council Mage (Order of Hermes)<br>
'''Affiliation:''' Council Mage (Order of Hermes)<br>
'''Hermetic House:''' House Quaesitor (Guernicus) <br>
'''Hermetic House:''' House Verditius <br>
'''Avatar:''' Pattern; the Castellum<br>
'''Avatar:''' <br>
'''Demeanor:''' Hermetic Deviant (Shatter Boundaries; Perversion) ''Not a chantry brat anymore.'' <br>
'''Demeanor:''' Hermetic Deviant (Shatter Boundaries; Perversion) ''Not a chantry brat anymore.'' <br>
'''Nature:''' Survivor (Perseverance; Lack of Trust) ''Whatever it takes at whoever it costs''. <br>
'''Nature:''' Survivor (Perseverance; Lack of Trust) ''Whatever it takes at whoever it costs''. <br>
'''Arete:''' 6<br>
'''Arete:''' 3 <br>
'''Willpower:''' 6/3 (Always roll full WP unless the WP track is completely empty)<br>
'''Willpower:''' 5/5 (Always roll full WP unless the WP track is completely empty)<br>
'''Quint:''' 4/4 + 0 (Overcharge)<br>
'''Quint:''' 4/4 + 0 (Overcharge)<br>
::Avatar [1][1][1][0] + Parma Magica [1][1][1][1] + Free Quint [0][0][0][0] + Paradox [P][P][P][P][P][P][P][P]
::Avatar [1][1][1][0] + Parma Magica [1][1][1][1] + Free Quint [0][0][0][0] + Paradox [P][P][P][P][P][P][P][P]
'''Initiative:''' 7 <br>
'''Initiative:''' 0 <br>
'''Paradox:''' 6 <br>
'''Paradox:''' 0 <br>
**''Permanent Paradox Flaws''
***Vampire Tell (Paradox 4 pts)
**''Temporary Paradox Flaws''
'''Chantry Affiliations:'''
'''Chantry Affiliations:'''
:Vancouver (Building)
:Dolmen of Silence (Home) * This is most likely where Cara is normally based out of, as a Praetor.
:Hermetic Chantry of Azkazia in the Sea of Storms (Guest)
:Jade Dragon's Realm, Chicago.


'''Health''':
'''Health''':
Line 46: Line 38:
===Attributes [===
===Attributes [===
:'''Physical'''
:'''Physical'''
::'''Strength:''' 0
::'''Strength:''' 1
::'''Dexterity:''' 0
::'''Dexterity:''' 1
::'''Stamina:''' 0
::'''Stamina:''' 1
:'''Social'''
:'''Social'''
::'''Charisma:''' 0
::'''Charisma:''' 1
::'''Manipulation:''' 0
::'''Manipulation:''' 1
::'''Appearance:''' 0
::'''Appearance:''' 1
:'''Mental'''
:'''Mental'''
::'''Perception:''' 0
::'''Perception:''' 1
::'''Intelligence:''' 0
::'''Intelligence:''' 1
::'''Wits:''' 0
::'''Wits:''' 1


===Abilities [80 xp]===
===Abilities [80 xp]===
Line 84: Line 76:
::'''Law:'''
::'''Law:'''


===Backgrounds===
===Backgrounds and Merits [21]===
:'''Avatar:''' <br>


:'''Legend:''' 2 (Lasombra? Hellsing? Godform of Dracula? Its a vampire!) <br>
'''Backgrounds'''
:'''Arcane:''' 4 (12 xp)<br>
:'''Avatar:''' 3 (9 xp) <br>
 
:'''Legend:''' 0<br>
::Allows overcharging. 3 quint per success. 1 quint if you use it in some situation where you're not really being legendary. 5 if you use it in the middle of some INCREDIBLY LEGENDAY moment
::Allows overcharging. 3 quint per success. 1 quint if you use it in some situation where you're not really being legendary. 5 if you use it in the middle of some INCREDIBLY LEGENDAY moment


:'''Resources:''' 1 (Inheritance trust)<br>
:'''Resources:''' 1 (Inheritance trust)<br>


===Merits and Flaws===
'''Merits and Flaws'''
'''Iron Will''' (-3)+3 dice against mind control powers, or spend 1 WP to automatically defeam mind control effects <br>
:'''Amnesia''' [+6 xp]<br>
'''Insensible to Pain''' (-5)<br>
::+12xp from Amnesia-flaws (Or four points)
'''Psychic Vampire''' <br>
'''(Echos) No Reflection/Vampire Mythos''' (+4)<br>
'''Vampire Tell (Paradox 4 pts)''' <br>




==Ars Hermetici==
Primal Marks (+2 pt Flaw): Morgan le Fey
''Use your mind to its full extent and rise from the Earth to Heaven, and then again descend to Earth and combine the powers of what is above and what is below. Thus you will win glory in the whole world, and obscurity will leave you at once.'' <br>
Dark Fate: Battle of Camlann
--- Eighth Precept of Hermes Tresmegitus <br>


Everything has a True Name. By commanding the True Name one has Power. Words, especially the magickal language Enochian, Forms, and Gestures have three-fold significance which can be manipulated through Reason.  These all exist in order to manipulate/command the Great Forces of the universe and form the basis of Hermetic ''Thaumaturgy''. And beyond this is the knowledge that the Magus IS Magick, that the Wonders worked by the Mage come from within. <br>


==Ars Hermetici==


===Spheres [65]===
===Spheres [65]===
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'''Ars Temporia (All Men Know):''' 0<br>
'''Ars Temporia (All Men Know):''' 0<br>
'''Ars Vis (The South):'''  <br>
'''Ars Vis (The South):'''  <br>


===Paradigm===
===Paradigm===
[[Ars Hermetici Stang]]
[[Ars Hermetici Stang]]
Everything has a True Name. By commanding the True Name one has Power. Words, especially the magickal language Enochian, Forms, and Gestures have three-fold significance which can be manipulated through Reason.  These all exist in order to manipulate/command the Great Forces of the universe and form the basis of Hermetic ''Thaumaturgy''. And beyond this is the knowledge that the Magus IS Magick, that the Wonders worked by the Mage come from within. <br>


'''''Word:''''' Gevurah, ''strength'', ''power'', ''severity'' and the judgment.
'''''Word:''''' Gevurah, ''strength'', ''power'', ''severity'' and the judgment.

Revision as of 01:27, 2 January 2014

Character

Biography

Vital Statistics

Craft Name: Hawsie Brunanburh bani Verditius
Shadow Name: Cara Ursa Karnstein Jehanne Stang bani Quaesitor;
Player: Andronicus
Affiliation: Council Mage (Order of Hermes)
Hermetic House: House Verditius
Avatar:
Demeanor: Hermetic Deviant (Shatter Boundaries; Perversion) Not a chantry brat anymore.
Nature: Survivor (Perseverance; Lack of Trust) Whatever it takes at whoever it costs.
Arete: 3
Willpower: 5/5 (Always roll full WP unless the WP track is completely empty)
Quint: 4/4 + 0 (Overcharge)

Avatar [1][1][1][0] + Parma Magica [1][1][1][1] + Free Quint [0][0][0][0] + Paradox [P][P][P][P][P][P][P][P]

Initiative: 0
Paradox: 0
Chantry Affiliations:

Health:

Bruised (-0) [ ]
Hurt (-1) [ ]
Injured (-1) [ ]
Wounded (-2) [ ]
Mauled (-2) [ ]
Crippled (-5) [ ]
Incapacitated [ ]


56/32/24 xp for attributes.

65 xp for spheres. 60 'FP' xp. Some leeway will be allowed w/r/t favoured spheres - trads are political, not metaphysical, organisations.

Attributes [

Physical
Strength: 1
Dexterity: 1
Stamina: 1
Social
Charisma: 1
Manipulation: 1
Appearance: 1
Mental
Perception: 1
Intelligence: 1
Wits: 1

Abilities [80 xp]

Talents (Base 13)
Alertness: 0
Athletics:0
Awareness: 0
Brawl:
Dodge:
Intimidation:
Subterfuge:
Skills (Base 9)
Crafts:
Disguise:
Fast-Draw:
Firearms:
Meditation:
Melee:
Stealth:
Performing:
Knowledges (5)
Occult:
Enochian:
Linguistics:
Investigation:
Lore:
Law:

Backgrounds and Merits [21]

Backgrounds

Arcane: 4 (12 xp)
Avatar: 3 (9 xp)
Legend: 0
Allows overcharging. 3 quint per success. 1 quint if you use it in some situation where you're not really being legendary. 5 if you use it in the middle of some INCREDIBLY LEGENDAY moment
Resources: 1 (Inheritance trust)

Merits and Flaws

Amnesia [+6 xp]
+12xp from Amnesia-flaws (Or four points)


Primal Marks (+2 pt Flaw): Morgan le Fey Dark Fate: Battle of Camlann


Ars Hermetici

Spheres [65]

The Foundation, Modus: ***

Ars Animae (The Refining Fire):
Ars Conjunctionis (Similitude): 0
Ars Essentiae (The Gateway):
Ars Fati (Venom): 0
Ars Manium (The Pharaoh's Army):
Ars Materiae (Clay): 0
Ars Mentis (The Watcher):
Ars Temporia (All Men Know): 0
Ars Vis (The South):


Paradigm

Ars Hermetici Stang

Everything has a True Name. By commanding the True Name one has Power. Words, especially the magickal language Enochian, Forms, and Gestures have three-fold significance which can be manipulated through Reason. These all exist in order to manipulate/command the Great Forces of the universe and form the basis of Hermetic Thaumaturgy. And beyond this is the knowledge that the Magus IS Magick, that the Wonders worked by the Mage come from within.

Word: Gevurah, strength, power, severity and the judgment.

Root Styles

Goetia, precision of instruments and rites.
Theurgia, the symbolic union with the divine.
Magia, willing Change through personal thaumaturgy. Only Ars Animae has reached this last state.

Sealing

Step 1: Make a Pentagram (Seals of Solomon) or/and Magic Circle.
Step 2: Ritual incantation
Step 3: Inscribe Enochnian or Paracelsian dweomer
Step 4: Final incantation

Wonder-Making

Enochian calligraphy. (Dex+Enochian)

General Foci: Enochian invocations, Runes (Enochian) to write changes with, Sympathetic Laws (Essences; take the strength of something, use something of it etc), Geometric Designs, sometimes themed with Ma'at. Theurgy, power over and of the godforms. Anything that reflects a universal divine order/harmony. "Cutting" towards the truth, etc. German and Nordic mythology and occult favoured. Blood, as a conductor of life and ones own essence. Mirrors. Enochian calligraphy.
Ars Animae: Drawn pentagram, or words of power. Ankh's. Staff or wand of certain woods. Azrael, the Angel of Death, as the Word. Owl-feathers. The numbers 3 and 11.
Ars Essentiae: The Iron Key of the Elements. Iron. Smoke, fire. Swords. Runes; Mars. The number 8.
Ars Manium: Hood, black eyebands, spirit pentacles. The number 5 and 6. The names of Odin [1], the All-Father. Oski, God of Wishes, and so on.
Ars Mentis : Runic or adorned swords. Crowns, circlets. Unbroken circles. Diamond, silver, mirrors. Unique for Ars Mentis via Sword Forms. The key element is truth and the cutting towards it. The number 14. Kether.
Ars Vis: Tree of Life, Liquids prepared or not to represent the flow of magick (Waters of Magic/Life), geometric designs, or sword forms (which are akin to the Forms of Truth). Gold, sun-imagery. The Chalice is the primary Tool for Ars Vis, or rather the act of pouring or filling which represent the Waters of Life. The number 1.

Used Foci
Noetung, Enochian Rune-Sword. Draws upon the Legend of Siegfried. Also Unique foci. Also a talismen. For Ars Mentis. The most important Foci.
Glasses, adorned with pentegrams. Used to chase down Westin. For Ars Mentis.
Iron Key, old and slightly rusted. Invested with arcane meaning and essence. For Ars Essentiae.
Owl-feather quill

Magickal Form

Inventory

Magickal Panoply

Regular Weapons

Glock-17 (Hit Difficulty: 7, Dmg: 4, Range:20, Rate:4, Clip:17+1)


Fashionables

SF0 Bodyarmor
"Friday" suit. Skintight silver catsuit. Worn under the clothes more often then not. 3d Soak, no penalty. (Cost 10 tass)

Misc


Experience

Possible Plans

Life Lessons

Probably not a Lasombra. Probably.
Another possibility.