Justin Cross: Difference between revisions
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:: Intimidation 1 (-3, 10 total) | :: Intimidation 1 (-3, 10 total) | ||
: Session 5: Kazakhs (4 XP, 14/35 total) | : Session 5: Kazakhs (4 XP, 14/35 total) | ||
: Session 6: Vampire Cyborgs (5 XP, 19/35 total) |
Revision as of 20:13, 4 December 2013
Name: Justin Cross
Concept: Paris 2.0 beta test variant
Convention: Progenitors
Metholodogy: Ethical Compliance
Nature: Quester (Heroic/Doomed), regain WP when doing something grand to achieve ultimate goal or finding a clue to what it is
Demeanor: Investigator (Inquisitiveness/Curiosity), regain WP when your investigations turn up something important
Eidolon: Primordial
Attributes
Physical/Mental/Social
- 10 freebie
Physical
64/64 XP
- Strength 3 + 3 (12) [Vicious]
- Dexterity 5 + 2 (40) [Agile]
- Stamina 3 + 3 (12) [Durable]
Mental
48/54 XP
- Perception 4 [Animalistic] (12+12)
- Intelligence 3 (12)
- Wits 4 [Tactical] (24)
Social
32/24 XP + 6r + 10f
- Charisma 3 (12)
- Manipulation 3 (12)
- Appearance 4 [Beautiful] (24)
Abilities
Skills/Talents/Knowledges
- 44f
Skills
40/39 XP + 1f
- Firearms 5 + 1 (13) [Precision Targeting]
- Hypertech 3 (9)
- Technology 3 (9)
- Stealth 3 (9)
- All other not-obscure Skills 1 (Jack of All Trades)
Talents
46/27 XP + 19f
- Alertness 4 [Threat Detection] (9 + 6)
- Awareness 2 (5)
- Athletics 3 (9)
- Brawl 2 (5)
- Dodge 3 (9)
- Expression 3 (9)
- Intimidation 1 (0 + 3)
- Subterfuge 3 (9)
Knowledges
30/15 XP + 24f
- Academics (Philosophy) 4 (9) [Bioethics]
- Investigation 4 (9) [Nephandi-Hunting]
- Linguistics 3 (6) [English, French, Arabic, Chinese, Latin]
- RD Data: Infernalists 4 (9) [Technocratic Barrabi]
- RD Data: Werebeasts 4 (9) [Wyrmspawn]
- Science (Biology) 4 (9) [Bioweapons]
- All other not-obscure Knowledges 1 (Jack of All Trades)
Willpower, Paradox, Quintessence, and Health
- 18f
Willpower
Willpower 8 (18f)
- Temp WP 7/8
Quintessence & Paradox
Avatar 4
- Quintessence 1/4
Paradox 6
- 4 Permanent Paradox
Health
-0/-0/-0/-1/-1/-2/-2/-5/Incap/Dead
- Regenerate 1 HL/turn
- Soak 6d against all damage
Standing Effects
Enlightenment & Enlightened Science
Arete 4
Spheres
69/65 XP + 4f
- Bioengineering (Life) 3 (17+14XP)
- Neuroscience (Mind) 2 (18)
- Temporal Physics (Time) 3 (34)
Backgrounds
21/21 XP + 27f
- -12 for Avatar 4
- -15 for Device 5
- -15 for Enhancements 5
- -3 for Influence 1
- -3 for Requisitions 2
Avatar 4
Device 5
Bionanotech Integration
- +3 Stamina, regenerate 1 bashing/lethal HL every turn, immune to aging and mundane diseases/drugs.
Enhancements 5
5 genetic flaws
- Physical Structure Enhancement (+3 Strength, +2 Dexterity, +2 -0 HLs, soak lethal damage with Stamina)
- Sense Amplifiers (-1 difficulty for all senses when active, if exposed to extreme stimuli will overload for 1 minute unless a diff 8 Stamina roll is made)
Influence 1
As a member of Ethical Compliance he still has friends in the guys who sign off on whether your experiments are kosher or not, even while transferred.
Requisitions 1
Even on temporary psychological leave (light duty allowable) Cross is allowed limited requisitions access.
Merits and Flaws
Merits
- Code of Honor (-3XP): Never take bribes, never deal with dark powers, never negotiate with nephandi
- Higher Purpose (-3XP): To root out all cancers which affect the Technocracy and to do so with prejudice.
- Prodigy: Firearms (-9): He's just naturally talented at shooting things. Wonder why? Might be the odd DNA base he uses? Nah, couldn't be.
- Jack of All Trades (-15): He had a very broad education in the clone tanks, being a high-end 'cost is no expense' Damage Control construct.
Flaws
- Construct (-6): A high-end R-series clone supersoldier, Cross is fully artificial and proud of it. The next generation of augmented warriors. Faster and tougher than a shapeshifter, smarter and more flexible than a HITMark, and backed by enlightened science to boot.
- Curse (-6): He keeps getting in trouble with women somehow, generally involving them asking him a question and him having no possible correct answer. Nobody knows why, least of all him.
- Overconfident (-3): "You are one of the elite. A highly enhanced agent and enforcer." With a descriptor like that, who wouldn't be overconfident? Not everything about him is defined by his genetic predecessor.
- Primal Marks (-6): Looks more than a bit like one of those actors from Troy.
Genetic Flaws
- Hyperactive Metabolism
- Room-temperature body temperature
- Occasional muscle cramps
- Constant skin color (doesn't tan or lighten)
- Special nutritional requirements
Freebie Points
127/105+21 flaws
- 10 for Attributes
- 44 for Abilities
- 4 for Spheres
- 27 for Backgrounds
- 18 for Willpower
- 24 for Merits
Experience
50/50
- 1 for Ability overflow
- 9 for RD Data [Werebeasts] 4
- 6 for Merits
- 14 for Life 3
- 9 for Subterfuge 3
- 8 for Manipulation 3
- 3 for Biology 4
Game Experience
- Session 1: Vampires: The Dying (6 XP)
- Session 2: Investigation (5 XP, 11 total)
- Session 3: Pre-Raid (5 XP, 16 total)
- Session 4: Raiding (6 XP, 21 total)
- Makeup XP (10, 31 total)
- Perception 4 (-12, 19 total)
- Alertness 4 (-6, 13 total)
- Intimidation 1 (-3, 10 total)
- Session 5: Kazakhs (4 XP, 14/35 total)
- Session 6: Vampire Cyborgs (5 XP, 19/35 total)