Ascension Isle: Introduction: Difference between revisions

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::The Gamayaza Nations - (Rafaela) - A tribal confederation of landless bird people, vengeful after centuries of being deprived flight by their human neighbors and relegated to second-class citizens. Now sponsored by the Dero,tThey are masters of taming beasts and sole riders of the deadly giant birds known as Simargl.
::The Gamayaza Nations - (Rafaela) - A tribal confederation of landless bird people, vengeful after centuries of being deprived flight by their human neighbors and relegated to second-class citizens. Now sponsored by the Dero,tThey are masters of taming beasts and sole riders of the deadly giant birds known as Simargl.
::Requesting the traits 'Beastmasters' and 'The Mounted Horde'.
::Requesting the traits 'Beastmasters' and 'The Mounted Horde'.
:Norseman
::Republic of Aquitaine (Jibril) - A newly created republic filled with heresies, strange new practises, political chaos, and upheavals.
::Foreign Faith, Government by the People, Civil Disorder, Expeditionary Experience, and preferably something that'd allow deals with foreign spirits.

Revision as of 07:48, 2 November 2013

Ascension Isle

This is a site for the rules-in-progress for the proposed Ascension Isle SD, which is based off concepts from the Burning Wheel RPG. These rules should in no way be taken as fixed, and are open for modification and suggestion by the players.

And now the Disclaimer. Ascension Isle will be a bit different from most SDs in that it will encourage inter-player conflict and combat, and will be a bit more restrictive on player creative control as a result. Nations must be built so that they fit into the world, and also so that they pose ready made foils for the major conflicts now spreading across the world of Arth. The rules will be designed so there can and will be winners and losers. This means your nation may be destroyed. Because time marches on, if you fail to post or control it, it may be destroyed while you are not even paying attention. The game will also include rules for ANY player to take on a "GM-like" role through paying points and try to twist the events of the world and its NPCs to their advantage. Because of this you cannot claim full creative authority for your nation and remove it from play if things do not go as you like. By posting in this SD you accept these rules, and even if you leave, your nation - which will have become part of the world - will remain. If these rules aren't agreeable to you, you're free not to participate. Don't say I didn't warn you.

Current suggested focus - Nation Traits. These will define your power, and most will do something. Throw out your suggestions but don't worry too much about the actual mechanics. Those won't be nailed down for some time.


If you are interested in this SD, please list your name below with a brief one sentence blurb about your proposed power. Also list any special requirements. For example *ahem*

IXJac
Kingdom of Ixcelion (Jibril) - A monarchist nation with a brash young king and an ambitious reforming high priestess, following the liberationist ideal and determined to save the world from itself.
This nation would like either the Holy City trait and/or Fleet of the Flag.
G
The Confederacy - (Mikaela) - An newly established state born out of an old dream, bound together by ethnic ties, religious zeal, and an overwhelming desire for revenge. A new future awaits on the far side of victory, glory and eternity for the righteous martyrs.
Exhack
The Gamayaza Nations - (Rafaela) - A tribal confederation of landless bird people, vengeful after centuries of being deprived flight by their human neighbors and relegated to second-class citizens. Now sponsored by the Dero,tThey are masters of taming beasts and sole riders of the deadly giant birds known as Simargl.
Requesting the traits 'Beastmasters' and 'The Mounted Horde'.
Norseman
Republic of Aquitaine (Jibril) - A newly created republic filled with heresies, strange new practises, political chaos, and upheavals.
Foreign Faith, Government by the People, Civil Disorder, Expeditionary Experience, and preferably something that'd allow deals with foreign spirits.