Lara Luddington: Difference between revisions
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'''Virtue:''' Analyst<br> | '''Virtue:''' Analyst<br> | ||
'''Vice:''' Survivor<br> | '''Vice:''' Survivor<br> | ||
'''Quantum:''' <br> | '''Quantum:''' 2<br> | ||
:'''Quantum Pool:''' <br> | :'''Quantum Pool:''' 24<br> | ||
:'''Willpower:''' 4<br> | :'''Willpower:''' 4<br> | ||
===Quick Combat=== | ===Quick Combat=== | ||
===Health=== | ===Health=== | ||
Line 63: | Line 60: | ||
:'''Brawl:''' 5 (Multiple Opponents)<br> | :'''Brawl:''' 5 (Multiple Opponents)<br> | ||
:'''Melee:''' 5 | :'''Melee:''' 5 | ||
'''Dexterity:''' 5<br> | '''Dexterity:''' 5 (Coordinated)<br> | ||
:'''Athletics''' 5 (Parkour, Dodge)<br> | :'''Athletics''' 5 (Parkour, Dodge)<br> | ||
:'''Firearms''' 3<br> | :'''Firearms''' 3<br> | ||
'''Stamina:''' 2<br> | '''Stamina:''' 2<br> | ||
===Mental (7)=== | ===Mental (7)=== | ||
'''Wits:''' 5<br> | '''Wits:''' 5 (Cunning)<br> | ||
:'''Rapport''' 3<br> | :'''Rapport''' 3<br> | ||
:'''Tactics''' 3<br> | :'''Tactics''' 3<br> | ||
<br> | <br> | ||
Line 81: | Line 76: | ||
:'''Strategy''' 3<br> | :'''Strategy''' 3<br> | ||
<br> | <br> | ||
'''Perception:''' 5<br> | '''Perception:''' 5 (Alert)<br> | ||
:'''Awareness''' 3<br> | :'''Awareness''' 3<br> | ||
Line 94: | Line 89: | ||
'''Martial Arts''' 5<br> | '''Martial Arts''' 5<br> | ||
:Finesse x 2 | :Finesse x 2 | ||
:Disarm | :Disarm | ||
:Flurry of Blows | |||
:Weapon Proficiency | |||
'''Resources''' 4<br> | '''Resources''' 4<br> | ||
Line 105: | Line 101: | ||
===Mega-Attributes=== | ===Mega-Attributes=== | ||
'''Mega-Dexterity''' x 2<br> | |||
:Weapons Master | |||
:Ricochet(?) | |||
'''Mega-Stamina''' x 1<br> | |||
:Tireless | |||
:Resilient | |||
'''Mega-Intellect''' x 3?<br> | '''Mega-Intellect''' x 3?<br> | ||
Line 118: | Line 122: | ||
'''Mega-Perception''' x 1 | '''Mega-Perception''' x 1 | ||
:Move Reading | :Move Reading | ||
===Quantum Powers=== | ===Quantum Powers=== | ||
Line 134: | Line 134: | ||
''Initiative'': <br> | ''Initiative'': <br> | ||
'''Willpower:''' <br> | '''Willpower:''' <br> | ||
'''Quantum Pool''': <br> | '''Quantum Pool''': 22<br> | ||
'''Quantum a Turn''': <br> | '''Quantum a Turn''': 6<br> | ||
===Movement=== | ===Movement=== | ||
Line 143: | Line 143: | ||
===Attacks=== | ===Attacks=== | ||
'''Basic hand-to-hand pool''': | '''Basic hand-to-hand pool''': Dex + Brawl (+ 2*MDex) | ||
:Strike: | :Strike: Accuracy +0, Damage (Dex + 2*MDex + 2B), Difficulty +0 | ||
:Kick: | :Kick: Accuracy +0, Damage (Dex + 2*MDex + 4B), Difficulty +1 | ||
:Grapple: | :Grapple: Accuracy +0, Damage (Dex + 2*MDex + 0B), Difficulty +0, holds target (Str + Might contests) | ||
:Disarm: | :Disarm: Accuracy +0, Damage (Dex + 2*MDex + 0B), Difficulty +2, disarming | ||
:Tackle: | :Tackle: Accuracy +0, Damage (Dex + 2*MDex + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions | ||
===Weapons=== | ===Weapons=== | ||
Line 156: | Line 156: | ||
===Defense=== | ===Defense=== | ||
Natural Soak <br> | Natural Soak <br> | ||
: | : Sta 2 + 2 * MSta 1 + Q 2 B = 6B | ||
: | : Sta 2 / 2 + 2 * MSta 1 + Q 2 L = 4L | ||
: () A = | : (Q 2 / 2) A = 1A | ||
Power Soak <br> | Power Soak<br> | ||
Armored Soak<br> | |||
Revision as of 02:47, 8 September 2013
Background
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Appearance
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Q&A
- Question
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- Question
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- Question
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- You could have had a brilliant career as a mathematician or a noeticist, which would still be able to do plenty of good in the world. Why didn't you take that offer?
I was a lab tech at the Prometheus Institute before my eruption. I'm afraid that I can't go into too much detail due to the ongoing investigation, but let me just say that I never wish to repeat that experience. They say that extreme stress can trigger an eruption, and if I didn't know better, I'd swear they worked us to the bone to just to try and induce eruptions.
- What triggered your eruption and why?
I was on the receiving end of some rubber-hose cryptanalysis at the hands of the Mafiya. The last thing I remember before erupting was taking a wrench to the side of my skull hard enough to knock me over.
- I remember hearing about that in the news. "Nova Drug Ring Smashed by Victim". You escaped and slaughtered them all, saving a number of women who were about to be forced into the sex trade in the process. What was running through your mind during that trying experience?
This interview is over.
Harrison, George. "Interview with $CODENAME." Nova Today April 2027: n. page. Web. Retrieved 30 October 2029.
Vital Statistics
CODENAME: Not Number Man
Alias: Faith
Image song: Coco
Player: Amorous Intent
Allegiance: Team Tomorrow
Concept: The struggling lab tech
Eruption: Trauma
Archtype:
Virtue: Analyst
Vice: Survivor
Quantum: 2
- Quantum Pool: 24
- Willpower: 4
Quick Combat
Health
• [ ]x(1+2x1 + Quantum )= 6 Bruised:--0
• [ ]x(2+2x1)= 4 Hurt: --1
• [ ]x(2+2x1)= 4 Injured: --2
• [ ]x(1+2x1)= 3 Crippled: --4
• [ ]x(1+2x1)= 3 Incapacitated
• [ ]Dead
Attributes/Abilities
Physical (5)
Strength: 2
- Brawl: 5 (Multiple Opponents)
- Melee: 5
Dexterity: 5 (Coordinated)
- Athletics 5 (Parkour, Dodge)
- Firearms 3
Stamina: 2
Mental (7)
Wits: 5 (Cunning)
- Rapport 3
- Tactics 3
Intelligence: 8 (Pragmatic)
- Computers 3
- Engineering [Chemical] 3
- Science [Nova] 3
- Strategy 3
Perception: 5 (Alert)
- Awareness 3
Social (3)
Charisma: 2
Manipulation: 2
Appearance: 5
Backgrounds
Merits
Martial Arts 5
- Finesse x 2
- Disarm
- Flurry of Blows
- Weapon Proficiency
Resources 4
Flaws
Enemy 2 (Mafiya)
Dependent 2 (Fuck-up of a sister)
Quantum
Mega-Attributes
Mega-Dexterity x 2
- Weapons Master
- Ricochet(?)
Mega-Stamina x 1
- Tireless
- Resilient
Mega-Intellect x 3?
- Analyze Weakness
- Eidetic Memory
- Emulation
- Mental Prodigy (Tactics)
- Mental Prodigy (Finance)
Mega-Wits x 1
- Lead the Target
Mega-Perception x 1
- Move Reading
Quantum Powers
Precognition 5
- Reactive
Quantum Gadgets
Combat
Dodge:
Initiative:
Willpower:
Quantum Pool: 22
Quantum a Turn: 6
Movement
- Walking:
- Running:
- Sprinting:
Attacks
Basic hand-to-hand pool: Dex + Brawl (+ 2*MDex)
- Strike: Accuracy +0, Damage (Dex + 2*MDex + 2B), Difficulty +0
- Kick: Accuracy +0, Damage (Dex + 2*MDex + 4B), Difficulty +1
- Grapple: Accuracy +0, Damage (Dex + 2*MDex + 0B), Difficulty +0, holds target (Str + Might contests)
- Disarm: Accuracy +0, Damage (Dex + 2*MDex + 0B), Difficulty +2, disarming
- Tackle: Accuracy +0, Damage (Dex + 2*MDex + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions
Weapons
Defense
Natural Soak
- Sta 2 + 2 * MSta 1 + Q 2 B = 6B
- Sta 2 / 2 + 2 * MSta 1 + Q 2 L = 4L
- (Q 2 / 2) A = 1A
Power Soak
Armored Soak
Combat Soak
Combat Soak (Radiation)
Character
Taint and Inhumanity
Permanent Points:
Temporary Points:
Chrysalis (Perm/Temp):
Node Disorders:
Transhuman Ascendance:
Taint Resistance:
Aberrations
Mental Disorders
Augmentations
Superhuman Intellect 3
Quantum-Taint
Character Modifiers
Merits and Flaws
Bonus Points
Nova Points
Experience
Income
Expenditure
Total
Total XP:
XP Spent:
XP Remaining: