Justin Cross: Difference between revisions

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MJ12 Commando (talk | contribs)
MJ12 Commando (talk | contribs)
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=Backgrounds=
=Backgrounds=
21/21 XP
21/21 XP + 45f
:  
: -12 for Avatar 4
: -15 for Device 5
: -18 for Enhancements 6
: -6 for Influence 2
: -9 for Requisitions 3
: -9 for Resources 3


==Avatar 4==
==Avatar 4==
Line 78: Line 83:
: +3 Stamina, regenerate 1 bashing/lethal HL every turn, immune to aging and mundane diseases/drugs.
: +3 Stamina, regenerate 1 bashing/lethal HL every turn, immune to aging and mundane diseases/drugs.


==Enhancements 5==
==Enhancements 6==
5 genetic flaws
6 genetic flaws
: Physical Structure Enhancement (+4 Strength, +2 Dexterity, +2 -0 HLs, soak lethal damage with Stamina)
: Physical Structure Enhancement (+4 Strength, +2 Dexterity, +2 -0 HLs, soak lethal damage with Stamina)
: Sense Amplifiers (-1 difficulty for all senses when active, if exposed to extreme stimuli will overload for 1 minute unless a diff 8 Stamina roll is made)
: Sense Recorders (records sensory data)


==Influence 2==
==Influence 2==
Line 87: Line 94:
==Requisitions 3==
==Requisitions 3==
Damage Control supplies its agents with a moderate amount of gear.
Damage Control supplies its agents with a moderate amount of gear.
==Resources 2==
Semi-retired means he still has occasional work.

Revision as of 16:42, 11 July 2013

Name:
Convention: Progenitors
Metholodogy: Damage Control
Nature:
Demeanor:
Eidolon:

Attributes

Physical/Mental/Social

2 XP remainder

Physical

64/64 XP

Strength 3 + 4 (12) [Vicious]
Dexterity 5 + 2 (40) [Agile]
Stamina 3 + 3 (12) [Durable]

Mental

48/54 XP

Perception 3
Intelligence 3
Wits 4 (24)

Social

28/24 XP (4 from mental spillover)

Charisma 3
Manipulation 1
Appearance 3

Abilities

Skills/Talents/Knowledges

Skills

39 XP

Talents

27 XP

Knowledges

15 XP + 18f

Academics (Ethics) 4 (9) [Bioethics]
Medicine 1 (3)
RD Data: Hemophages 1 (3)
RD Data: Infernalists 4 (9) [Technocratic Barrabi]
RD Data: Xenoshifters 1 (3)
Science (Biology) 1 (3)
Science (Chemistry) 1 (3)

Willpower, Paradox, Quintessence, and Health

Willpower

Quintessence & Paradox

5 Permanent Paradox

Health

-0/-0/-0/-1/-1/-2/-2/-5/Incap/Dead

Regenerate 1 HL/turn
Soak 6d against all damage

Enlightenment & Enlightened Science

Arete 4

Spheres

69/65 XP +2r + 2f

Bioengineering (Life) 2 (17)
Neuroscience (Mind) 2 (18)
Temporal Physics (Time) 3 (34)

Backgrounds

21/21 XP + 45f

-12 for Avatar 4
-15 for Device 5
-18 for Enhancements 6
-6 for Influence 2
-9 for Requisitions 3
-9 for Resources 3

Avatar 4

Device 5

Bionanotech Integration

+3 Stamina, regenerate 1 bashing/lethal HL every turn, immune to aging and mundane diseases/drugs.

Enhancements 6

6 genetic flaws

Physical Structure Enhancement (+4 Strength, +2 Dexterity, +2 -0 HLs, soak lethal damage with Stamina)
Sense Amplifiers (-1 difficulty for all senses when active, if exposed to extreme stimuli will overload for 1 minute unless a diff 8 Stamina roll is made)
Sense Recorders (records sensory data)

Influence 2

As a semi-retired member of Ethical Compliance he still has a lot of friends in the guys who sign off on whether your experiments are kosher or not.

Requisitions 3

Damage Control supplies its agents with a moderate amount of gear.

Resources 2

Semi-retired means he still has occasional work.