Faith Caldwell: Difference between revisions

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=Backgrounds=
=Backgrounds=
21 XP for backgrounds + 33 from freebies
21 XP for backgrounds + 45 from freebies
: 15 XP for Avatar 5
: 15 XP for Avatar 5
: 15 XP for Enhancement 5
: 15 XP for Enhancement 5 (cybernetics)
: 15 XP for Devices 5 (more cybernetics!)
: 15 XP for Devices 5 (physical augmentations)
: 12 XP for Devices 4 (Primium)
: 9 XP for Devices 3 (ADEI)
: 9 XP for Devices 3 (ADEI)
: 0 XP for Dream 4
: 0 XP for Dream 4
Line 91: Line 92:
: Skeletal Enhancement (2): 1 bruised HL, can use heavy cybernetics
: Skeletal Enhancement (2): 1 bruised HL, can use heavy cybernetics
: Implant Plasma Cannon (6): Arete 6 Forces/Prime aggravated damage effect, vulgar, concealable.
: Implant Plasma Cannon (6): Arete 6 Forces/Prime aggravated damage effect, vulgar, concealable.
: Primium Countermeasures (6): 3d Primium countermagic
: Biomesh Armor (6): +3d Armor soak
: Implant Radio (1): communicate with electronics wirelessly, range 10 miles
: Implant Radio (1): communicate with electronics wirelessly, range 10 miles


==Devices 5==
==Devices 5==
10 points for devices
10 points for devices
: Biomesh Armor (2): +1d Armor
: Physical Structure Enhancement (10): +2 Strength, +2 Stamina, +1 -0 HL, soak all damage with Stamina
: Physical Structure Enhancement (8): +1 Strength, +2 Stamina, +1 -0 HL, soak all damage with Stamina
 
==Devices 4==
8 points for devices
: Primium Countermeasures (8): 4d Primium Countermagic, Difficulty 8 to counter all hostile magic


==Devices 3==
==Devices 3==

Revision as of 13:56, 3 July 2013

Name: Faith Caldwell
Convention: Iteration X
Concept: Cyborg Girl With Huge Plasma Gun
Nature:
Demeanor:

Attributes

Mental/Social/Physical

Physical

24/24 XP + 6 from Social spillover + 18 freebie

Strength 3 + 1 (12) [Waif-Fu]
Dexterity 4 (24) [Swift]
Stamina 3 + 2 (12) [Unstoppable]

Social

48/54 XP

Charisma 3 (12)
Manipulation 3 (12)
Appearance 4 (24) [Harmless]

Mental

64/64 XP

Perception 3 (12)
Intelligence 5 (40) [Bookworm]
Wits 3 (12)

Abilities

Skills/Knowledges/Talents

Skills

39/39 XP + 1 freebie

Drive 1 (3)
Etiquette 2 (5)
Hypertech 3 (9)
Firearms 3 (9)
Research 2 (5)
Technology 3 (9)

Talents

15/15 XP + 6 freebie

Alertness 2 (5)
Awareness 2 (5)
Athletics 1 (3)
Brawl 1 (3)
Dodge 2 (5)

Knowledges

27/27 XP + 2 from sphere bleedovers

Computer 3 (5)
Law 1 (3)
Science: Biology 3 (5)
Science: Chemistry 3 (5)
Science: Cybernetics 3 (5)
Science: Mathematics 1 (2 due to half-cost)
Science: Physics 3 (4 due to half-cost)

Willpower, Paradox, Quintessence, and Health

Willpower

Willpower 7

Temporary Willpower 7/7

Quintessence and Paradox

Paradox 5 (5 Permanent)
Quintessence 5/5

Health

-0/-0/-0/-1/-1/-2/-2/-5/Incap/Dead


Enlightenment and Enlightened Science

Arete 4

Spheres

63/65 XP

Biotechnology (Life) 2 (18)
Inorganic Chemistry (Matter) 2 (18)
Physics (Forces) 2 (17)
Probability Mathematics (Entropy) 1 (10)

Backgrounds

21 XP for backgrounds + 45 from freebies

15 XP for Avatar 5
15 XP for Enhancement 5 (cybernetics)
15 XP for Devices 5 (physical augmentations)
12 XP for Devices 4 (Primium)
9 XP for Devices 3 (ADEI)
0 XP for Dream 4

Enhancement 5

15 points for implanted devices, 5 permanent paradox

Skeletal Enhancement (2): 1 bruised HL, can use heavy cybernetics
Implant Plasma Cannon (6): Arete 6 Forces/Prime aggravated damage effect, vulgar, concealable.
Biomesh Armor (6): +3d Armor soak
Implant Radio (1): communicate with electronics wirelessly, range 10 miles

Devices 5

10 points for devices

Physical Structure Enhancement (10): +2 Strength, +2 Stamina, +1 -0 HL, soak all damage with Stamina

Devices 4

8 points for devices

Primium Countermeasures (8): 4d Primium Countermagic, Difficulty 8 to counter all hostile magic

Devices 3

6 points for devices

ADEI (6): Eidetic Memory, Time Sense, Lightning Calculator, Dream 4

Freebies

71/105 XP

-13 for Willpower 7
-7 for Abilities
-18 for Attributes
-33 for Backgrounds

Field Experience

0/50 XP