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=== Flaire (Holle) === | === Flaire (Holle) === | ||
Name: Flair<br> | |||
Homeworld: Forge World<br> | |||
Gender: Female<br> | |||
Career: Tech-Priest<br> | |||
Rank: Technographer<br> | |||
Start Package: The Disciples of Thule<br> | |||
WS: 19 BS: 34 (+5)<br> | |||
S: 30 T: 38<br> | |||
Ag: 32 Int: 43<br> | |||
Per: 25 WP: 43<br> | |||
Fellowship: 24 Wounds: 11<br> | |||
Fate Points: 1 Thrones: 46<br> | |||
Insanity Pts: 0 Starting XP: 50<br> | |||
Corruption Pts: 0 | |||
Build: Brawny Skin Color: Tan<br> | |||
Hair Color: Black Eye Color: Lenses<br> | |||
Age: 29 | |||
Quirk: You have an electoo.<br> | |||
Point of Origin: Greater Forge World<br> | |||
Divination: The wise man learns from the deaths of others.<br> | |||
Traits: Fit for Purpose, Stranger to the Cult, Credo Omnissiah<br> | |||
Basic Skills: Common Lore (Tech) (Int) and Common Lore (Machine Cult) (Int), Evaluate (Int), Logic (Int)<br> | |||
Advanced Skills: Speak Language (Low Gothic) (Int), Tech-Use (Int), Literacy (Int), Secret Tongue (Tech) (Int), Trade (Copyist) (Int), Common Lore (Machine Cult) (Int), Forbidden Lore (Archaeotech) (Int), Scholastic Lore (Cryptology) (Int)<br> | |||
Talents: Technical Knock, Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Electric Graft Use<br> | |||
Gear: metal staff (1d10 I, Ballanced, Primitive), las pistol (1d10+2 E, Reliable) and 1 charge pack, hellgun (1d10+4 E, Pen 3) and 1 charge pack, knife (1d5 R, Primitive), flak vest (AP: 3, Chest), glow lamp, data-slate, Mechanicus robes and vestments (Good Quality Clothing), spare parts (power cells, wires, chronometers etc), vial of Sacred Machine Oil, Mechanicus implants, crystalline carving (memento), plasteel cube (1cm) (memento)<br> | |||
Special Qualities: None<br> | |||
Family: Your mother's name is Moll. She walks the path of the Guardsman. Your father's name is Narl. He walks the path of the Tech-Priest. Your sister's name is Megehra. She walks the path of the Adept. Your sister's name is Gunner. She walks the path of the Guardsman.<br> |
Revision as of 15:19, 15 May 2013
A Dark Heresy pickup game. It will hopefully end in hilarity.
Characters
Trantia (FBH)
Name: Trantia
Homeworld: Noble Born
Gender: Female
Career: Guardsman
Rank: Conscript
Start Package: The Mara Landing Massacre
WS: 26 BS: 37 (+5)
S: 31 T: 30
Ag: 25 Int: 37
Per: 36 WP: 25
Fellowship: 41 Wounds: 10
Fate Points: 4 Thrones: 61
Insanity Pts: 3 Starting XP: 0
Corruption Pts: 2
Build: Svelte Skin Color: Dark
Hair Color: Black Eye Color: Green
Age: 27
Quirk: You have pierced ears.
Lineage of Renown: The Blood of Greatness
Divination: A mind without purpose will wander in dark places.
Traits: Etiquette, Supremely Connected, Vendetta, Wealth
Basic Skills: Awareness (Per)
Advanced Skills: Literacy (Int), Speak Language (High Gothic) (Int), Speak Language (Low Gothic) (Int), Speak Language (Low Gothic) (Int), Drive (Ground Vehicle) (Ag), Survival (Int)
Talents: Peer (Nobility), Peer (Academics), Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Basic Weapons Training (SP), Resistance (Psychic Powers)
Gear: hellgun (1d10+4 E, Pen 3) and 1 charge pack, knife (1d5 R, Primitive), guard flak armour (AP: 4, All), 1 week corpse starch rations, sword (1d10 R, Balanced, Primitive), las pistol (1d10+2 E, Reliable) and 1 charge pack, shotgun (1d10+4 I, Reliable, Scatter) and 12 shells, uniform (Common Quality Clothing), mercenary license, metal flute (memento), shard of ceramite armor (memento)
Special Qualities: None
Family: Your mother's name is Haka. She walks the path of the Guardsman. Your father's name is Krell. He walks the path of the Arbitrator. You are an only child.
Deatrix (100thlurker)
Name: Deatrix
Homeworld: Forge World
Gender: Female
Career: Tech-Priest
Rank: Technographer
Start Package: The Divine Light of Sollex
WS: 27 BS: 24
S: 34 T: 29
Ag: 38 Int: 41 (+5)
Per: 31 WP: 41
Fellowship: 26 Wounds: 10
Fate Points: 3 Thrones: 45
Insanity Pts: 4 Starting XP: 0
Corruption Pts: 0
Build: Scrawny Skin Color: Stained
Hair Color: Black Eye Color: Green
Age: 20
Quirk: You have a bullet wound scar.
Point of Origin: Orbital
Divination: A mind without purpose will wander in dark places.
Traits: Fit for Purpose, Stranger to the Cult, Credo Omnissiah
Basic Skills: Common Lore (Tech) (Int) and Common Lore (Machine Cult) (Int)
Advanced Skills: Speak Language (Low Gothic) (Int), Tech-Use (Int), Literacy (Int), Secret Tongue (Tech) (Int), Trade (Scrimshawer) (Ag), Ciphers (Secret Society - Sollex) (Int), Common Lore (Machine Cult) (Int), Demolition (Int), Scholastic Lore (Tactica Imperialis) (Int)
Talents: Technical Knock, Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Electric Graft Use, Hatred (Tech-heretics), Unshakable Faith
Gear: metal staff (1d10 I, Ballanced, Primitive), las pistol (1d10+2 E, Reliable) and 1 charge pack, las carbine (1d10+2 E, Reliable) and 1 charge pack, knife (1d5 R, Primitive), flak vest (AP: 3, Chest), light flak coat (AP: 2, Arms, Body, Legs), flak helmet (AP 2: Head), glow lamp, data-slate, Mechanicus robes and vestments (Good Quality Clothing), spare parts (power cells, wires, chronometers etc), vial of Sacred Machine Oil, Mechanicus implants, hipflask (memento), lump of your own mummified flesh (memento)
Special Qualities: None
Family: Your mother's name is Imperatrice. She walks the path of the Tech-Priest. Your father's name is Zek. He walks the path of the Adept. Your brother's name is Mordeci. He walks the path of the Guardsman.
Flaire (Holle)
Name: Flair
Homeworld: Forge World
Gender: Female
Career: Tech-Priest
Rank: Technographer
Start Package: The Disciples of Thule
WS: 19 BS: 34 (+5)
S: 30 T: 38
Ag: 32 Int: 43
Per: 25 WP: 43
Fellowship: 24 Wounds: 11
Fate Points: 1 Thrones: 46
Insanity Pts: 0 Starting XP: 50
Corruption Pts: 0
Build: Brawny Skin Color: Tan
Hair Color: Black Eye Color: Lenses
Age: 29
Quirk: You have an electoo.
Point of Origin: Greater Forge World
Divination: The wise man learns from the deaths of others.
Traits: Fit for Purpose, Stranger to the Cult, Credo Omnissiah
Basic Skills: Common Lore (Tech) (Int) and Common Lore (Machine Cult) (Int), Evaluate (Int), Logic (Int)
Advanced Skills: Speak Language (Low Gothic) (Int), Tech-Use (Int), Literacy (Int), Secret Tongue (Tech) (Int), Trade (Copyist) (Int), Common Lore (Machine Cult) (Int), Forbidden Lore (Archaeotech) (Int), Scholastic Lore (Cryptology) (Int)
Talents: Technical Knock, Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Electric Graft Use
Gear: metal staff (1d10 I, Ballanced, Primitive), las pistol (1d10+2 E, Reliable) and 1 charge pack, hellgun (1d10+4 E, Pen 3) and 1 charge pack, knife (1d5 R, Primitive), flak vest (AP: 3, Chest), glow lamp, data-slate, Mechanicus robes and vestments (Good Quality Clothing), spare parts (power cells, wires, chronometers etc), vial of Sacred Machine Oil, Mechanicus implants, crystalline carving (memento), plasteel cube (1cm) (memento)
Special Qualities: None
Family: Your mother's name is Moll. She walks the path of the Guardsman. Your father's name is Narl. He walks the path of the Tech-Priest. Your sister's name is Megehra. She walks the path of the Adept. Your sister's name is Gunner. She walks the path of the Guardsman.