Keystone Kops: In Space: Difference between revisions

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Created page with "A Dark Heresy pickup game. It will hopefully end in hilarity. == Characters == === Trantia (FBH) === Name: Trantia<br> Homeworld: Noble Born<br> Gender: Female<br> Career: ..."
 
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Start Package: The Mara Landing Massacre<br>
Start Package: The Mara Landing Massacre<br>


WS: 26 BS: 32<br>
WS: 26 BS: 37 (+5)<br>
S: 31 T: 30<br>
S: 31 T: 30<br>
Ag: 25 Int: 37<br>
Ag: 25 Int: 37<br>
Line 18: Line 18:
Fellowship: 41 Wounds: 10<br>
Fellowship: 41 Wounds: 10<br>


Fate Points: 4 Thrones: 156<br>
Fate Points: 4 Thrones: 61<br>
Insanity Pts: 3 Starting XP: 100<br>
Insanity Pts: 3 Starting XP: 0<br>
Corruption Pts: 2
Corruption Pts: 2


Line 38: Line 38:
Talents: Peer (Nobility), Peer (Academics), Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Basic Weapons Training (SP), Resistance (Psychic Powers)<br>
Talents: Peer (Nobility), Peer (Academics), Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Basic Weapons Training (SP), Resistance (Psychic Powers)<br>


Gear: lasgun and 1 charge pack, knife, guard flak armour, 1 week corpse starch rations, sword, flintlock pistol and 12 shots, bow and 10 arrows, uniform (Common Quality Clothing), mercenary license, metal flute (memento), shard of ceramite armor (memento)<br>
Gear: hellgun (1d10+4 E, Pen 3) and 1 charge pack, knife (1d5 R, Primitive), guard flak armour (AP: 4, All), 1 week corpse starch rations, sword (1d10 R, Balanced, Primitive), las pistol (1d10+2 E, Reliable) and 1 charge pack, shotgun (1d10+4 I, Reliable, Scatter) and 12 shells, uniform (Common Quality Clothing), mercenary license, metal flute (memento), shard of ceramite armor (memento)<br>


Special Qualities: None<br>
Special Qualities: None<br>
Line 55: Line 55:
WS: 27 BS: 24<br>
WS: 27 BS: 24<br>
S: 34 T: 29<br>
S: 34 T: 29<br>
Ag: 38 Int: 36<br>
Ag: 38 Int: 41 (+5)<br>
Per: 31 WP: 41<br>
Per: 31 WP: 41<br>
Fellowship: 26 Wounds: 10<br>
Fellowship: 26 Wounds: 10<br>


Fate Points: 3 Thrones: 156<br>
Fate Points: 3 Thrones: 45<br>
Insanity Pts: 4 Starting XP: 100<br>
Insanity Pts: 4 Starting XP: 0<br>
Corruption Pts: 0<br>
Corruption Pts: 0<br>


Line 79: Line 79:
Talents: Technical Knock, Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Electric Graft Use, Hatred (Tech-heretics), Unshakable Faith<br>
Talents: Technical Knock, Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Electric Graft Use, Hatred (Tech-heretics), Unshakable Faith<br>


Gear: metal staff, las pistol and 1 charge pack, las carbine and 1 charge pack, knife, flak vest, glow lamp, data-slate, Mechanicus robes and vestments (Good Quality Clothing),  spare parts (power cells, wires, chronometers etc), vial of Sacred Machine Oil, Mechanicus implants, hipflask (memento), lump of your own mummified flesh (memento)<br>
Gear: metal staff (1d10 I, Ballanced, Primitive), las pistol (1d10+2 E, Reliable) and 1 charge pack, las carbine (1d10+2 E, Reliable) and 1 charge pack, knife (1d5 R, Primitive), flak vest (AP: 3, Chest), light flak coat (AP: 2, Arms, Body, Legs), flak helmet (AP 2: Head), glow lamp, data-slate, Mechanicus robes and vestments (Good Quality Clothing),  spare parts (power cells, wires, chronometers etc), vial of Sacred Machine Oil, Mechanicus implants, hipflask (memento), lump of your own mummified flesh (memento)<br>


Special Qualities: None<br>
Special Qualities: None<br>


Family: Your mother's name is Imperatrice. She walks the path of the Tech-Priest. Your father's name is Zek. He walks the path of the Adept. Your brother's name is Mordeci. He walks the path of the Guardsman.<br>
Family: Your mother's name is Imperatrice. She walks the path of the Tech-Priest. Your father's name is Zek. He walks the path of the Adept. Your brother's name is Mordeci. He walks the path of the Guardsman.<br>

Revision as of 15:10, 15 May 2013

A Dark Heresy pickup game. It will hopefully end in hilarity.

Characters

Trantia (FBH)

Name: Trantia
Homeworld: Noble Born
Gender: Female
Career: Guardsman
Rank: Conscript
Start Package: The Mara Landing Massacre

WS: 26 BS: 37 (+5)
S: 31 T: 30
Ag: 25 Int: 37
Per: 36 WP: 25
Fellowship: 41 Wounds: 10

Fate Points: 4 Thrones: 61
Insanity Pts: 3 Starting XP: 0
Corruption Pts: 2

Build: Svelte Skin Color: Dark
Hair Color: Black Eye Color: Green
Age: 27

Quirk: You have pierced ears.
Lineage of Renown: The Blood of Greatness
Divination: A mind without purpose will wander in dark places.

Traits: Etiquette, Supremely Connected, Vendetta, Wealth

Basic Skills: Awareness (Per)

Advanced Skills: Literacy (Int), Speak Language (High Gothic) (Int), Speak Language (Low Gothic) (Int), Speak Language (Low Gothic) (Int), Drive (Ground Vehicle) (Ag), Survival (Int)

Talents: Peer (Nobility), Peer (Academics), Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Basic Weapons Training (SP), Resistance (Psychic Powers)

Gear: hellgun (1d10+4 E, Pen 3) and 1 charge pack, knife (1d5 R, Primitive), guard flak armour (AP: 4, All), 1 week corpse starch rations, sword (1d10 R, Balanced, Primitive), las pistol (1d10+2 E, Reliable) and 1 charge pack, shotgun (1d10+4 I, Reliable, Scatter) and 12 shells, uniform (Common Quality Clothing), mercenary license, metal flute (memento), shard of ceramite armor (memento)

Special Qualities: None

Family: Your mother's name is Haka. She walks the path of the Guardsman. Your father's name is Krell. He walks the path of the Arbitrator. You are an only child.

Deatrix (100thlurker)

Name: Deatrix
Homeworld: Forge World
Gender: Female
Career: Tech-Priest
Rank: Technographer
Start Package: The Divine Light of Sollex

WS: 27 BS: 24
S: 34 T: 29
Ag: 38 Int: 41 (+5)
Per: 31 WP: 41
Fellowship: 26 Wounds: 10

Fate Points: 3 Thrones: 45
Insanity Pts: 4 Starting XP: 0
Corruption Pts: 0

Build: Scrawny Skin Color: Stained
Hair Color: Black Eye Color: Green
Age: 20

Quirk: You have a bullet wound scar.
Point of Origin: Orbital
Divination: A mind without purpose will wander in dark places.

Traits: Fit for Purpose, Stranger to the Cult, Credo Omnissiah

Basic Skills: Common Lore (Tech) (Int) and Common Lore (Machine Cult) (Int)

Advanced Skills: Speak Language (Low Gothic) (Int), Tech-Use (Int), Literacy (Int), Secret Tongue (Tech) (Int), Trade (Scrimshawer) (Ag), Ciphers (Secret Society - Sollex) (Int), Common Lore (Machine Cult) (Int), Demolition (Int), Scholastic Lore (Tactica Imperialis) (Int)

Talents: Technical Knock, Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Electric Graft Use, Hatred (Tech-heretics), Unshakable Faith

Gear: metal staff (1d10 I, Ballanced, Primitive), las pistol (1d10+2 E, Reliable) and 1 charge pack, las carbine (1d10+2 E, Reliable) and 1 charge pack, knife (1d5 R, Primitive), flak vest (AP: 3, Chest), light flak coat (AP: 2, Arms, Body, Legs), flak helmet (AP 2: Head), glow lamp, data-slate, Mechanicus robes and vestments (Good Quality Clothing), spare parts (power cells, wires, chronometers etc), vial of Sacred Machine Oil, Mechanicus implants, hipflask (memento), lump of your own mummified flesh (memento)

Special Qualities: None

Family: Your mother's name is Imperatrice. She walks the path of the Tech-Priest. Your father's name is Zek. He walks the path of the Adept. Your brother's name is Mordeci. He walks the path of the Guardsman.