MTA Hist idea: Difference between revisions

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A1) Initial Colonization Mission Type
A1) Initial Colonization Mission Type
Longshot Mission (+ Faber)  
Longshot Mission (+ Faber)  
A2) Initial Colony Population
A2) Initial Colony Population
Dominantly Transgene (+ transgene)  
 
Dominantly Transgene (+  
transgene)  
 
A3) Destination World
A3) Destination World
Garden World (Go to A8)
Garden World (Go to A8)
A8) Garden World  
A8) Garden World  
Cash Crop (+ Wealth)
Cash Crop (+ Wealth)
B1) History of the Colony, Volume 1
B1) History of the Colony, Volume 1
Artifact Find (+ dust, Go to B4)  
Artifact Find (+ dust, Go to B4)  
B4) Artifacts!
B4) Artifacts!
Reverse-Engineerable (+ tech)
Reverse-Engineerable (+ tech)
C1) History of the Colony, Volume II Repeat B1, then continue to D1
C1) History of the Colony, Volume II Repeat B1, then continue to D1
Artifact Find (+ dust, Go to B4)  
Artifact Find (+ dust, Go to B4)  
B4) Artifacts!
B4) Artifacts!
Active Machinery (+ theta, - dust)
Active Machinery (+ theta, - dust)
D1) The Breakdown
D1) The Breakdown
Isolated (+ stockpiles, Go to D2)  
Isolated (+ stockpiles, Go to D2)  
D2) Isolated
D2) Isolated
Strange Discovery (+ dust, choose from B4)  
Strange Discovery (+ dust, choose from B4)  
B4) Artifacts!
B4) Artifacts!
Reverse-Engineerable (+ tech)
Reverse-Engineerable (+ tech)
E1) The Zodiac Organization
E1) The Zodiac Organization
Independence! (Go to F1)
Independence! (Go to F1)
F1) Indie World Politics
F1) Indie World Politics
Phezzan (+ sneaky shit, + all relations, - military)  
Phezzan (+ sneaky shit, + all relations, - military)  
F2) Indie World Economics  
F2) Indie World Economics  
Center for Research (++ RP, + tech, + CIP, - PIP)  
Center for Research (++ RP, + tech, + CIP, - PIP)  
F3) Indie World Military
F3) Indie World Military
Hypertech Bullshit (+ theta, ++ tech)
Hypertech Bullshit (+ theta, ++ tech)
Starting Tech Bonus (Tentative)
Starting Tech Bonus (Tentative)
Independent: +++ Technology (any), - shipbuilding
Independent: +++ Technology (any), - shipbuilding

Revision as of 18:39, 14 July 2009

A1) Initial Colonization Mission Type

Longshot Mission (+ Faber)

A2) Initial Colony Population

Dominantly Transgene (+ transgene)

A3) Destination World

Garden World (Go to A8)

A8) Garden World

Cash Crop (+ Wealth)

B1) History of the Colony, Volume 1

Artifact Find (+ dust, Go to B4)

B4) Artifacts!

Reverse-Engineerable (+ tech)

C1) History of the Colony, Volume II Repeat B1, then continue to D1

Artifact Find (+ dust, Go to B4)

B4) Artifacts!

Active Machinery (+ theta, - dust)

D1) The Breakdown

Isolated (+ stockpiles, Go to D2)

D2) Isolated

Strange Discovery (+ dust, choose from B4)

B4) Artifacts!

Reverse-Engineerable (+ tech)

E1) The Zodiac Organization

Independence! (Go to F1)

F1) Indie World Politics

Phezzan (+ sneaky shit, + all relations, - military)

F2) Indie World Economics

Center for Research (++ RP, + tech, + CIP, - PIP)

F3) Indie World Military

Hypertech Bullshit (+ theta, ++ tech)

Starting Tech Bonus (Tentative)

Independent: +++ Technology (any), - shipbuilding