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A1) Initial Colonization Mission Type
A1) Initial Colonization Mission Type
    Longshot Mission (+ Faber)  
Longshot Mission (+ Faber)  
A2) Initial Colony Population
A2) Initial Colony Population
    Dominantly Transgene (+ transgene)  
Dominantly Transgene (+ transgene)  
A3) Destination World
A3) Destination World
    Garden World (Go to A8)
Garden World (Go to A8)
A8) Garden World  
A8) Garden World  
    Cash Crop (+ Wealth)
Cash Crop (+ Wealth)
B1) History of the Colony, Volume 1
B1) History of the Colony, Volume 1
Artifact Find (+ dust, Go to B4)  
Artifact Find (+ dust, Go to B4)  
B4) Artifacts!
B4) Artifacts!
    Reverse-Engineerable (+ tech)
Reverse-Engineerable (+ tech)
C1) History of the Colony, Volume II Repeat B1, then continue to D1
C1) History of the Colony, Volume II Repeat B1, then continue to D1
Artifact Find (+ dust, Go to B4)  
Artifact Find (+ dust, Go to B4)  
B4) Artifacts!
B4) Artifacts!
    Active Machinery (+ theta, - dust)
Active Machinery (+ theta, - dust)
D1) The Breakdown
D1) The Breakdown
    Isolated (+ stockpiles, Go to D2)  
Isolated (+ stockpiles, Go to D2)  
D2) Isolated
D2) Isolated
    Strange Discovery (+ dust, choose from B4)  
Strange Discovery (+ dust, choose from B4)  
B4) Artifacts!
B4) Artifacts!
    Reverse-Engineerable (+ tech)
Reverse-Engineerable (+ tech)
E1) The Zodiac Organization
E1) The Zodiac Organization
    Independence! (Go to F1)
Independence! (Go to F1)
F1) Indie World Politics
F1) Indie World Politics
    Phezzan (+ sneaky shit, + all relations, - military)  
Phezzan (+ sneaky shit, + all relations, - military)  
F2) Indie World Economics  
F2) Indie World Economics  
    Center for Research (++ RP, + tech, + CIP, - PIP)  
Center for Research (++ RP, + tech, + CIP, - PIP)  
F3) Indie World Military
F3) Indie World Military
    Hypertech Bullshit (+ theta, ++ tech)
Hypertech Bullshit (+ theta, ++ tech)
Starting Tech Bonus (Tentative)
Starting Tech Bonus (Tentative)
    Independent: +++ Technology (any), - shipbuilding
Independent: +++ Technology (any), - shipbuilding

Revision as of 18:38, 14 July 2009

A1) Initial Colonization Mission Type Longshot Mission (+ Faber) A2) Initial Colony Population Dominantly Transgene (+ transgene) A3) Destination World Garden World (Go to A8) A8) Garden World Cash Crop (+ Wealth) B1) History of the Colony, Volume 1 Artifact Find (+ dust, Go to B4) B4) Artifacts! Reverse-Engineerable (+ tech) C1) History of the Colony, Volume II Repeat B1, then continue to D1 Artifact Find (+ dust, Go to B4) B4) Artifacts! Active Machinery (+ theta, - dust) D1) The Breakdown Isolated (+ stockpiles, Go to D2) D2) Isolated Strange Discovery (+ dust, choose from B4) B4) Artifacts! Reverse-Engineerable (+ tech) E1) The Zodiac Organization Independence! (Go to F1) F1) Indie World Politics Phezzan (+ sneaky shit, + all relations, - military) F2) Indie World Economics Center for Research (++ RP, + tech, + CIP, - PIP) F3) Indie World Military Hypertech Bullshit (+ theta, ++ tech) Starting Tech Bonus (Tentative) Independent: +++ Technology (any), - shipbuilding