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=History= | =History= | ||
Exploration Era | Exploration Era<br/> | ||
Exp-1) World Type | Exp-1) World Type<br/> | ||
No Suitable World (Go to Exp-2) | No Suitable World (Go to Exp-2)<br/> | ||
Unfortunately, sometimes a prime spot simply lacks a nice place to drop your cities down, or your FTL drive wandered off-course. Time to build your own! | Unfortunately, sometimes a prime spot simply lacks a nice place to drop your cities down, or your FTL drive wandered off-course. Time to build your own!<br/> | ||
Exp-2) No Suitable World (automatically change one dot of Ground doctrines for one dot of Fleet doctrines) | Exp-2) No Suitable World (automatically change one dot of Ground doctrines for one dot of Fleet doctrines) | ||
Build Our Own (+ 300 PIP) | Build Our Own (+ 300 PIP)<br/> | ||
Gerald O'Neil gave us the plans, all we need is effort. | Gerald O'Neil gave us the plans, all we need is effort.<br/> | ||
Exp-6) Precursor Relics | Exp-6) Precursor Relics | ||
None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust) | None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)<br/> | ||
Exp-7) Feral Drones<br/> | |||
Exp-7) Feral Drones | Extensive (+ 2500 fleet, + 100 Fabers)<br/> | ||
Extensive (+ 2500 fleet, + 100 Fabers) | Extensive drone hives were almost exclusively found around red M-type stars.<br/> | ||
Extensive drone hives were almost exclusively found around red M-type stars. | Exp-8) Posthuman Footsteps<br/> | ||
Hostile as fuck (+ 5,000 military)<br/> | |||
Exp-8) Posthuman Footsteps | Nobody's quite sure what they're guarding, but they're really good at it.<br/> | ||
Hostile as fuck (+ 5,000 military) | Exp-9) Location<br/> | ||
Nobody's quite sure what they're guarding, but they're really good at it. | Strategic (+ 2,500 military)<br/> | ||
Too important to lose.<br/> | |||
Exp-9) Location | |||
Strategic (+ 2,500 military) | |||
Too important to lose. | |||
Colonization Era | Colonization Era<br/> | ||
Col-1) Axis Of Colonization | Col-1) Axis Of Colonization<br/> | ||
Chinese Arm (+7,500 military, + 60 Population, + 100 PIP, go to Col-4) | Chinese Arm (+7,500 military, + 60 Population, + 100 PIP, go to Col-4)<br/> | ||
Go to Col-7 afterwards for Local Affairs | Go to Col-7 afterwards for Local Affairs<br/> | ||
Chinese Arm | Chinese Arm<br/> | ||
Col-4) Shanghai Consensus For Colonization And Exploration | Col-4) Shanghai Consensus For Colonization And Exploration<br/> | ||
Outer Expanse (+ 180 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 10 Transgene) | Outer Expanse (+ 180 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 10 Transgene) <br/> | ||
Col-4B) Shanghai Consensus Transgenic Relations | Col-4B) Shanghai Consensus Transgenic Relations | ||
Headcount Increase Exercise (+ 60 Pop) | Headcount Increase Exercise (+ 60 Pop)<br/> | ||
Col-4C) Shanghai Consensus Colonial Economics | Col-4C) Shanghai Consensus Colonial Economics | ||
Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population) | Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)<br/> | ||
Col-4D) Shanghai's Exhuman Insurgency | Col-4D) Shanghai's Exhuman Insurgency | ||
Uprising! (+7,500 military) | Uprising! (+7,500 military)<br/> | ||
Local Events | Local Events<br/> | ||
Col-7A) Local Affairs | Col-7A) Local Affairs<br/> | ||
Warfare! (+2,500 military, go to Col-7C) | Warfare! (+2,500 military, go to Col-7C)<br/> | ||
General Veers, deploy your men | General Veers, deploy your men <br/> | ||
Col-7C) Warfare! | Col-7C) Warfare!<br/> | ||
Full Scale War (+5,000 military, + doctrines) | Full Scale War (+5,000 military, + doctrines)<br/> | ||
Your people fought a full on war, local but fierce. It's no doubt something you won't shut up about. | Your people fought a full on war, local but fierce. It's no doubt something you won't shut up about. <br/> | ||
Breakdown Era | Breakdown Era<br/> | ||
Break-1) Economic Upsets | Break-1) Economic Upsets<br/> | ||
Communist Manifesto (+ 100 PIP, - 100 Wealth) | Communist Manifesto (+ 100 PIP, - 100 Wealth)<br/> | ||
Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse. | Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse. <br/> | ||
Chinese Arm | Chinese Arm<br/> | ||
Break-4) Broken Shanghai Consensus | Break-4) Broken Shanghai Consensus<br/> | ||
Celestial Kingdom, Shattered (Go to Break-4C) | Celestial Kingdom, Shattered (Go to Break-4C) <br/> | ||
Break-4C) The New Taiwans | Break-4C) The New Taiwans<br/> | ||
The Chinese are Coming - Probably (+ 200 PIP, + 5 Logistics, + 15,000 Military, - 200 Wealth) | The Chinese are Coming - Probably (+ 200 PIP, + 5 Logistics, + 15,000 Military, - 200 Wealth) <br/> | ||
War Era and Aftermath | War Era and Aftermath<br/> | ||
War-1) Choose Your Side | War-1) Choose Your Side<br/> | ||
We'll Rebuild China (+ 60 Pop, +100 Wealth, +12,500 military, +5 morale, Chinese Tech Paradigm, Go to War-4) *Must be Chinese arm | We'll Rebuild China (+ 60 Pop, +100 Wealth, +12,500 military, +5 morale, Chinese Tech Paradigm, Go to War-4) *Must be Chinese arm <br/> | ||
China & Taiwans | China & Taiwans<br/> | ||
War-4A) Chinese Politics | War-4A) Chinese Politics<br/> | ||
Still Free (+ 2,500 Military, +100 PIP, + 1 logistics, + Morale, + CIS relations, - Chinese Relations) | Still Free (+ 2,500 Military, +100 PIP, + 1 logistics, + Morale, + CIS relations, - Chinese Relations)<br/> | ||
Some colonies are particularly adamant about not bowing to the CCA again. | Some colonies are particularly adamant about not bowing to the CCA again. <br/> | ||
War-4B) Chinese Economics | War-4B) Chinese Economics<br/> | ||
Nationalized (+ 200 PIP, + 100 CIP, + 2,500 Military, - Debt) | Nationalized (+ 200 PIP, + 100 CIP, + 2,500 Military, - Debt)<br/> | ||
To survive the Breakdown many once-private industries were nationalized as factories for export and trade lay rusting, keeping the colony's economy going at great cost to the government. | To survive the Breakdown many once-private industries were nationalized as factories for export and trade lay rusting, keeping the colony's economy going at great cost to the government. <br/> | ||
War-4C) Chinese Military | War-4C) Chinese Military<br/> | ||
Got a PLAN (+ 2,500 military, + 100 PIP, + fleet doctrines, + ship application) | Got a PLAN (+ 2,500 military, + 100 PIP, + fleet doctrines, + ship application)<br/> | ||
With planets surrounded by space, it is no wonder that the first line of defense, and the best funded one for many | With planets surrounded by space, it is no wonder that the first line of defense, and the best funded one for many ships.<br/> | ||
Current Era | Current Era<br/> | ||
Cur-1) The Business of Government | Cur-1) The Business of Government<br/> | ||
Junta/Tyranny (+ 7,500 Military, +1 logistics, +2,500 Stockpiles, -60 Population, -2 Morale, ++Security, +Secrecy) | Junta/Tyranny (+ 7,500 Military, +1 logistics, +2,500 Stockpiles, -60 Population, -2 Morale, ++Security, +Secrecy) <br/> | ||
Chaotic Events | Chaotic Events<br/> | ||
Communist Manifesto (+ 100 PIP, - 100 Wealth) | Communist Manifesto (+ 100 PIP, - 100 Wealth)<br/> | ||
Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse. | Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.<br/> | ||
=Totals= | =Totals= | ||
20 SP (used) | 20 SP (used)<br/> | ||
`SP limit for options increased by +5 | `SP limit for options increased by +5<br/> | ||
May not spend SP on dust | May not spend SP on dust<br/> | ||
480 Pop | 480 Pop<br/> | ||
12 TG (+1 Str, +2 Stamina, >10% Population) | 12 TG (+1 Str, +2 Stamina, >10% Population)<br/> | ||
1700 PIP | 1700 PIP<br/> | ||
180 CIP | 180 CIP<br/> | ||
0 Wealth | 0 Wealth<br/> | ||
60,000 Fleet | 60,000 Fleet<br/> | ||
15,000 Army | 15,000 Army<br/> | ||
2,500 Stockpiles | 2,500 Stockpiles<br/> | ||
100 Fabers | 100 Fabers<br/> | ||
+++++++Logistics | +++++++Logistics<br/> | ||
++++Morale | ++++Morale<br/> | ||
++Security | ++Security<br/> | ||
+Secrecy | +Secrecy<br/> | ||
+CIS relations | +CIS relations<br/> | ||
-Chinese Relations | -Chinese Relations<br/> | ||
-Debt | -Debt<br/> | ||
30xdoctrines (Line 5(12); Recruitment 3(5); Reserves 3(5); Navigation 4(8)) | 30xdoctrines (Line 5(12); Recruitment 3(5); Reserves 3(5); Navigation 4(8))<br/> | ||
+fleet doctrines (???) | +fleet doctrines (???)<br/> | ||
+ship application (???) | +ship application (???)<br/> |
Revision as of 06:07, 14 August 2012
History
Exploration Era
Exp-1) World Type
No Suitable World (Go to Exp-2)
Unfortunately, sometimes a prime spot simply lacks a nice place to drop your cities down, or your FTL drive wandered off-course. Time to build your own!
Exp-2) No Suitable World (automatically change one dot of Ground doctrines for one dot of Fleet doctrines)
Build Our Own (+ 300 PIP)
Gerald O'Neil gave us the plans, all we need is effort.
Exp-6) Precursor Relics
None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)
Exp-7) Feral Drones
Extensive (+ 2500 fleet, + 100 Fabers)
Extensive drone hives were almost exclusively found around red M-type stars.
Exp-8) Posthuman Footsteps
Hostile as fuck (+ 5,000 military)
Nobody's quite sure what they're guarding, but they're really good at it.
Exp-9) Location
Strategic (+ 2,500 military)
Too important to lose.
Colonization Era
Col-1) Axis Of Colonization
Chinese Arm (+7,500 military, + 60 Population, + 100 PIP, go to Col-4)
Go to Col-7 afterwards for Local Affairs
Chinese Arm
Col-4) Shanghai Consensus For Colonization And Exploration
Outer Expanse (+ 180 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 10 Transgene)
Col-4B) Shanghai Consensus Transgenic Relations
Headcount Increase Exercise (+ 60 Pop)
Col-4C) Shanghai Consensus Colonial Economics
Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)
Col-4D) Shanghai's Exhuman Insurgency
Uprising! (+7,500 military)
Local Events
Col-7A) Local Affairs
Warfare! (+2,500 military, go to Col-7C)
General Veers, deploy your men
Col-7C) Warfare!
Full Scale War (+5,000 military, + doctrines)
Your people fought a full on war, local but fierce. It's no doubt something you won't shut up about.
Breakdown Era
Break-1) Economic Upsets
Communist Manifesto (+ 100 PIP, - 100 Wealth)
Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.
Chinese Arm
Break-4) Broken Shanghai Consensus
Celestial Kingdom, Shattered (Go to Break-4C)
Break-4C) The New Taiwans
The Chinese are Coming - Probably (+ 200 PIP, + 5 Logistics, + 15,000 Military, - 200 Wealth)
War Era and Aftermath
War-1) Choose Your Side
We'll Rebuild China (+ 60 Pop, +100 Wealth, +12,500 military, +5 morale, Chinese Tech Paradigm, Go to War-4) *Must be Chinese arm
China & Taiwans
War-4A) Chinese Politics
Still Free (+ 2,500 Military, +100 PIP, + 1 logistics, + Morale, + CIS relations, - Chinese Relations)
Some colonies are particularly adamant about not bowing to the CCA again.
War-4B) Chinese Economics
Nationalized (+ 200 PIP, + 100 CIP, + 2,500 Military, - Debt)
To survive the Breakdown many once-private industries were nationalized as factories for export and trade lay rusting, keeping the colony's economy going at great cost to the government.
War-4C) Chinese Military
Got a PLAN (+ 2,500 military, + 100 PIP, + fleet doctrines, + ship application)
With planets surrounded by space, it is no wonder that the first line of defense, and the best funded one for many ships.
Current Era
Cur-1) The Business of Government
Junta/Tyranny (+ 7,500 Military, +1 logistics, +2,500 Stockpiles, -60 Population, -2 Morale, ++Security, +Secrecy)
Chaotic Events
Communist Manifesto (+ 100 PIP, - 100 Wealth)
Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.
Totals
20 SP (used)
`SP limit for options increased by +5
May not spend SP on dust
480 Pop
12 TG (+1 Str, +2 Stamina, >10% Population)
1700 PIP
180 CIP
0 Wealth
60,000 Fleet
15,000 Army
2,500 Stockpiles
100 Fabers
+++++++Logistics
++++Morale
++Security
+Secrecy
+CIS relations
-Chinese Relations
-Debt
30xdoctrines (Line 5(12); Recruitment 3(5); Reserves 3(5); Navigation 4(8))
+fleet doctrines (???)
+ship application (???)