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Exploration Era
Exploration Era
Exp-1) World Type
Exp-1) World Type
    No Suitable World (Go to Exp-2)
No Suitable World (Go to Exp-2)
        Unfortunately, sometimes a prime spot simply lacks a nice place to drop your cities down, or your FTL drive wandered off-course. Time to build your own!  
Unfortunately, sometimes a prime spot simply lacks a nice place to drop your cities down, or your FTL drive wandered off-course. Time to build your own!  


Exp-2) No Suitable World (automatically change one dot of Ground doctrines for one dot of Fleet doctrines)
Exp-2) No Suitable World (automatically change one dot of Ground doctrines for one dot of Fleet doctrines)
    Build Our Own (+ 300 PIP)
Build Our Own (+ 300 PIP)
        Gerald O'Neil gave us the plans, all we need is effort.
Gerald O'Neil gave us the plans, all we need is effort.


Exp-6) Precursor Relics
Exp-6) Precursor Relics
    None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)
None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)


Exp-7) Feral Drones
Exp-7) Feral Drones
    Extensive (+ 2500 fleet, + 100 Fabers)
Extensive (+ 2500 fleet, + 100 Fabers)
        Extensive drone hives were almost exclusively found around red M-type stars.  
Extensive drone hives were almost exclusively found around red M-type stars.  


Exp-8) Posthuman Footsteps
Exp-8) Posthuman Footsteps
    Hostile as fuck (+ 5,000 military)
Hostile as fuck (+ 5,000 military)
        Nobody's quite sure what they're guarding, but they're really good at it.  
Nobody's quite sure what they're guarding, but they're really good at it.  


Exp-9) Location
Exp-9) Location
    Strategic (+ 2,500 military)
Strategic (+ 2,500 military)
        Too important to lose.  
Too important to lose.  


Colonization Era
Colonization Era
Col-1) Axis Of Colonization
Col-1) Axis Of Colonization
    Chinese Arm (+7,500 military, + 60 Population, + 100 PIP, go to Col-4)  
Chinese Arm (+7,500 military, + 60 Population, + 100 PIP, go to Col-4)  
    Go to Col-7 afterwards for Local Affairs  
Go to Col-7 afterwards for Local Affairs  


Chinese Arm
Chinese Arm
Col-4) Shanghai Consensus For Colonization And Exploration
Col-4) Shanghai Consensus For Colonization And Exploration
    Outer Expanse (+ 180 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 10 Transgene)  
Outer Expanse (+ 180 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 10 Transgene)  
Col-4B) Shanghai Consensus Transgenic Relations
Col-4B) Shanghai Consensus Transgenic Relations
    Headcount Increase Exercise (+ 60 Pop)  
Headcount Increase Exercise (+ 60 Pop)  
Col-4C) Shanghai Consensus Colonial Economics
Col-4C) Shanghai Consensus Colonial Economics
    Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)  
Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)  
Col-4D) Shanghai's Exhuman Insurgency
Col-4D) Shanghai's Exhuman Insurgency
    Uprising! (+7,500 military)  
Uprising! (+7,500 military)  


Local Events
Local Events
Col-7A) Local Affairs
Col-7A) Local Affairs
    Warfare! (+2,500 military, go to Col-7C)
Warfare! (+2,500 military, go to Col-7C)
        General Veers, deploy your men  
General Veers, deploy your men  
Col-7C) Warfare!
Col-7C) Warfare!
    Full Scale War (+5,000 military, + doctrines)
Full Scale War (+5,000 military, + doctrines)
        Your people fought a full on war, local but fierce. It's no doubt something you won't shut up about.  
Your people fought a full on war, local but fierce. It's no doubt something you won't shut up about.  


Breakdown Era
Breakdown Era
Break-1) Economic Upsets
Break-1) Economic Upsets
    Communist Manifesto (+ 100 PIP, - 100 Wealth)
Communist Manifesto (+ 100 PIP, - 100 Wealth)
        Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.  
Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.  


Chinese Arm
Chinese Arm
Break-4) Broken Shanghai Consensus
Break-4) Broken Shanghai Consensus
    Celestial Kingdom, Shattered (Go to Break-4C)  
Celestial Kingdom, Shattered (Go to Break-4C)  
 
Break-4C) The New Taiwans
Break-4C) The New Taiwans
    The Chinese are Coming - Probably (+ 200 PIP, + 5 Logistics, + 15,000 Military, - 200 Wealth)  
The Chinese are Coming - Probably (+ 200 PIP, + 5 Logistics, + 15,000 Military, - 200 Wealth)  
 
War Era and Aftermath
War Era and Aftermath
War-1) Choose Your Side
War-1) Choose Your Side
    We'll Rebuild China (+ 60 Pop, +100 Wealth, +12,500 military, +5 morale, Chinese Tech Paradigm, Go to War-4) *Must be Chinese arm  
We'll Rebuild China (+ 60 Pop, +100 Wealth, +12,500 military, +5 morale, Chinese Tech Paradigm, Go to War-4) *Must be Chinese arm  
China & Taiwans
China & Taiwans
War-4A) Chinese Politics
War-4A) Chinese Politics
    Still Free (+ 2,500 Military, +100 PIP, + 1 logistics, + Morale, + CIS relations, - Chinese Relations)
Still Free (+ 2,500 Military, +100 PIP, + 1 logistics, + Morale, + CIS relations, - Chinese Relations)
        Some colonies are particularly adamant about not bowing to the CCA again.  
Some colonies are particularly adamant about not bowing to the CCA again.  
 
War-4B) Chinese Economics
War-4B) Chinese Economics
    Nationalized (+ 200 PIP, + 100 CIP, + 2,500 Military, - Debt)
Nationalized (+ 200 PIP, + 100 CIP, + 2,500 Military, - Debt)
        To survive the Breakdown many once-private industries were nationalized as factories for export and trade lay rusting, keeping the colony's economy going at great cost to the government.  
To survive the Breakdown many once-private industries were nationalized as factories for export and trade lay rusting, keeping the colony's economy going at great cost to the government.  
 
War-4C) Chinese Military
War-4C) Chinese Military
    Got a PLAN (+ 2,500 military, + 100 PIP, + fleet doctrines, + ship application)
Got a PLAN (+ 2,500 military, + 100 PIP, + fleet doctrines, + ship application)
        With planets surrounded by space, it is no wonder that the first line of defense, and the best funded one for many  
With planets surrounded by space, it is no wonder that the first line of defense, and the best funded one for many  


Current Era
Current Era
Cur-1) The Business of Government
Cur-1) The Business of Government
    Junta/Tyranny (+ 7,500 Military, +1 logistics, +2,500 Stockpiles, -60 Population, -2 Morale, ++Security, +Secrecy)  
Junta/Tyranny (+ 7,500 Military, +1 logistics, +2,500 Stockpiles, -60 Population, -2 Morale, ++Security, +Secrecy)  


Chaotic Events
Chaotic Events
    Communist Manifesto (+ 100 PIP, - 100 Wealth)
Communist Manifesto (+ 100 PIP, - 100 Wealth)
        Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.
Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.


=Totals=
=Totals=
20 SP (used)
20 SP (used)
SP limit for options increased by +5
`SP limit for options increased by +5
May not spend SP on dust
May not spend SP on dust
480 Pop
480 Pop

Revision as of 06:03, 14 August 2012

History

Exploration Era Exp-1) World Type No Suitable World (Go to Exp-2) Unfortunately, sometimes a prime spot simply lacks a nice place to drop your cities down, or your FTL drive wandered off-course. Time to build your own!

Exp-2) No Suitable World (automatically change one dot of Ground doctrines for one dot of Fleet doctrines) Build Our Own (+ 300 PIP) Gerald O'Neil gave us the plans, all we need is effort.

Exp-6) Precursor Relics None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)

Exp-7) Feral Drones Extensive (+ 2500 fleet, + 100 Fabers) Extensive drone hives were almost exclusively found around red M-type stars.

Exp-8) Posthuman Footsteps Hostile as fuck (+ 5,000 military) Nobody's quite sure what they're guarding, but they're really good at it.

Exp-9) Location Strategic (+ 2,500 military) Too important to lose.

Colonization Era Col-1) Axis Of Colonization Chinese Arm (+7,500 military, + 60 Population, + 100 PIP, go to Col-4) Go to Col-7 afterwards for Local Affairs

Chinese Arm Col-4) Shanghai Consensus For Colonization And Exploration Outer Expanse (+ 180 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 10 Transgene) Col-4B) Shanghai Consensus Transgenic Relations Headcount Increase Exercise (+ 60 Pop) Col-4C) Shanghai Consensus Colonial Economics Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population) Col-4D) Shanghai's Exhuman Insurgency Uprising! (+7,500 military)

Local Events Col-7A) Local Affairs Warfare! (+2,500 military, go to Col-7C) General Veers, deploy your men Col-7C) Warfare! Full Scale War (+5,000 military, + doctrines) Your people fought a full on war, local but fierce. It's no doubt something you won't shut up about.

Breakdown Era Break-1) Economic Upsets Communist Manifesto (+ 100 PIP, - 100 Wealth) Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.

Chinese Arm Break-4) Broken Shanghai Consensus Celestial Kingdom, Shattered (Go to Break-4C) Break-4C) The New Taiwans The Chinese are Coming - Probably (+ 200 PIP, + 5 Logistics, + 15,000 Military, - 200 Wealth) War Era and Aftermath War-1) Choose Your Side We'll Rebuild China (+ 60 Pop, +100 Wealth, +12,500 military, +5 morale, Chinese Tech Paradigm, Go to War-4) *Must be Chinese arm China & Taiwans War-4A) Chinese Politics Still Free (+ 2,500 Military, +100 PIP, + 1 logistics, + Morale, + CIS relations, - Chinese Relations) Some colonies are particularly adamant about not bowing to the CCA again. War-4B) Chinese Economics Nationalized (+ 200 PIP, + 100 CIP, + 2,500 Military, - Debt) To survive the Breakdown many once-private industries were nationalized as factories for export and trade lay rusting, keeping the colony's economy going at great cost to the government. War-4C) Chinese Military Got a PLAN (+ 2,500 military, + 100 PIP, + fleet doctrines, + ship application) With planets surrounded by space, it is no wonder that the first line of defense, and the best funded one for many

Current Era Cur-1) The Business of Government Junta/Tyranny (+ 7,500 Military, +1 logistics, +2,500 Stockpiles, -60 Population, -2 Morale, ++Security, +Secrecy)

Chaotic Events Communist Manifesto (+ 100 PIP, - 100 Wealth) Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.

Totals

20 SP (used) `SP limit for options increased by +5 May not spend SP on dust 480 Pop 12 TG (+1 Str, +2 Stamina, >10% Population) 1700 PIP 180 CIP 0 Wealth 60,000 Fleet 15,000 Army 2,500 Stockpiles 100 Fabers +++++++Logistics ++++Morale ++Security +Secrecy +CIS relations -Chinese Relations -Debt 30xdoctrines (Line 5(12); Recruitment 3(5); Reserves 3(5); Navigation 4(8)) +fleet doctrines (???) +ship application (???)