Alexia Harmon: Difference between revisions
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Revision as of 22:40, 28 March 2012
Basics
- Name: Alexia Harmon
- Concept: Overachieving rich girl
Normal Identity
40 points
Abilities
22 points
- STR 12 (+1)
- DEX 16 (+3)
- CON 14 (+2)
- INT 16 (+3)
- WIS 10 (+0)
- CHA 14 (+2)
- Attack Bonus +0
- Defense Bonus +0
Saving Throws
- Toughness +2
- Fortitude +2
- Reflex +3
- Will +0
Skills
7 points (28 ranks)
- Acrobatics +4 (+7)
- Bluff +1 (+3)
- Computers +1 (+4)
- Craft (Artistic) +1 (+4)
- Diplomacy +4 (+6)
- Gather Information +2 (+4)
- Knowledge (Business) +1 (+4)
- Languages +4: English (native), Chinese, French, Japanese, Spanish
- Notice +1 (+1)
- Perform (Dance) +2 (+4)
- Profession (Executive) +5 (+5)
- Swim +2 (+3)
Feats
11 points
- Attack Specialization (Unarmed) (1): +2 to Attack Bonus for Unarmed
- Attractive (2)
- Benefit (Status due to relatives)
- Benefit (Rich Family) (2): +8 wealth
- Connected: Ask for favors during gameplay.
- Dodge Focus (3): +3 to Defense Bonus for Dodge
- Eidetic Memory: +4 to remember things, may make Knowledge checks untrained
Powers
):
Cheval
200 pts + 5pt flaw
- Thematics: Ephemera and perfection
Abilities
116 points
- STR 20 (+5)
- DEX 30 (+10)
- CON 26 (+8)
- INT 22 (+6)
- WIS 20 (+5)
- CHA 20 (+5)
- Attack Bonus +10
- Defense Bonus +6
Saving Throws
3 points
- Toughness +8
- Fortitude +8
- Reflex +10
- Will +8
Skills
Imported from normal identity
- Acrobatics +4 (+14)
- Bluff +1 (+6)
- Computers +1 (+7)
- Craft (Artistic) +1 (+7)
- Diplomacy +4 (+9)
- Gather Information +2 (+9)
- Knowledge (Business) +1 (+7)
- Languages +4: English (native), Chinese, French, Japanese, Spanish
- Notice +1 (+9)
- Perform (Dance) +2 (+7)
- Profession (Executive) +5 (+10)
- Swim +2 (+7)
Feats
Normal
Imported from normal identity
- Attack Specialization (Unarmed) (1): +2 to Attack Bonus for Unarmed
- Attractive (2)
- Benefit (Status due to relatives)
- Benefit (Rich Family) (2): +8 wealth
- Connected: Ask for favors during gameplay.
- Dodge Focus (3): +3 to Defense Bonus for Dodge
- Eidetic Memory: +4 to remember things, may make Knowledge checks untrained
Superhuman
8 points
- Attractive (1) (total is 3)
- Accurate Attack: May reduce dodge bonus by -5 to increase attack bonus by +5
- Dodge Focus (3) (total is 6): +6 to Defense Bonus for dodge
- Precise Shot (2): Ignore shooting into melee, cover, and concealment penalties to ranged attacks
- Uncanny Dodge (Sight): Doesn't lose dodge bonus when flat-footed unless opponent is invisible
Flaws
- Normal Identity (-5)
Powers
Utility
Super-Speed 2 (10 points)
- Wall Run: Run up walls and other surfaces without a Climb check
- Enhanced Initiative 2: +8 initiative
- Quickness 2: x5 speed for routine actions
- Speed 2: 25mph base speed
Leaping 2 (2 points)
- x5 to jumping distances
Super-Strength 2 (1 point)
- Noticeable (obvious to sight as a faint glow threaded in her musculature): -1 pt
- Permanent (cannot be improved via extra effort)
- +10 to strength for lifting and +2 for rolls to break objects/grapple checks
Super-Senses 3 (3 points)
- Noticeable (luminescent tattoo patterns across face, feeding into eyes): -1pt
- Infravision (see infrared)
- Low-light vision (see twice as far in low light)
- Extended Vision (notice intervals of 100ft instead of 10ft)
Hard Light Armor (Forcefield) 4 (8 points)
- Impervious (+1 to cost)
- +4 Impervious Toughness
Hard Light Arsenal (Blast) 12 (54 points-48 pts + 3 feats + 3 alternate power)
- Accurate (+2 to attack rolls with power)
- Autofire x2 (+1 to damage for every 1 over enemy defense, +10 maximum)
- Improved Range (range is rank x 25 feet, still 10 increments)
- Alternate Power 3 (3 additional alternate powers)
- Ridiculously Powerful Beam Cannon (Disintegration 12, Accurate, Improved Range x 3 [rank x 100 ft range])
- Hard Light Blade (Striking 12, Penetrating, Linked with Nauseate [Nervous System Disruption] 12, Accurate, Extended Reach x 2 [10 ft range])
- Purge Arsenal (Corrosion 12, Area (Burst) [5x(rank) radius], Selective Attack, Affects Insubstantial [2])