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| [[ND Setting|Setting]]<br> | | [[ND Setting|Setting]]<br> |
| [[ND Rules|Rules]]<br> | | [[ND Rules|Rules]]<br> |
| | | [[ND GM|GM Stats]]<br> |
| ='''Setting'''=
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| Nation building SD set on Earth after WW3. The PC's take part as one of the major factions trying to rebuild a shattered world in their own image despite competition from scavengers, other factions, and each other. <br>
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| =='''Temp holder for GM statistics'''==
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| ===='''Template stats'''====
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| ''Key:''<br>
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| *'''X''': Size of Template
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| **Speed: How fast us my default speed? (Unit only)
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| **Armor: What is the default level of protection?
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| **Health: What is the default amount of health?
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| **Slots: What is the default number of slots?
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| **Cost: What is the default cost?
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| ----
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| '''Structures:''' (Immobile but gains twice the effect from each meta-cap taken)<br>
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| *'''T''': Pillbox, Foxhole, small group of landmines or other similarly sized structure.
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| **Armor: Low
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| **Health: Low
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| **Slots: 10
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| **Cost: Low
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| *'''S''': Small fortification, One car Garage, or small Workshop
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| **Armor:
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| **Health:
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| **Slots:
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| **Cost:
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| *'''M''': Medium fortification, multi-car garage, cottage factory
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| **Profile:
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| **Armor:
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| **Health:
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| **Slots:
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| **Cost:
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| *'''L''': Large fortification, small Tank Depot, small Hanger, Small Factory
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| **Profile:
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| **Armor:
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| **Health:
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| **Slots:
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| **Cost:
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| *'''XL''': Very large fortification, large Tank Depot, Large Factory
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| **Profile:
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| **Armor:
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| **Health:
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| **Slots:
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| **Cost:
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| ''Unit:'' (Mobile, but doesn't get the bonus to Meta-Cap effects)<br>
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| *'''T''': Man sized vehicle or actual infantry.
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| **Speed:
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| **Profile:
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| **Armor:
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| **Health:
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| **Slots:
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| **Cost:
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| *'''S''': Jeep sized vehicle
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| **Speed:
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| **Profile:
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| **Armor:
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| **Health:
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| **Slots:
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| **Cost:
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| *'''M''': Humvee, MBT, or a Small Fighter
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| **Speed:
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| **Profile:
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| **Armor:
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| **Health:
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| **Slots:
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| **Cost:
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| *'''L''': Semi-Tractor with Trailer, Locomotive, Large Fighter or a Small Bomber
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| **Speed:
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| **Profile:
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| **Armor:
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| **Health:
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| **Slots:
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| **Cost:
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| *'''XL''': Small Ship, Zeppelin, or Large Bomber
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| **Speed:
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| **Profile:
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| **Armor:
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| **Health:
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| **Slots:
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| **Cost:
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| ''Propulsion Types:''<br>
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| *+0 '''Wings:''' Makes the template an Aircraft
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| **Move: Flight
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| **Speed: Fast
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| **Profile: Medium
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| **Health: Low
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| **Fuel: Medium
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| **Cost: Medium
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| **Notes: Heavier then Air
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| *+0 '''Rotors''': Makes the template a Helicopter
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| **Move: Flight
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| **Speed: Medium
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| **Profile: Medium
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| **Health: Low
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| **Fuel: Medium
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| **Cost: Medium
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| **Notes: VTOL+Hover
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| *+0 '''Gas Bag''': Makes the template a balloon or airship
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| **Move: Flight
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| **Speed: Slow
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| **Profile: Large
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| **Health: Very Low
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| **Fuel: Low
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| **Cost: Low
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| **Notes: Lighter than Air
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| *+0 '''Rockets''': Makes it a rocket of some sort
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| **Move: Flight
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| **Speed: Fast
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| **Profile: Small
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| **Health: Very Low
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| **Fuel: Very High
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| **Cost: High
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| **Notes:
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| *+0 '''Wheels''': Makes the template a wheeled vehicle
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| **Move: Ground
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| **Speed: Fast
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| **Profile: Small
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| **Health: Low
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| **Fuel: Low
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| **Cost: Low
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| **Notes: Poor cross country performance
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| *+0 '''Half-Track''': Makes the template a half track
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| **Move: Ground
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| **Speed: Medium
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| **Profile: Small
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| **Health: Medium
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| **Fuel: Low
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| **Cost: Medium
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| **Notes: Moderate cross-country performance
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| *+0 '''Tracks''': Makes the template a tracked vehicle
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| **Move: Ground
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| **Speed: Slow
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| **Profile: Small
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| **Health: High
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| **Fuel: Medium
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| **Cost: High
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| **Notes: High cross-country performance
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| *+0 '''Hover''': Makes it some sort of GEV
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| **Move: Ground
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| **Speed: Very Fast
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| **Profile: Small
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| **Health: Very Low
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| **Fuel: High
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| **Cost: High
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| **Notes: Amphibious, cannot operate in broken terrain
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| *+0 '''Legs''': Makes the template a legged vehicle
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| **Move: Ground
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| **Speed: Slow
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| **Profile: Medium
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| **Health: Low
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| **Cost: High
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| **Notes: Best cross-country performance
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| *+0 '''Walk''': Makes it an infantry unit
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| **Move: Ground
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| **Speed: Slow
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| **Profile: Small
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| **Health: Very Low
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| **Fuel: None
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| **Cost: Very Low
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| **Notes: Makes unit an organic infantry man or squad, restricted to Tiny template
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| *+0 '''Propeller''': Makes the template a conventional boat
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| **Move: Water
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| **Speed: Medium
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| **Profile: Small
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| **Health: Medium
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| **Fuel: Low
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| **Cost: Medium
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| *+0 '''Hydrofoil''': Makes it a hydrofoil equipped vessel
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| **Move: Water
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| **Speed: Fast
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| **Profile: Medium
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| **Health: Medium
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| **Fuel: Medium
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| **Cost: High
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| **+0 '''Wing in Ground''': Makes it a WEG vehicle
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| **Move: Aquatic
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| **Speed: Fast
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| **Profile: Large
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| **Health: Medium
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| **Fuel: Medium
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| **Cost: High
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| ''Conventional Weapon Types:''<br>
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| *+0 '''Projectile''': Any weapon that fires an unguided physical projectile that lacks sustained propulsion.
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| **Dam: Low
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| **Range: Medium
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| **Acc: Medium
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| **RoF: Medium
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| **Profile: Medium
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| **Health: High
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| **Supplies: Low
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| **Cost: Medium
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| *+0 '''Missile''': Any weapon that fires a unguided physical projectile that has its own propulsion
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| **Dam: High
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| **Range: Long
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| **Acc: Low
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| **RoF: Low
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| **Profile: Medium
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| **Health: Low
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| **Supplies: Medium
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| **Cost: High
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| *+0 '''Energy''': Any weapon that fires either a beam or pulse of coherent directed energy.
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| **Dam: Low
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| **Range: Short
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| **Acc: Very High
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| **RoF: Very Low
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| **Profile: Medium
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| **Health: Low
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| **Supplies: High
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| **Cost: High
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