Mecha and equipment: Difference between revisions
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Devas are larger devices weighing up to one hundred tons. They are heavily shielded and armoured, capable of absorbing large amounts of punishment, they are fast and very agile for their size, though not compared to the smaller Asuras. Devas often make up the first wave of an orbital drop, or clash around the edges of a capital ship duel, before closing to deliver overwhelming fire to enemy battleships and carriers. | Devas are larger devices weighing up to one hundred tons. They are heavily shielded and armoured, capable of absorbing large amounts of punishment, they are fast and very agile for their size, though not compared to the smaller Asuras. Devas often make up the first wave of an orbital drop, or clash around the edges of a capital ship duel, before closing to deliver overwhelming fire to enemy battleships and carriers. | ||
==Links | ==Devas and Asuras weapons== | ||
=Links= | |||
[[Prayer Drive]]<br> | [[Prayer Drive]]<br> | ||
[[PRAYER]] <br> | [[PRAYER]] <br> | ||
[[Prayer Drive Character Creation]] <br> | [[Prayer Drive Character Creation]] <br> |
Revision as of 14:03, 10 December 2011
Equipment
You can have most things from a standard SF RPG equipment table. Ask the GM if you have a question.
Weapons
Kinetic Pistol
Basic pistols, still in wide use by people who don't want to lug around long arms. Guns tend to work on a variety of principles, some use chemicals, some use electromagnetic propulsion.
- Damage +4
- Easy to Conceal
- One Handed
- Options
- Explosive rounds x2 damage
- AP Rounds -2 armour
- Guided Rounds +2 to hit
- Poision Rounds 1 additional damage per turn
- Anti shield rounds x2 damage to shields.
Kinetic Sub Machine Gun
A bigger, faster firing pistol
- Damage +5
- Easy to Conceal
- Options
- Explosive rounds x2 damage
- AP Rounds -2 armour
- Guided Rounds +2 to hit
- Poision Rounds 1 additional damage per turn
- Anti shield rounds x2 damage to shields.
Kinetic Rifle
A basic Rifle, including an electro-optic scope, internal guidance system and so on. Most work on a combination of electromagnetic and chemical force.
- Damage +6
- Options
- Explosive rounds x2 damage
- AP Rounds -3 armour
- Guided Rounds +2 to hit
- Poision Rounds 1 additional damage per turn
- Anti shield rounds x2 damage to shields.
Ship Gun
A big hefty shotgun type weapon, used in close spaces like ships and stuff..
- Damage +8
- Short ranged
- Options
- Explosive rounds x2 damage
- AP Rounds -3 armour
- Guided Rounds +2 to hit
- Poision Rounds 1 additional damage per turn
- Sleep Gas Rounds: Non Lethal
- Anti shield rounds x2 damage to shields.
Light Machine Gun
A faster firing kinetic weapon. Often multibarrelled
- Damage +6
- Gives 2 actions per round
- Bulky
- Options
- Explosive rounds x2 damage
- AP Rounds -3 armour
- Guided Rounds +2 to hit
- Poision Rounds 1 additional damage per turn
- Anti shield rounds x2 damage to shields.
Precision Rifle
A highly accurate rifle, used for sniping and hunting
- Damage +8
- Long Range
- +2 Accuracy
- Bulky
- Options
- Explosive rounds x2 damage
- AP Rounds -3 armour
- Guided Rounds +2 to hit
- Poision Rounds 1 additional damage per turn
- Anti shield rounds x2 damage to shields.
Anti-Material Rifle
A really big Precision Rifle.
- Damage +12
- Long Range
- Move or Fire
- Accuracy +2
- Very Bulky
- Options
- Explosive rounds x2 damage
- AP Rounds -6 armour
- Guided Rounds +2 to hit
- Poision Rounds 1 additional damage per turn
- Anti shield rounds x2 damage to shields.
Seeker Launcher
A modern version of a grenade launcher, used mostly for room to room combat or to flush enemy from their positions
- Damage +10
- Guided +6
- Bulky
- Options
- Armour Piercing Explosive -2 Armour x2 damage
- Thermobaric Rounds Ignore Cover
- Fragmentation Rounds x3 Damage
- Gas Rounds: nonlethal boarding rounds
- Anti shield rounds x2 damage to shields.
Particle Beam
Used by elite troops such as Unity Rapid Intervention Group soldiers, Particle Beams are expensive and somewhat fragile but offer excellent stopping power for their size and are highly accurate. They are often used as sniper weapons as the particle bolt does not require a the target to be lead.
- Damage +9
- Accuracy +2
- Long Ranged
- No Options
- Double Damage to shields
Anti-Armour Weapons
Human scale anti-armour weapons are also available. Using one allows a human to make normal attacks against a Devas or Asuras. However, it doesn't make them any more capable of surviving the counter fire.
Armour
Shock Layer
An easily concealed layer, won't even show up on a scan or a when frisked.
- Armour Value 2
- Completely concealable
Concealed Armour
Armour that looks like normal clothing
- Armour Value 3
- Completely concealable
Light Combat Armour
Light combat armour, normal duty wear for most troops
- Armour Value 4
Heavy Combat Armour
Front Line Infantry dress
- Armour Value 6
- -1 on all grace rolls except shooting
Assault Armour
Powered Smart Armour, used by vanguard units.
- Armour Value 8
- -2 on all grace rolls except shooting
- Bulky
Boarding Shell
A giant suit of powered combat armour
- Armour Value 10
- -3 on all grace rolls except shooting
- Bulky
Armour Options
Various different options can be built into armour, enhancing its abilities. They are often used by elite troops or in special situations. All armour options are Expensive.
Armour Lightening
Armour Lightening reduce the armour's bulk via use of improved materials, and by reducing the thickness of armour in some facings. It's often used by combat androids and special operatives
- removes one point of grace roll penality for the armour
- -1 armour on one side (usually the front) -2 on the other.
Anti-Beam Armour
Anti-Beam armour is made of a super conductive material which rapidly disperses beams used against it. For some reason it appears to be Latex
- -1 armour value
- x2 armour against beam weapons
Mobility assist
A set of small jets is mounted in the armour, allowing for incredible feats of agility. Modern versions are often reactionless, employing similar technology to force shields.
- +2 specialization on all athletic rolls
Force Shields
Light Force Shield Standard Force Shield
- Armour Value 1
- Shield points 10
- Regeneration 2 per round
Heavy Force Shield
Large force shield mounted on Assault Armour or Boarding Shell
- Armour Value 3
- Shield points 20
- Regeneration 4 per round
Drones
Rather than mount a weapon in the hands of a human, it is popular to mount them on expendable machines and let them do the fighting. Drones are commanded with Smarts. Roll smarts rather than grace for their attacks.
Recon Drones
You can buy small recon drones capable of autonomous action, but unarmed.
Mosquito Gun
A floating gun platform with space for one weapon
- 10 HP
- Armour Value 4
- Shield Armour 1
- Shield points 10
- Regeneration 2
- Flying
Spider Drone
A large spider platform with space for three weapons, generally used as a squad's heavy weapons specialist
- 20 HP
- Armour Value 8
- Shield Armour 1
- Shield points 10
- Regeneration 2
Tactical Doll
A humanoid combat platform, designed to completely replace human infantry.
- 15 HP
- Armour Value 6
- Shield Armour 1
- Shield points 10
- Regeneration 2
- Hands
Devas and Asuras
Humanoid combat systems are an extensive part of the modern battlefield. One reason for this is that they are very simple to control, requiring only basic orientation to use.
All mecha have stats like a human, which add to the stats of their pilots as indicated.
Stats
- Movement (Grace): How good a moving, speed and agility the unit is
- Gunnery (Perception): How accurate the unit's weapons are
- ECM (Knowledge): The units electronic battle qualities
- Reaction System (Smarts): How responsive the units controls are
- Melee (Power): How good at hitting and smashing up close the unit is
Asuras
Asuras are small armours ranging from half a ton to four tons in weight. They are often used by rapid response teams, SWAT units and in ship to ship boarding actions. While not as powerful as a Devas, they are extremely agile, and small enough to fit into most areas.
Devas
Devas are larger devices weighing up to one hundred tons. They are heavily shielded and armoured, capable of absorbing large amounts of punishment, they are fast and very agile for their size, though not compared to the smaller Asuras. Devas often make up the first wave of an orbital drop, or clash around the edges of a capital ship duel, before closing to deliver overwhelming fire to enemy battleships and carriers.