Cyrine Alessunder: Difference between revisions

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'''Willpower:''' 25 + [10] = 40<br>
'''Willpower:''' 25 + [10] = 40<br>
'''Fellowship:''' 25 + [5] + {3} = 33<br>
'''Fellowship:''' 25 + [5] + {3} = 33<br>
'''Total Attribute Points:''' 125
'''Total Attribute Points Spent:''' 125


[] = Attribute Points Spent<br>
[] = Attribute Points Spent<br>
Line 61: Line 64:
==== Mutations ====
==== Mutations ====
None
None
==== Miscellaneous ====
'''Initiative:''' 8 (6 while in the 'open')<br>
'''Movement-Half:''' 6<br>
'''Movement-Full:''' 12<br>
'''Movement-Hurry:''' 18<br>
'''Movement-Run:''' 36<br>
'''Max. Carry Weight:''' 45 kg.<br>
'''Max. Lift Weight:''' 90 kg.<br>
'''Max. Push Weight:''' 180 kg. <br>


----
----
Line 66: Line 81:
=== Skills / Traits / Talents ===
=== Skills / Traits / Talents ===
==== Skills ====
==== Skills ====
Awareness (PER)<br>
Command (FEL)<br>
Common Lore [Imperial Navy] (INT)<br>
Common Lore [War] (INT)<br>
Dodge + 10 (AG)<br>
Forbidden Lore [Xenos] (INT)<br>
Literacy (INT)<br>
Navigation [Stellar] (INT)<br>
Pilot [Space Craft] + 10 (AG)<br>
Pilot [Flyer] (AG)<br>
Scholastic Lore [Astromancy] (INT)<br>
Scrutiny + 10 (PER)<br>
Speak Language [Battlefleet War Cant] (INT)<br>
"" [Low Gothic] (INT)<br>
Tech-Use (INT)<br>


==== Talents ====
==== Talents ====
''Ambidextrous'' = Doesn't suffer -20 penalty when using off-hand.<br>
''Autosanguine'' = Always considered Lightly Wounded for healing and removes 2 Damage per Day.<br>
''Basic Weapons Training (Universal)'' = Can use Bolt, Las, Launcher, Melta, Plasma, or SP Basic Weapons.<br>
''Chem-Geld'' = Seduction attempts automatically fail and Charm Tests are one degree of difficult higher.<br>
''Die Hard'' = May roll twice to avoid death when suffering from blood loss.<br>
''Hatred (Eldar)'' = +10 to all WS Tests made against Eldar.<br>
''Leap Up'' = May Stand up as Free Action.<br>
''Melee Weapons Training (Universal)'' = May use Chain, Shock, and Power Melee Weapons.<br>
''Nerves of Steel'' = May re-roll failed WP Tests to avoid or recover from Pinning.<br>
''Paranoia'' = +2 to Initiative and GM may secretly test Perception to notice hidden threats.<br>
''Peer (Military)'' = +10 to FEL Tests when interacting with Military groups.<br>
''Pistol Weapon Training (Universal)'' = May use Bolt, Las, Launcher, Melta, Plasma, or SP Pistols.<br>
''Quick Draw'' = May ready a Basic, Melee, or Pistol Weapon as a Free Action.<br>
''True Grit'' = When suffering Critical Damage, Halve the results and round up.<br>


==== Traits ====
==== Traits ====
''Officer on Deck'' = Gains +5 to Command Tests while aboard any space craft.<br>
''Ship-Bound Fighter'' = When out in the open on a planet, gain a -2 penalty to Initiative and double the Ballistics Skill penalty when firing at Long Range or Greater.<br>
''Void Accustomed" = Immune to space travel sickness and Zero/Low-Gravity is not considered Difficult Terrain. <br>
''Void Born Ancestry" = May chose Navigation (Stellar) or Pilot (Space Craft) as a Trained Skill. Gains Void Accustomed Trait.<br>


----
----


=== Equipment ===
=== Equipment ===
'''Total Equipment Weight:'''  kg.<br>
==== Weapons ====
==== Weapons ====
'''Total Weapon Weight:'''  kg.<br>
==== Protection ====
==== Protection ====
'''Total Protection Weight:'''  kg.<br>
==== Gear ====
==== Gear ====
'''Total Gear Weight:'''  kg.<br>





Revision as of 12:01, 2 December 2011

Currently Incomplete

Void Mistress Cyrine

<Background to be done>

Character Name: Cyrine Alessunder
Age: 29 years
Gender: Female
Home World: BattleFleet
Birth Right: Unnatural - False Man (300XP)
Lure of the Void: Crusade - Call to War (150XP)
Trails and Travails: Hand of War
Motivation: Fortune
Career Path/Rank: Void Master / 2

Build: Spindly
Height: 6'4
Weight: 153 lbs
Skin Tone: Porcelain
Eye Color: Emerald Green
Hair Color/Style: Copper / Bald
Quirk: Bald

Divination: "The Gun is mightier than the Sword" +3 to Ballistic Skill




Statistics

Attributes

Weapon Skill: 25 + [15] + 5 + 5 = 50
Ballistics Skill: 25 + [20] + {3} + {5} + 5 + {3} = 61
Strength: 25 + [10] + {3} = 38
Agility: 25 + [25] + 5 + 5 = 60
Toughness: 25 + [15] = 40
Intelligence: 25 + [10] + {-3} = 32
Perception: 25 + [15] + {-5} + 5 + 5 = 45
Willpower: 25 + [10] = 40
Fellowship: 25 + [5] + {3} = 33

Total Attribute Points: 125 Total Attribute Points Spent: 125

[] = Attribute Points Spent
{} = Character Creation
# = Advancement

Status

Wounds: 13/13
Critical Damage: 0
Fatigue: 0

Fate: 4/4

Insanity: 5
Degree of Madness: N/A
Disorders: N/A

Corruption: 0
Degree of Corruption: N/A
Malignancies: N/A

Mutations

None

Miscellaneous

Initiative: 8 (6 while in the 'open')

Movement-Half: 6
Movement-Full: 12
Movement-Hurry: 18
Movement-Run: 36

Max. Carry Weight: 45 kg.
Max. Lift Weight: 90 kg.
Max. Push Weight: 180 kg.


Skills / Traits / Talents

Skills

Awareness (PER)
Command (FEL)
Common Lore [Imperial Navy] (INT)
Common Lore [War] (INT)
Dodge + 10 (AG)
Forbidden Lore [Xenos] (INT)
Literacy (INT)
Navigation [Stellar] (INT)
Pilot [Space Craft] + 10 (AG)
Pilot [Flyer] (AG)
Scholastic Lore [Astromancy] (INT)
Scrutiny + 10 (PER)
Speak Language [Battlefleet War Cant] (INT)
"" [Low Gothic] (INT)
Tech-Use (INT)

Talents

Ambidextrous = Doesn't suffer -20 penalty when using off-hand.
Autosanguine = Always considered Lightly Wounded for healing and removes 2 Damage per Day.
Basic Weapons Training (Universal) = Can use Bolt, Las, Launcher, Melta, Plasma, or SP Basic Weapons.
Chem-Geld = Seduction attempts automatically fail and Charm Tests are one degree of difficult higher.
Die Hard = May roll twice to avoid death when suffering from blood loss.
Hatred (Eldar) = +10 to all WS Tests made against Eldar.
Leap Up = May Stand up as Free Action.
Melee Weapons Training (Universal) = May use Chain, Shock, and Power Melee Weapons.
Nerves of Steel = May re-roll failed WP Tests to avoid or recover from Pinning.
Paranoia = +2 to Initiative and GM may secretly test Perception to notice hidden threats.
Peer (Military) = +10 to FEL Tests when interacting with Military groups.
Pistol Weapon Training (Universal) = May use Bolt, Las, Launcher, Melta, Plasma, or SP Pistols.
Quick Draw = May ready a Basic, Melee, or Pistol Weapon as a Free Action.
True Grit = When suffering Critical Damage, Halve the results and round up.


Traits

Officer on Deck = Gains +5 to Command Tests while aboard any space craft.
Ship-Bound Fighter = When out in the open on a planet, gain a -2 penalty to Initiative and double the Ballistics Skill penalty when firing at Long Range or Greater.
Void Accustomed" = Immune to space travel sickness and Zero/Low-Gravity is not considered Difficult Terrain.
Void Born Ancestry" = May chose Navigation (Stellar) or Pilot (Space Craft) as a Trained Skill. Gains Void Accustomed Trait.


Equipment

Total Equipment Weight: kg.

Weapons

Total Weapon Weight: kg.

Protection

Total Protection Weight: kg.

Gear

Total Gear Weight: kg.



Advancement

Total XP: 8900
XP Spent: 8900
XP Remaining: 0

Progression

Standard Character XP + 4500 XP
Alternative Paths + 450 XP
-> Unnatural-False Man, Crusade-Call to Arms
Attribute Advancements - Rank 1 + 1700 XP
-> Simple/Intermediate Perception, Simple Ballistics Skill, Simple/Intermediate Weapons Skill, Simple Agility
Skill Advancements - Rank 1 + 400 XP
-> Awareness, Dodge, Literacy, Scrutiny
Attribute Advancements - Rank 2 + 250 XP
-> Intermediate Agility
Skill Advancements - Rank 2 + 1000 XP
-> Command, Dodge+10, Pilot (Space Craft)+10, Scrutiny+10, Tech-Use
Talent Advancements - Rank 2 + 600 XP
-> Quick Draw, Die Hard, True Grit, Paranoia