User talk:Shrike: Difference between revisions

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====Powers====
====Powers====
Disintigrate 5
Disintigrate 5
:Aggravated
:Explosion
:Explosion
:Supercharge
:Supercharge
:MIRV
:Precision
:Precision



Revision as of 20:48, 13 October 2011

Yelth 28

Significant: Your destiny is one in a million. +1 to all stats.
Silicon Being: This is a Mandatory Defining Event. You are not flesh and blood at all, but plesh and nanofluid. +4 Bod, +2 Rea, +1 Per, +1 Kno, +4 Psy
Plate Worlder: You grew up on and around the various megastructures that litter the Fomalhaut system. You get +1 to all rolls when fighting around megastructures or the like (cities count).
Creche-born: You didn't really have a family per se, just a crowd of same-aged kids you grew up with and adults who supervised. +1 Rea, +1 Per, +2 Kno, +2 Cha
Mall Rat: Typical teenager. +1 Per, +1 Kno, +1 Cha
Advanced Learning: +1 Rea, +1 Kno, +1 Cha
Civilian: +1 to all stats
Ship Captain: This is a Defining Event. [+3 command, +3 ship gunnery] Gets an Assault Ship and +40 MPB for it
Special: You're extra-special. You take -1 to all stats but can take a second Defining Event, if your paths covered more than one. This needs to be explicitly cleared by the GM first.

Statistics

Bod: 5
Rea: 5
Per: 4 +3
Ship gunnery +3
Kno: 6 +1
Psy: 5
Cha: 5 +2
Command +3



Ragna Luchs

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A very unusual occurance

Leitmotif
Player: Shrike
Allegiance: ?
Concept: Supernova (lol)
Eruption: TBD
Nature
Virtue:
Vice:
Quantum: 5

Quantum Pool:

Willpower: 3
Initiative:

Health

Soak

Bashing: + from armor
Lethal: + from armor
Aggravated:

Hit Points
• [ ]x Bruised: -0
• [ ]x Hurt: -1
• [ ]x Injured: -2
• [ ]x Crippled: -4
• [ ]x Incapacitated
• [ ]Dead

Attributes/Abilities

Physical (3)

Strength: 2

Brawl: 1

Dexterity: 2

Athletics: 1

Stamina: 2

Social(5)

Charisma: 2 Manipulation: 1

Streetwise: 1

Appearance: 2

Intimidation: 0
Style: 0

Mental(7)

Wits: 3

Art (Poetry): 3

Intelligence: 3

Academics (History): 3
Academics (Psychology): 3
Academics (Theology): 3
Academics (Philosophy): 3
Science (Biology): 3
Science (Physics): 3
Science (Chemistry): 3
Linguistics: 1

Perception: 4 [1]

Awareness: 2

Backgrounds

7 + 20

Attunement: 3
Node: 10
Resources: 5
Eufiber: 5
Cipher: 4
Mentor: 3

Character

Taint

Permanent Points: 0
Temporary Points: 0

M-Atts/Enhancements

Electromagnetic Vision

Powers

Disintigrate 5

Explosion
Supercharge
MIRV
Precision

Body Modifications

None

Merits and Flaws

2nd Gen Nova
Glass Jaw
Feeble [Charisma]
Feeble [Manipulation]
Feeble [Appearance]
Tough
Blind
Quantum Recovery 3

Bonus Points

15 + 24 (3 unspent)

2nd Gen Nova (-1)
Taint Resistant (-5)
Quantum Recovery 3 (-3)
Tough (-4)
23 background points (-23)

Nova Points

45

Quantum 5 (-20)
Disintigrate 5 (-15)
4 Extras (-8)
M-Per 1 (-2)