User talk:Madwookie: Difference between revisions
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Line 7: | Line 7: | ||
:Trangene: 214 | :Trangene: 214 | ||
:Morale: 14.5 | :Morale: 14.5 | ||
:Wealth: 550 | :Wealth: 550 | ||
:PIP: 800 | :PIP: 800 | ||
:CIP: 500 | :CIP: 500 | ||
:Fabbers: 500 | :Fabbers: 500 | ||
:Delta Dust: 350 | :Delta Dust: 350 | ||
Line 36: | Line 36: | ||
:Logistics: 0 | :Logistics: 0 | ||
''Tech Indices''' | '''Tech Indices''' | ||
:Shipbuilding: 18 | :Shipbuilding: 18 | ||
:Parasite Construction: 18 | :Parasite Construction: 18 | ||
Line 234: | Line 234: | ||
:Cost: 20 x3 = 60 | :Cost: 20 x3 = 60 | ||
Caste System | *Caste System | ||
Industrial Modifiers | *Industrial Modifiers | ||
PIP: 20% x4 = 80% | :PIP: 20% x4 = 80% | ||
CIP: 20% x4 = 80% | :CIP: 20% x4 = 80% | ||
'''Morale Expenditures''' | '''Morale Expenditures''' | ||
Line 256: | Line 256: | ||
:Societal Closure: 5 + 1 [6] | :Societal Closure: 5 + 1 [6] | ||
:Taxes: 0 | :Taxes: 0 | ||
=Universal Applications= | |||
'''Applications''' | |||
'''Universal''' | |||
*Shipbuild IV | |||
*Aerospace Construction II | |||
*Ground Construction II | |||
*Craft Power II | |||
*Ship Power II | |||
*All Tier 1 Railgun Applications | |||
*Naval Armor I | |||
*Aerospace Armor II | |||
*Ground Armor III | |||
*Basic Armor Formulations | |||
*Naval Shields I | |||
*Aerospace Shields I | |||
*Early Scattering Field | |||
*Naval Propulsion II | |||
*Aerospace Propulsion II | |||
*Open-cycle Fusion Drives | |||
*Obsolete Electronics | |||
*Obsolete RAM | |||
'''Political Paths''' | |||
*Transhuman Supremacy: 500 Discretionary Points | |||
'''Economic Paths''' | |||
*Fab It Good!: 500 Discretionary Points | |||
'''Military Paths''' | |||
*Cyberjack: 200 Discretionary, +5,000 Military, +20 Logistics, +60 Pop, +200 PIP | |||
::Ground Construction III | |||
::Ground Armor IV | |||
::All Tier 2 Railgun Applications | |||
::Iridium Forging | |||
::Basic Lamination | |||
'''Discretionary Purchases:''' 1,200 Discretionary, 100 Applications | |||
*Super Ground Construction: 100 | |||
*Mecha Construction III: 225 | |||
*Naval Armor II: 300 | |||
*Beta Titanium Casting: 75 | |||
*Improved Lamination: 100 | |||
*Flash Field: 100 | |||
*Craft Power III: 100 | |||
*Combat Electronics: 50 | |||
*Adaptive Chameleon Fabric: 240 | |||
*Optical Distortion Generator: 100 |
Revision as of 09:16, 2 October 2011
UN Build
Final Stats
- SP: 22
- SP Limit: 25
- Population: 570 Base bonus: 285
- Trangene: 214
- Morale: 14.5
- Wealth: 550
- PIP: 800
- CIP: 500
- Fabbers: 500
- Delta Dust: 350
- Theta Dust: 0
- Military: 37500
- Doctrines: 35
- Logistics: 70
- Global Tech Level: 18
- Applications: 0
- Stockpiles: 0
- Debt: 0
SP Expenditures
- Additional Limit: 0
- Wealth: 0
- PIP: 0
- CIP: 0
- Dust: 0
- Theta: 0
- Pop: 0
- Mil: 0
- Tech Indices: 0
- Apps: 0
- Transgene: 22
- Doctrine: 0
- Logistics: 0
Tech Indices
- Shipbuilding: 18
- Parasite Construction: 18
- Carrier Construction: 18
- Aviation Warship Construction: 18
- Aerospace Construction: 18
- Mecha Construction: 18
- Ground Construction: 18
- Projectiles: 18
- Lasers: 18
- Railguns: 18
- Particle Weapons: 18
- Mega Particle Weapons: 18
- Missiles: 18
- Propulsion: 18
- Power: 20
- Materials: 18
- Shields: 18
- Electronics: 18
- Stealth: 18
- Transgenics: 23
- Mass Production: 39
- Civilian Technologies: 23
- Xenotechnology: 23
- Basic Theotechnology: 18
- Advanced Theotechnology: 18
- Floating Points: 10
Baron
- Physique: 2 (13)
- Reactions: 2 (15)
- Command Secondary: 2 (7)
- Apperance: 4 (11)
- Cost: 49
Vassal
- Physique: 3 (21)
- Reactions: 1 (7)
- Ground Combat Secondary: 2 (7)
- Hard Vacuum Tolerance: 1 (1.5)
- Zero-G Adaptation: 1 (1.5)
- Cost: 38
Knight
- Physique: 1 (6)
- Reactions: 3 (24)
- Piloting: 2 (7)
- Zero-G Adaptation: 2 (6)
- Hard Vacuum Tolerance: 2 (6)
- Cost: 49
Peasant
- Physique: 2 (13)
- Reactions: 2 (15)
- Hard Working Secondary (+PIP): 1 (3)
- Precise Secondary (+CIP): 1 (3)
- Harsh Environment Adaptation: 2 (3)
- Zero-G Adaptation: 1 (1.5)
- Cost: 38 x2 = 76 - 26 = 50
Serf
- Nerve Stapled: 3 (6.5)
- Zero-G Adaptation: 2 (3)
- Cost: 9 x3 = 27
- Caste System
- Industrial Modifiers
- PIP: 15% x4 = 60%
- CIP: 15% x4 = 60%
Morale Expenditures
- Morale: 5 (-1 due to caste)
Path Bonuses
- Space Monarchy (Autocratic): +3 Military Discipline, +3 Societal Closure, -2 Public Order, -2 Diplomacy
- Military Intelligence: +1 Military Discipline
- Regime Changed: -1 Public Order, -1 Military Discipline
- Transhuman Supremacy: +2 Military Discipline, +2 Societal Closure, -2 Diplomacy
Totals
- Public Order: -3 + 6 [3]
- Diplomacy: -4 + 4 [0]
- Military Discipline: 5
- Societal Closure: 5
- Taxes: 0
Longshot Build
Final Stats
- SP: 47
- SP Limit: 30
- Population: 462 Base bonus: 231
- Trangene: 290
- Morale: 16.5
- Wealth: 300
- PIP: 800
- CIP: 450
- Fabbers: 600
- Delta Dust: 350
- Theta Dust: 0
- Military: 32500
- Doctrines: 35
- Logistics: 60
- Global Tech Level: 18
- Applications: 100
- Stockpiles: 0
- Debt: 0
SP Expenditures
- Additional Limit: 0
- Wealth: 0
- PIP: 0
- CIP: 0
- Dust: 10
- Theta: 0
- Pop: 7
- Mil: 0
- Tech Indices: 0
- Apps: 0
- Transgene: 30
- Doctrine: 0
- Logistics: 0
Tech Indices
- Shipbuilding: 18
- Parasite Construction: 18
- Carrier Construction: 18
- Aviation Warship Construction: 18
- Aerospace Construction: 18
- Mecha Construction: 18
- Ground Construction: 18
- Projectiles: 18
- Lasers: 18
- Railguns: 18
- Particle Weapons: 18
- Mega Particle Weapons: 18
- Missiles: 18
- Propulsion: 18
- Power: 20
- Materials: 18
- Shields: 18
- Electronics: 18
- Stealth: 18
- Transgenics: 27
- Mass Production: 35
- Civilian Technologies: 23
- Xenotechnology: 23
- Basic Theotechnology: 18
- Advanced Theotechnology: 18
- Floating Points: 10
Baron
- Physique: 2 (13)
- Reactions: 2 (15)
- Socialization: 1 (6)
- Command Secondary: 3 (12)
- Apperance: 4 (11)
- Cost: 57 x1 = 57
Vassal
- Physique: 3 (21)
- Reactions: 2 (15)
- Ground Combat Secondary: 3 (12)
- Hard Vacuum Tolerance: 1 (1.5)
- Zero-G Adaptation: 1 (1.5)
- Cost: 51 x1 = 51
Knight
- Physique: 2 (13)
- Reactions: 3 (24)
- Piloting: 3 (12)
- Zero-G Adaptation: 2 (6)
- Hard Vacuum Tolerance: 2 (6)
- Cost: 61 x1 = 61
Peasant
- Physique: 3 (21)
- Reactions: 2 (15)
- Hard Working Secondary (+PIP): 1 (3)
- Precise Secondary (+CIP): 2 (7)
- Harsh Environment Adaptation: 2 (3)
- Zero-G Adaptation: 1 (1.5)
- Cost: 50 x2 = 100 - 30 = 70
Serf
- Nerve Stapled: 3 (6.5)
- Zero-G Adaptation: 2 (3)
- Harsh Environment Adaptation: 2 (3)
- Submissive: 3 (6.5)
- Mute: 1 (1.5)
- Cost: 20 x3 = 60
- Caste System
- Industrial Modifiers
- PIP: 20% x4 = 80%
- CIP: 20% x4 = 80%
Morale Expenditures
- Morale: 16 - 2 [14]
Path Bonuses
- Space Monarchy (Autocratic): +3 Military Discipline, +3 Societal Closure, -2 Public Order, -2 Diplomacy
- Military Intelligence: +1 Military Discipline
- Transhuman Supremacy: +2 Military Discipline, +2 Societal Closure, -2 Diplomacy
Totals
- Public Order: -2 + 8 [6]
- Diplomacy: -4 + 4 [0]
- Military Discipline: 5 + 1 [6]
- Societal Closure: 5 + 1 [6]
- Taxes: 0
Universal Applications
Applications
Universal
- Shipbuild IV
- Aerospace Construction II
- Ground Construction II
- Craft Power II
- Ship Power II
- All Tier 1 Railgun Applications
- Naval Armor I
- Aerospace Armor II
- Ground Armor III
- Basic Armor Formulations
- Naval Shields I
- Aerospace Shields I
- Early Scattering Field
- Naval Propulsion II
- Aerospace Propulsion II
- Open-cycle Fusion Drives
- Obsolete Electronics
- Obsolete RAM
Political Paths
- Transhuman Supremacy: 500 Discretionary Points
Economic Paths
- Fab It Good!: 500 Discretionary Points
Military Paths
- Cyberjack: 200 Discretionary, +5,000 Military, +20 Logistics, +60 Pop, +200 PIP
- Ground Construction III
- Ground Armor IV
- All Tier 2 Railgun Applications
- Iridium Forging
- Basic Lamination
Discretionary Purchases: 1,200 Discretionary, 100 Applications
- Super Ground Construction: 100
- Mecha Construction III: 225
- Naval Armor II: 300
- Beta Titanium Casting: 75
- Improved Lamination: 100
- Flash Field: 100
- Craft Power III: 100
- Combat Electronics: 50
- Adaptive Chameleon Fabric: 240
- Optical Distortion Generator: 100