User talk:Madwookie: Difference between revisions
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''Tech Indices''' | '''Tech Indices''' | ||
:Shipbuilding: 18 | :Shipbuilding: 18 | ||
:Parasite Construction: 18 | :Parasite Construction: 18 | ||
Line 259: | Line 259: | ||
:Advanced Theotechnology: 18 | :Advanced Theotechnology: 18 | ||
:Floating Points: 10 | :Floating Points: 10 | ||
'''Baron''' | |||
:Physique: 2 (13) | |||
:Reactions: 2 (15) | |||
:Socialization: 1 (6) | |||
:Command Secondary: 3 (12) | |||
:Apperance: 4 (11) | |||
:Cost: 57 x1 = 57 | |||
'''Vassal''' | |||
:Physique: 3 (21) | |||
:Reactions: 2 (15) | |||
:Ground Combat Secondary: 3 (12) | |||
:Hard Vacuum Tolerance: 1 (1.5) | |||
:Zero-G Adaptation: 1 (1.5) | |||
:Cost: 51 x1 = 51 | |||
'''Knight''' | |||
:Physique: 2 (13) | |||
:Reactions: 3 (24) | |||
:Piloting: 3 (12) | |||
:Zero-G Adaptation: 2 (6) | |||
:Hard Vacuum Tolerance: 2 (6) | |||
:Cost: 61 x1 = 61 | |||
'''Peasant''' | |||
:Physique: 3 (21) | |||
:Reactions: 2 (15) | |||
:Hard Working Secondary (+PIP): 1 (3) | |||
:Precise Secondary (+CIP): 2 (7) | |||
:Harsh Environment Adaptation: 2 (3) | |||
:Zero-G Adaptation: 1 (1.5) | |||
:Cost: 50 x2 = 100 - 30 = 70 | |||
'''Serf''' | |||
:Nerve Stapled: 3 (6.5) | |||
:Zero-G Adaptation: 2 (3) | |||
:Harsh Environment Adaptation: 2 (3) | |||
:Submissive: 3 (6.5) | |||
:Mute: 1 (1.5) | |||
:Cost: 20 x3 = 60 | |||
Caste System | |||
Industrial Modifiers | |||
PIP: 20% x4 = 80% | |||
CIP: 20% x4 = 80% | |||
'''Morale Expenditures''' | |||
:Morale: 16 - 2 [14] | |||
'''Path Bonuses''' | |||
:Space Monarchy (Autocratic): +3 Military Discipline, +3 Societal Closure, -2 Public Order, -2 Diplomacy | |||
:Military Intelligence: +1 Military Discipline | |||
:Transhuman Supremacy: +2 Military Discipline, +2 Societal Closure, -2 Diplomacy | |||
'''Totals''' | |||
:Public Order: -2 + 8 [6] | |||
:Diplomacy: -4 + 4 [0] | |||
:Military Discipline: 5 + 1 [6] | |||
:Societal Closure: 5 + 1 [6] | |||
:Taxes: 0 |
Revision as of 08:25, 2 October 2011
UN Build
Final Stats
- SP: 22
- SP Limit: 25
- Population: 570 Base bonus: 285
- Trangene: 214
- Morale: 14.5
- Wealth: 550 + 285
- PIP: 800 + 285
- CIP: 500 + 285
- Fabbers: 500
- Delta Dust: 350
- Theta Dust: 0
- Military: 37500
- Doctrines: 35
- Logistics: 70
- Global Tech Level: 18
- Applications: 0
- Stockpiles: 0
- Debt: 0
SP Expenditures
- Additional Limit: 0
- Wealth: 0
- PIP: 0
- CIP: 0
- Dust: 0
- Theta: 0
- Pop: 0
- Mil: 0
- Tech Indices: 0
- Apps: 0
- Transgene: 22
- Doctrine: 0
- Logistics: 0
Tech Indices'
- Shipbuilding: 18
- Parasite Construction: 18
- Carrier Construction: 18
- Aviation Warship Construction: 18
- Aerospace Construction: 18
- Mecha Construction: 18
- Ground Construction: 18
- Projectiles: 18
- Lasers: 18
- Railguns: 18
- Particle Weapons: 18
- Mega Particle Weapons: 18
- Missiles: 18
- Propulsion: 18
- Power: 20
- Materials: 18
- Shields: 18
- Electronics: 18
- Stealth: 18
- Transgenics: 23
- Mass Production: 39
- Civilian Technologies: 23
- Xenotechnology: 23
- Basic Theotechnology: 18
- Advanced Theotechnology: 18
- Floating Points: 10
Baron
- Physique: 2 (13)
- Reactions: 2 (15)
- Command Secondary: 2 (7)
- Apperance: 4 (11)
- Cost: 49
Vassal
- Physique: 3 (21)
- Reactions: 1 (7)
- Ground Combat Secondary: 2 (7)
- Hard Vacuum Tolerance: 1 (1.5)
- Zero-G Adaptation: 1 (1.5)
- Cost: 38
Knight
- Physique: 1 (6)
- Reactions: 3 (24)
- Piloting: 2 (7)
- Zero-G Adaptation: 2 (6)
- Hard Vacuum Tolerance: 2 (6)
- Cost: 49
Peasant
- Physique: 2 (13)
- Reactions: 2 (15)
- Hard Working Secondary (+PIP): 1 (3)
- Precise Secondary (+CIP): 1 (3)
- Harsh Environment Adaptation: 2 (3)
- Zero-G Adaptation: 1 (1.5)
- Cost: 38 x2 = 76 - 26 = 50
Serf
- Nerve Stapled: 3 (6.5)
- Zero-G Adaptation: 2 (3)
- Cost: 9 x3 = 27
- Caste System
- Industrial Modifiers
- PIP: 15% x4 = 60%
- CIP: 15% x4 = 60%
Morale Expenditures
- Morale: 5 (-1 due to caste)
Path Bonuses
- Space Monarchy (Autocratic): +3 Military Discipline, +3 Societal Closure, -2 Public Order, -2 Diplomacy
- Military Intelligence: +1 Military Discipline
- Regime Changed: -1 Public Order, -1 Military Discipline
- Transhuman Supremacy: +2 Military Discipline, +2 Societal Closure, -2 Diplomacy
Totals
- Public Order: -3 + 6 [3]
- Diplomacy: -4 + 4 [0]
- Military Discipline: 5
- Societal Closure: 5
- Taxes: 0
Chinese Build
Final Stats
- SP: 13
- SP Limit: 25
- Population: 540 Base bonus: 270
- Trangene: 206
- Morale: 16.5
- Wealth: 250
- PIP: 600
- CIP: 350
- Fabbers: 550
- Delta Dust: 250
- Theta Dust: 0
- Military: 45000
- Doctrines: 40
- Logistics: 70
- Global Tech Level: 18
- Applications: 200
- Stockpiles: 0
- Debt: 0
SP Expenditures
- Additional Limit: 0
- Wealth: 0
- PIP: 0
- CIP: 0
- Dust: 0
- Theta: 0
- Pop: 0
- Mil: 0
- Tech Indices: 0
- Apps: 0
- Transgene: 13
- Doctrine: 0
- Logistics: 0
Tech Indices'
- Shipbuilding: 18
- Parasite Construction: 18
- Carrier Construction: 18
- Aviation Warship Construction: 18
- Aerospace Construction: 18
- Mecha Construction: 18
- Ground Construction: 18
- Projectiles: 18
- Lasers: 18
- Railguns: 18
- Particle Weapons: 18
- Mega Particle Weapons: 18
- Missiles: 18
- Propulsion: 18
- Power: 18
- Materials: 18
- Shields: 18
- Electronics: 18
- Stealth: 18
- Transgenics: 27
- Mass Production: 35
- Civilian Technologies: 23
- Xenotechnology: 23
- Basic Theotechnology: 18
- Advanced Theotechnology: 18
- Floating Points: 10
Longshot Build
Final Stats
- SP: 47
- SP Limit: 30
- Population: 462 Base bonus: 231
- Trangene: 290
- Morale: 16.5
- Wealth: 300
- PIP: 800
- CIP: 450
- Fabbers: 600
- Delta Dust: 350
- Theta Dust: 0
- Military: 32500
- Doctrines: 35
- Logistics: 60
- Global Tech Level: 18
- Applications: 100
- Stockpiles: 0
- Debt: 0
SP Expenditures
- Additional Limit: 0
- Wealth: 0
- PIP: 0
- CIP: 0
- Dust: 10
- Theta: 0
- Pop: 7
- Mil: 0
- Tech Indices: 0
- Apps: 0
- Transgene: 30
- Doctrine: 0
- Logistics: 0
Tech Indices
- Shipbuilding: 18
- Parasite Construction: 18
- Carrier Construction: 18
- Aviation Warship Construction: 18
- Aerospace Construction: 18
- Mecha Construction: 18
- Ground Construction: 18
- Projectiles: 18
- Lasers: 18
- Railguns: 18
- Particle Weapons: 18
- Mega Particle Weapons: 18
- Missiles: 18
- Propulsion: 18
- Power: 20
- Materials: 18
- Shields: 18
- Electronics: 18
- Stealth: 18
- Transgenics: 27
- Mass Production: 35
- Civilian Technologies: 23
- Xenotechnology: 23
- Basic Theotechnology: 18
- Advanced Theotechnology: 18
- Floating Points: 10
Baron
- Physique: 2 (13)
- Reactions: 2 (15)
- Socialization: 1 (6)
- Command Secondary: 3 (12)
- Apperance: 4 (11)
- Cost: 57 x1 = 57
Vassal
- Physique: 3 (21)
- Reactions: 2 (15)
- Ground Combat Secondary: 3 (12)
- Hard Vacuum Tolerance: 1 (1.5)
- Zero-G Adaptation: 1 (1.5)
- Cost: 51 x1 = 51
Knight
- Physique: 2 (13)
- Reactions: 3 (24)
- Piloting: 3 (12)
- Zero-G Adaptation: 2 (6)
- Hard Vacuum Tolerance: 2 (6)
- Cost: 61 x1 = 61
Peasant
- Physique: 3 (21)
- Reactions: 2 (15)
- Hard Working Secondary (+PIP): 1 (3)
- Precise Secondary (+CIP): 2 (7)
- Harsh Environment Adaptation: 2 (3)
- Zero-G Adaptation: 1 (1.5)
- Cost: 50 x2 = 100 - 30 = 70
Serf
- Nerve Stapled: 3 (6.5)
- Zero-G Adaptation: 2 (3)
- Harsh Environment Adaptation: 2 (3)
- Submissive: 3 (6.5)
- Mute: 1 (1.5)
- Cost: 20 x3 = 60
Caste System
Industrial Modifiers
PIP: 20% x4 = 80% CIP: 20% x4 = 80%
Morale Expenditures
- Morale: 16 - 2 [14]
Path Bonuses
- Space Monarchy (Autocratic): +3 Military Discipline, +3 Societal Closure, -2 Public Order, -2 Diplomacy
- Military Intelligence: +1 Military Discipline
- Transhuman Supremacy: +2 Military Discipline, +2 Societal Closure, -2 Diplomacy
Totals
- Public Order: -2 + 8 [6]
- Diplomacy: -4 + 4 [0]
- Military Discipline: 5 + 1 [6]
- Societal Closure: 5 + 1 [6]
- Taxes: 0