Dylan Smith: Difference between revisions
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=== Mirror === | === Mirror === | ||
=== Fleeting Spring === | === Fleeting Spring === | ||
Cupid’s Eye: 1 Glamour. Wits + Wyrd vs. subject’s Composure + Wyrd. Success finds out what the target desires. | |||
=== Eternal Spring === | === Eternal Spring === | ||
Gift of Warm Breath: The character’s power rejuvenates a single living target. 1 Glamour. Resolve + Survival + Mantle (Spring). | Gift of Warm Breath: The character’s power rejuvenates a single living target. 1 Glamour. Resolve + Survival + Mantle (Spring). |
Revision as of 16:43, 20 September 2011
Character
Name:Dylan Smith
Player:Sarpedon
Campaign: Changeling: The Lost
Concept:Steelworker/machinist eaten by Sander Cohen
Virtue:Prudence
Vice: Pride
Seeming:Wizened
Kith: Smith
Court:Spring
Backstory
Vital Characteristics
Health: 8
Willpower: 6
Wyrd: 1
Glamour:10
Clarity: 7
Size: 5
Speed: 10
Initiative:7
Defense: 3
Armor: 0/0 without Armor
Glamour Spendable per turn: 1
Goblin Fruit Inventory: 0/3
Vows: 0/4
Inventory
Include owned or carried items, such as clothing, armor, weaponry, vehicles, and various trinkets with non-supernatural uses and their effects and statistics.
It's worthwhile to describe your character's apartment in this section as well, since it's a setpiece.
Statistics
Attributes
All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double.
Mental
- Intelligence 2
- Wits 3
- Resolve 2
Physical
- Strength 2
- Dexterity 3
- Stamina 3
Social
- Charisma 1
- Manipulation 1
- Composure 4
Skills
Skills do not have a base rating. Characters split 11/7/4 between the three categories. The fifth dot costs double.
Assign specialties for skills, which add a contextual 1 dot bonus.
Mental (-3 Untrained Penalty)
- Academics 1
- Computer
- Crafts 4 (Machining, Smelting)
- Investigation
- Occult 1
- Politics
- Science 1
Physical (-1 Untrained Penalty)
- Athletics 1
- Brawl 2
- Drive 3
- Firearms 2
- Larceny
- Stealth 1
- Survival
- Weaponry 2 (Improvised)
Social (-1 Untrained Penalty)
- Animal Ken
- Empathy 1
- Expression
- Intimidation 2
- Persuasion
- Socialize
- Streetwise
- Subterfuge 1
Advantages
Seeming Boon: Spend 1 Glamour to gain 9 again on all dice pools involving Dexterity for the rest of the scene
Seeming Curse: Wizened don’t get 10 again for Presence, -2 untrained for Social
Kith Boon:Steel Mastery- Dex+Crafts, on 4+ successes metal item gains +1
Mantle Boon:
Merits
New Identity 2
Allies 2 : Franklin Richter, Son of an old friend and owner of his own machine shop, which he allows Dylan to use now and again.
Contracts
Changeling characters get 5 dots of Contracts, but can take no more than 1 dot of Goblin Contracts.
Contracts
(Artifice)
Brief Glamour of Repair: With neither tools nor spare parts available, the character can still repair any device. 1 Glamour, Wyrd+Crafts. Catch: The Contract must fix an item owned and used by another, which the character has never used.
Dream
Hearth
Fickle Fate: 1 Glamour. Give someone -2 penalty on next roll. If used on target more than once per hour, affects user instead.
Favored Fate: 1 Glamour. Gives Dylan a +4 on his next instant action roll.
Smoke
Mirror
Fleeting Spring
Cupid’s Eye: 1 Glamour. Wits + Wyrd vs. subject’s Composure + Wyrd. Success finds out what the target desires.
Eternal Spring
Gift of Warm Breath: The character’s power rejuvenates a single living target. 1 Glamour. Resolve + Survival + Mantle (Spring).