Dylan Smith: Difference between revisions

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= Advantages =
= Advantages =


'''Seeming Boon:''': Spend 1 Glamour to gain 9 again on all dice pools involving Dexterity for the rest of the scene <br>
'''Seeming Boon:''' Spend 1 Glamour to gain 9 again on all dice pools involving Dexterity for the rest of the scene <br>
'''Seeming Curse:''' <br>
'''Seeming Curse:''' Wizened don’t get 10 again for Presence, -2 untrained for Social<br>
'''Kith Boon:''' <br>
'''Kith Boon:'''Steel Mastery- Dex+Crafts, on 4+ successes metal item gains +1 <br>
'''Mantle Boon:'''
'''Mantle Boon:'''


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== Contracts ==
== Contracts ==
=== (seeming) ===
=== (Artifice) ===
=== Dream ===
=== Dream ===
=== Hearth ===
=== Hearth ===

Revision as of 07:35, 20 September 2011

Character

Name:Dylan Smith
Player:Sarpedon
Campaign: Changeling: The Lost
Concept:Steelworker/machinist eaten by Sander Cohen
Virtue:Prudence
Vice: Pride
Seeming:Wizened
Kith: Smith
Court:

Mask [1] Mien [2]

Vital Characteristics

Health: 8
Willpower: 6

Wyrd: 1
Glamour:10
Clarity: 7

Size: 5
Speed: 10
Initiative:7
Defense: 3
Armor: 0/0 without Armor

Glamour Spendable per turn: 1
Goblin Fruit Inventory: 0/3
Vows: 0/4

Inventory

Include owned or carried items, such as clothing, armor, weaponry, vehicles, and various trinkets with non-supernatural uses and their effects and statistics.

It's worthwhile to describe your character's apartment in this section as well, since it's a setpiece.

Statistics

Attributes

All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double.

Mental

  • Intelligence 2
  • Wits 3
  • Resolve 2

Physical

  • Strength 2
  • Dexterity 3
  • Stamina 3

Social

  • Charisma 1
  • Manipulation 1
  • Composure 4

Skills

Skills do not have a base rating. Characters split 11/7/4 between the three categories. The fifth dot costs double.

Assign specialties for skills, which add a contextual 1 dot bonus.

Mental (-3 Untrained Penalty)

  • Academics 1
  • Computer
  • Crafts 4 (Machining, Smelting)
  • Investigation
  • Occult
  • Politics
  • Science 1

Physical (-1 Untrained Penalty)

  • Athletics 1
  • Brawl 2 (Boxing)
  • Drive 3
  • Firearms 2
  • Larceny
  • Stealth 1
  • Survival
  • Weaponry 2

Social (-1 Untrained Penalty)

  • Animal Ken
  • Empathy 1
  • Expression
  • Intimidation 2
  • Persuasion
  • Socialize
  • Streetwise
  • Subterfuge 1

Advantages

Seeming Boon: Spend 1 Glamour to gain 9 again on all dice pools involving Dexterity for the rest of the scene
Seeming Curse: Wizened don’t get 10 again for Presence, -2 untrained for Social
Kith Boon:Steel Mastery- Dex+Crafts, on 4+ successes metal item gains +1
Mantle Boon:

Merits

Characters get 7 dots of Merits, which may be taken from the nWoD core book, Changeling core book or any valid supplement.

Contracts

Changeling characters get 5 dots of Contracts, but can take no more than 1 dot of Goblin Contracts.

Contracts

(Artifice)

Dream

Hearth

Smoke

Mirror

Fleeting (season)

Eternal (season)

Goblin

Pledges