Dylan Smith: Difference between revisions
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= Advantages = | = Advantages = | ||
'''Seeming Boon:''' | '''Seeming Boon:''' Spend 1 Glamour to gain 9 again on all dice pools involving Dexterity for the rest of the scene <br> | ||
'''Seeming Curse:''' <br> | '''Seeming Curse:''' Wizened don’t get 10 again for Presence, -2 untrained for Social<br> | ||
'''Kith Boon:''' <br> | '''Kith Boon:'''Steel Mastery- Dex+Crafts, on 4+ successes metal item gains +1 <br> | ||
'''Mantle Boon:''' | '''Mantle Boon:''' | ||
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== Contracts == | == Contracts == | ||
=== ( | === (Artifice) === | ||
=== Dream === | === Dream === | ||
=== Hearth === | === Hearth === |
Revision as of 07:35, 20 September 2011
Character
Name:Dylan Smith
Player:Sarpedon
Campaign: Changeling: The Lost
Concept:Steelworker/machinist eaten by Sander Cohen
Virtue:Prudence
Vice: Pride
Seeming:Wizened
Kith: Smith
Court:
Vital Characteristics
Health: 8
Willpower: 6
Wyrd: 1
Glamour:10
Clarity: 7
Size: 5
Speed: 10
Initiative:7
Defense: 3
Armor: 0/0 without Armor
Glamour Spendable per turn: 1
Goblin Fruit Inventory: 0/3
Vows: 0/4
Inventory
Include owned or carried items, such as clothing, armor, weaponry, vehicles, and various trinkets with non-supernatural uses and their effects and statistics.
It's worthwhile to describe your character's apartment in this section as well, since it's a setpiece.
Statistics
Attributes
All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double.
Mental
- Intelligence 2
- Wits 3
- Resolve 2
Physical
- Strength 2
- Dexterity 3
- Stamina 3
Social
- Charisma 1
- Manipulation 1
- Composure 4
Skills
Skills do not have a base rating. Characters split 11/7/4 between the three categories. The fifth dot costs double.
Assign specialties for skills, which add a contextual 1 dot bonus.
Mental (-3 Untrained Penalty)
- Academics 1
- Computer
- Crafts 4 (Machining, Smelting)
- Investigation
- Occult
- Politics
- Science 1
Physical (-1 Untrained Penalty)
- Athletics 1
- Brawl 2 (Boxing)
- Drive 3
- Firearms 2
- Larceny
- Stealth 1
- Survival
- Weaponry 2
Social (-1 Untrained Penalty)
- Animal Ken
- Empathy 1
- Expression
- Intimidation 2
- Persuasion
- Socialize
- Streetwise
- Subterfuge 1
Advantages
Seeming Boon: Spend 1 Glamour to gain 9 again on all dice pools involving Dexterity for the rest of the scene
Seeming Curse: Wizened don’t get 10 again for Presence, -2 untrained for Social
Kith Boon:Steel Mastery- Dex+Crafts, on 4+ successes metal item gains +1
Mantle Boon:
Merits
Characters get 7 dots of Merits, which may be taken from the nWoD core book, Changeling core book or any valid supplement.
Contracts
Changeling characters get 5 dots of Contracts, but can take no more than 1 dot of Goblin Contracts.