Heather Gilligan: Difference between revisions
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'''Mental''' (-3 Untrained Penalty) | '''Mental''' (-3 Untrained Penalty) | ||
* | * Academics ● | ||
* | * Computer ● | ||
* | * Crafts ●● | ||
* Investigation | * Investigation | ||
* Occult | * Occult | ||
* | * Politics ●● | ||
* | * Science ● | ||
'''Physical''' (-1 Untrained Penalty) | '''Physical''' (-1 Untrained Penalty) | ||
* Athletics | * Athletics | ||
* | * Brawl ● (Boxing) | ||
* Drive | * Drive | ||
* Firearms | * Firearms | ||
* Larceny | * Larceny | ||
* | * Stealth ● | ||
* | * Survival ● | ||
* | * Weaponry ● | ||
'''Social''' (-1 Untrained Penalty) | '''Social''' (-1 Untrained Penalty) | ||
* Animal Ken | * Animal Ken | ||
* | * Empathy ●● (Children) | ||
* Expression | * Expression | ||
* | * Intimidation ●●● (Veiled Threats) | ||
* | * Persuasion ● | ||
* | * Socialize ●● | ||
* Streetwise | * Streetwise | ||
* | * Subterfuge ●●●(Lying) | ||
= Advantages = | = Advantages = |
Revision as of 19:07, 18 September 2011
Character
Name: Heather Lorraine Gilligan
Player: Breefolk
Concept: Monstrous Hag
Virtue: Charity
Vice: Gluttony
Seeming: Ogre
Kith: Gristlegrinder
Court: Summer
List something about appearance (both mask and mien) and backstory here.
Vital Characteristics
Health: 5
Willpower: 4/4
Wyrd: ●
Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1
Clarity: 7
Size: 5
Speed: 9
Initiative: 3
Defense: 1
Armor: 0/0
Glamour Spendable per turn: 1
Goblin Fruit Inventory: 0/3
Vows: 0/4
Inventory
Include owned or carried items, such as clothing, armor, weaponry, vehicles, and various trinkets with non-supernatural uses and their effects and statistics.
It's worthwhile to describe your character's apartment in this section as well, since it's a setpiece.
Statistics
Attributes
Mental
- Intelligence ●●
- Wits ●●●
- Resolve ●●
Physical
- Strength ●●●
- Dexterity ●
- Stamina ●●
Social
- Charisma ●●●
- Manipulation ●●●
- Composure ●●
Skills
Skills do not have a base rating. Characters split 11/7/4 between the three categories. The fifth dot costs double.
Assign specialties for skills, which add a contextual 1 dot bonus.
Mental (-3 Untrained Penalty)
- Academics ●
- Computer ●
- Crafts ●●
- Investigation
- Occult
- Politics ●●
- Science ●
Physical (-1 Untrained Penalty)
- Athletics
- Brawl ● (Boxing)
- Drive
- Firearms
- Larceny
- Stealth ●
- Survival ●
- Weaponry ●
Social (-1 Untrained Penalty)
- Animal Ken
- Empathy ●● (Children)
- Expression
- Intimidation ●●● (Veiled Threats)
- Persuasion ●
- Socialize ●●
- Streetwise
- Subterfuge ●●●(Lying)
Advantages
Seeming Boon: Spend Glamour to increase Strength pool
Seeming Curse: No 10-again on Composure checks and -1 to Composure defense.
Kith Boon: Bite is 2L.
Merits
- Mantle (Summer) ●
- Court Goodwill (Autumn) ●●
- Language (Old Norse) ●●
- Iron Stomach ●●
- Contacts (Real Estate) ●
Contracts
Dream
- Pathfinder: 1 Glamour, Wyrd + Intelligence. Locate paths, Hollows and other fixtures in the Hedge. Free if the Changeling has shed a drop of blood while plucking a thorn from the local Hedge within the past day.
- Forging the Dream: 1 Glamour, Wyrd + Wits. Alter events and setting in subject's dreamscape, even when not inside. Free if standing or sitting beside subject, touching their own and subject's temples.
Hearth
- Fickle Fate: 1 Glamour. Give someone -2 penalty on next roll. If used on target more than once per hour, affects user instead.
Fleeting Summer
- Baleful Sense: 1 Glamour, Wyrd + Wits. Sense the greatest nearby source of wrath. Free if character is angry.
=== Fleeting Autumn === 1 Glamour, Wyrd + Wits. Learn one of the subject's fears. Free if subject does not know Changeling's name.