Fantasy Craft Five: Difference between revisions
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:Paths: Good, Fortune, Beasts, Life | :Paths: Good, Fortune, Beasts, Life | ||
:Alignment Skills: | :Alignment Skills: Bluff, Blend, Acrobatics, Ride | ||
:Ritual Weapon: | :Ritual Weapon: Sling | ||
:Avatar: | :Avatar: A nice, well dressed Pech Gentelman | ||
:Opposed Alignments: The Trickster | :Opposed Alignments: The Trickster | ||
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:Paths: Good, Secrets, Chaos, Deceit | :Paths: Good, Secrets, Chaos, Deceit | ||
:Alignment Skills: | :Alignment Skills: Bluff, Blend, Disguise, Sneak | ||
:Ritual Weapon: | :Ritual Weapon: Pellet Bow | ||
:Avatar: | :Avatar: Pech John De Lancie | ||
:Opposed Alignments: The Rascal | :Opposed Alignments: The Rascal | ||
Revision as of 11:01, 18 September 2011
Fantasy Craft Five is a project IRC game being run by Five on #lords IRC using the Fantasy Craft Game system. Players are a small band of adventurers, soldiers, and other layabouts who have been hired or coerced into performing a simple courier job in the city of Alishkecht, a bustling city state.
The style of the game is a mixture of things the DM likes such as Heroic Fantasy and Swords&Sorcery with themes that would not be out of place in Berserk or some sort of hypothetical manga about a busty demon queen and a hero talking about things like ECONOMICS or AGRICULTURE. The Player Characters start off slightly weak due to being Level 1, but will have multiple chances to make their name in the world of Hyerunea. Hyerunea is a world that is in need of able young men and women who will, if they have what it takes, become heroes of legend.
Character Creation and Campaign Qualities
- Age: Reason
- Books Needed: Fantasy Craft and Fantasy Craft Adventure Companion
- Campaign Qualities:
- Beefy Heroes
- Bold Heroes
- Complex Heroes
- Deadly Combat
- Dramatic Pacing
- Fast Feats
- Fast Proficiencies
- Miracles
- Beneficent Universe
- Generous Universe
- Sorcery
- Cyclical Magic
- Easy Magic
- Ubiquitous Magic
- Wild Magic
- Triumphant Heroes
- Fear & Loathing
- Playable Species: Drake, Dwarf, Elf, Giant, Goblin, Human, Ogre, Orc, Pech(Halfing), Rootwalker(Treant), Saurian(lizard people), Unborn(Robots(Sorry BM, no Zombiegirl for you))
- Campaign Qualities:
Characters
- Character Creation: Standard Character Creation as denoted in the book. Everyone starts at level 1.
Fantasy Craft Template
The obvious template for PCs.
About Hyerunea
Alignments and Gods
The Holy Church of Utosan
The Holy Church of Utosan is the dominant religion among the humans of Hyerunea. Loosely based on the Catholic Church, the Utosani Church was, and still is, one of the dominant political and social forces on Hyerunea. The Holy Church of Utosan worships Highest-Blessed Almaran as its creator figure and head of the pantheon; while his wife Harmonious Falling Blossoms Delkira is both the Godess of War and the Goddess of Motherhood. Their son Never-Faltering Mikonatos is the God of Heroes, the patron of able bodied men and women who seek to do good everywhere. Sturdy-Armed Midola is Mikonatos' loyal wife and equal; she is the Goddess of Marriage and the Forge.
Highest-Blessed Almaran, the All Father
- Highest-Blessed Almaran is the highest deity in the Hyerunean pantheon, and along with his wife Harmonious Falling Blossoms Delkira, makes up one half of the Hyerunean creation myth. Almaran is most commonly worshiped by the monolithic Holy Church of Utosan(which also worships his wife Delkira and his son Mikonatos). The Utosan church is led by a pope, and has various cardinals and bishops.
- Paths: Light, Order, Protection, Knowledge
- Alignment Skills: Investigate, Haggle, Prestidigitation, Search
- Ritual Weapon: Axe
- Avatar: Angelic Messenger
- Opposed Alignments: Great King Oda'xalan
Harmonious Falling Blossoms Delkira, Warrior Mother Creator Goddess.
- Paths: Earth, Good, Life, War
- Alignment Skills: Ride, Tactics, Athletics, Craft(Cooking)
- Ritual Weapon: Halberd
- Avatar: Angelic Valkyrie
- Opposed Alignments: August Matron of the Night
Never-Faltering Mikonatos, God of Heroes.
- Paths: Fortune, Heroism, Strength, Good
- Alignment Skills: Ride, Tactics, Acrobatics, Athletics
- Ritual Weapon: Long Sword
- Avatar: Human Paladin(Male)
- Opposed Alignments:
Sturdy-Armed Midola, Goddess of Marriage and the Forge.
- Paths: Beauty, Good, Fire, Metal
- Alignment Skills: Craft(Metalworking), Athletics, Survival, Bluff
- Ritual Weapon: Mallet
- Avatar: Human Priestess
- Opposed Alignments:
The Lords of the Underworld
Great King Oda'xalan, Lord of Hell
- Paths: Evil, War, Darkness, Destruction
- Alignment Skills:
- Ritual Weapon:
- Avatar:
- Opposed Alignments: Highest-Blessed Almaran
August Matron of the Night, Consort of Oda'xalan and Goddess of secrets
- Paths: Secrets, Deceit, Curses, Evil
- Alignment Skills:
- Ritual Weapon:
- Avatar:
- Opposed Alignments: Harmonious Falling Blossoms Delkira
Ebon Sword of Darkness, God of Villains.
- Paths: Deceit, Destruction, Strength, Evil
- Alignment Skills: Ride, Tactics, Acrobatics, Athletics
- Ritual Weapon: Zweihander
- Avatar: Human Rune-Knight(Male)
- Opposed Alignments: Never-Faltering Mikonatos
Crone of Devilry, Goddess of Enslavement.
- Paths: Chaos, Evil, Metal, Fire
- Alignment Skills: Craft(Metalworking), Athletics, Survival, Bluff
- Ritual Weapon:
- Avatar:
- Opposed Alignments: Sturdy-Armed Midola
The Tuyatan
The Rascal, God of the Pech.
- Paths: Good, Fortune, Beasts, Life
- Alignment Skills: Bluff, Blend, Acrobatics, Ride
- Ritual Weapon: Sling
- Avatar: A nice, well dressed Pech Gentelman
- Opposed Alignments: The Trickster
The Trickster, Troll-God of the Pech.
- Paths: Good, Secrets, Chaos, Deceit
- Alignment Skills: Bluff, Blend, Disguise, Sneak
- Ritual Weapon: Pellet Bow
- Avatar: Pech John De Lancie
- Opposed Alignments: The Rascal
Dwarven Ancestor Worship
Dwarven Ancestors
- Paths: Good, Earth or Fire, Knowledge or Order, Metal or War
- Alignment Skills: Craft(Metalworking), Any other Three
- Ritual Weapon: Any Hammer or Axe
- Avatar: Stone Golems
- Opposed Alignments: Great King Oda'xalan
Dragon Lords
Tiamat, Mother of Scales
- Paths:
- Alignment Skills:
- Ritual Weapon:
- Avatar:
- Opposed Alignments: Bahamut
Bahamut, Lord of Armor
- Paths:
- Alignment Skills:
- Ritual Weapon:
- Avatar:
- Opposed Alignments: Tiamat
Marduk, Heart of Fire
- Paths:
- Alignment Skills:
- Ritual Weapon:
- Avatar:
- Opposed Alignments: Great King Oda'xalan
The Gods of the Forest
The Mother-Tree
- Paths:
- Alignment Skills:
- Ritual Weapon:
- Avatar:
- Opposed Alignments:
Celestial Court
Fey-Jade Emperor, Divine Ruler of Chung-Kuo
- Paths:
- Alignment Skills:
- Ritual Weapon:
- Avatar:
- Opposed Alignments:
Regal Empress of the West, Wise Healer and Mother to all Men
- Paths:
- Alignment Skills:
- Ritual Weapon:
- Avatar:
- Opposed Alignments:
Bishamonten, Amazonian Samurai Goddess
- Paths:
- Alignment Skills:
- Ritual Weapon:
- Avatar:
- Opposed Alignments:
Youxia, Soldier Scholar God
- Paths:
- Alignment Skills:
- Ritual Weapon:
- Avatar:
- Opposed Alignments:
Blood Gods of the Khans
The Blood Skinned One, Barbarian Warlord
- Paths:
- Alignment Skills:
- Ritual Weapon:
- Avatar:
- Opposed Alignments:
Orcish & Goblin Ancestors
- Paths: Nature, Chaos, Earth, Travel
- Alignment Skills:
- Ritual Weapon:
- Avatar:
- Opposed Alignments: Great King Oda'xalan
Spirits of the Land
Dargeth, Noble King
- Paths:
- Alignment Skills:
- Ritual Weapon:
- Avatar:
- Opposed Alignments: Great King Oda'xalan
Unaligned
????, Psycho-pomp
- Paths: Death, Travel, Chaos, Spirits
- Alignment Skills:
- Ritual Weapon:
- Avatar:
- Opposed Alignments: