Norman Mellinger: Difference between revisions
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'''Vice:''' Sloth<br> | '''Vice:''' Sloth<br> | ||
'''Seeming:''' Darkling<br> | '''Seeming:''' Darkling<br> | ||
'''Kith:''' <br> | '''Kith:''' Mirrorskin<br> | ||
'''Court:''' Winter<br> | '''Court:''' Winter<br> | ||
Revision as of 22:03, 15 September 2011
Norman "Mouse" Mellinger
Name: Norman Mellinger a.k.a. Mouse
Player: Kokuten
Concept: Shadowy Sneak
Virtue: Temperance
Vice: Sloth
Seeming: Darkling
Kith: Mirrorskin
Court: Winter
List something about appearance (both mask and mien) and backstory here.
Vital Characteristics
Health: Stamina + 5 =
Willpower: Resolve + Composure
Wyrd: 1
- Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1
- Glamour Per Turn: 1
- Goblin Fruit: 0/3
- Vows: 4 at Wyrd 1
Clarity: 7
- Perception Bonus/Penalty: 0
- Derangements: None
Size: 5
Speed: Strength + Dex + 5
Initiative: Dex + Composure
Defense: Lowest of Wits or Dex
Armor: 0/0
Inventory
Statistics
Attributes
All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double.
Mental[2]
- Intelligence ●●
- Wits ●●●
- Resolve ●●
Physical[1]
- Strength ●
- Dexterity ●●●●
- Stamina ●●
Social[3]
- Charisma ●|
- Manipulation ●●●
- Composure ●●
Skills
Mental[7] (-3 Untrained Penalty)
- Academics ●●●
- Computer
- Crafts
- Investigation ●●●●
- Occult
- Politics
- Science
Physical[11] (-1 Untrained Penalty)
- Athletics
- Brawl
- Drive ●
- Firearms ●●
- Larceny (Lockpicking) ●●●
- Stealth (Moving in Darkness) ●●●●
- Survival ●
- Weaponry
Social[4] (-1 Untrained Penalty)
- Animal Ken
- Empathy
- Expression
- Intimidation
- Persuasion
- Socialize
- Streetwise ●
- Subterfuge (Spotting Lies) ●●●
Advantages
Seeming Boon: At the cost of one Glamour, Norman can increase dice pools including Wits, Subterfuge, and Stealth by one point for each glamour he spends.. Norman also gains the benefit of the 9 again rule on Stealth dice pools.
Seeming Curse: Norman takes -1 die penalty to all rolls to enact contracts during the daylight hours, and -2 in direct sunlight.
Kith Boon: Norman can, at will, change his features to resemble anyone he's met and gains +3 to disguise rolls.
Mantle Boon:
Merits
Characters get 7 dots of Merits, which may be taken from the nWoD core book, Changeling core book or any valid supplement.
Contracts
Changeling characters get 5 dots of Contracts, but can take no more than 1 dot of Goblin Contracts.