Norman Mellinger: Difference between revisions

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Created page with "= Norman "Mouse" Mellinger = '''Name:'''<br> '''Player:'''<br> '''Concept:'''<br> '''Virtue:'''<br> '''Vice:'''<br> '''Seeming:'''<br> '''Kith:'''<br> '''Court:'''<br> List som..."
 
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= Norman "Mouse" Mellinger =
= Norman "Mouse" Mellinger =


'''Name:'''<br>
'''Name:''' Norman Mellinger a.k.a. Mouse<br>
'''Player:'''<br>
'''Player:''' Kokuten<br>
'''Concept:'''<br>
'''Concept:''' Shadowy Sneak<br>
'''Virtue:'''<br>
'''Virtue:''' Temperance<br>
'''Vice:'''<br>
'''Vice:''' Sloth<br>
'''Seeming:'''<br>
'''Seeming:''' Darkling<br>
'''Kith:'''<br>
'''Kith:''' <br>
'''Court:'''<br>
'''Court:''' Winter<br>


List something about appearance (both mask and mien) and backstory here.
List something about appearance (both mask and mien) and backstory here.
Line 14: Line 14:
== Vital Characteristics  ==
== Vital Characteristics  ==


'''Health:''' Stamina + Size<br>
'''Health:''' Stamina + 5 = <br>
'''Willpower:''' Resolve + Composure<br>
'''Willpower:''' Resolve + Composure<br>
'''Wyrd:''' 1, or higher with Merits.
'''Wyrd:''' 1
* Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1
* Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1
* Glamour/Turn: 1 for Wyrd 1
* Glamour Per Turn: 1
* Goblin Fruit: 3 for Wyrd 1
* Goblin Fruit: 0/3
* Vows: 4 at Wyrd 1
* Vows: 4 at Wyrd 1
'''Clarity:''' 7, can be reduced by up to 2 points for 5 bonus XP. May cause Derangements.
'''Clarity:''' 7
* Perception Bonus/Penalty: +0 at Clarity 7
* Perception Bonus/Penalty: 0
* Derangements: None (Ideally)
* Derangements: None
'''Size:''' 5 by Default<br>
'''Size:''' 5<br>
'''Speed:''' Strength + Dex + 5<br>
'''Speed:''' Strength + Dex + 5<br>
'''Initiative:''' Dex + Composure<br>
'''Initiative:''' Dex + Composure<br>
'''Defense:''' Lowest of Wits or Dex<br>
'''Defense:''' Lowest of Wits or Dex<br>
'''Armor:''' 0/0 without Armor<br>
'''Armor:''' 0/0 <br>


== Inventory ==
== Inventory ==


Include owned or carried items, such as clothing, armor, weaponry, vehicles, and various trinkets with non-supernatural uses and their effects and statistics.


It's worthwhile to describe your character's apartment in this section as well, since it's a setpiece.


= Statistics =
= Statistics =
Line 42: Line 40:
All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double.
All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double.


'''Mental'''
'''Mental[2]'''
* Intelligence
* Intelligence ●●
* Wits
* Wits ●●●
* Resolve
* Resolve ●●
'''Physical'''
'''Physical[1]'''
* Strength
* Strength
* Dexterity
* Dexterity ●●●●
* Stamina
* Stamina ●●
'''Social'''
'''Social[3]'''
* Charisma
* Charisma ●|
* Manipulation
* Manipulation ●●●
* Composure
* Composure ●●


== Skills ==
== Skills ==


Skills do not have a base rating. Characters split 11/7/4 between the three categories. The fifth dot costs double.
'''Mental[7]''' (-3 Untrained Penalty)
 
* Academics ●●●
Assign specialties for skills, which add a contextual 1 dot bonus.
 
'''Mental''' (-3 Untrained Penalty)
* Academics
* Computer
* Computer
* Crafts
* Crafts
* Investigation
* Investigation ●●●●
* Occult
* Occult
* Politics
* Politics
* Science
* Science


'''Physical''' (-1 Untrained Penalty)
'''Physical[11]''' (-1 Untrained Penalty)
* Athletics
* Athletics
* Brawl
* Brawl
* Drive
* Drive
* Firearms
* Firearms ●●
* Larceny
* Larceny (Lockpicking) ●●●
* Stealth
* Stealth (Moving in Darkness) ●●●●
* Survival
* Survival
* Weaponry
* Weaponry


'''Social''' (-1 Untrained Penalty)
'''Social[4]''' (-1 Untrained Penalty)
* Animal Ken
* Animal Ken
* Empathy
* Empathy
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* Persuasion
* Persuasion
* Socialize
* Socialize
* Streetwise
* Streetwise
* Subterfuge
* Subterfuge (Spotting Lies) ●●●


= Advantages =
= Advantages =


'''Seeming Boon:''' <br>
'''Seeming Boon:''' At the cost of one Glamour, Norman can increase dice pools including Wits, Subterfuge, and Stealth by one point for each glamour he spends.. Norman also gains the benefit of the 9 again rule on Stealth dice pools.<br>
'''Seeming Curse:''' <br>
'''Seeming Curse:''' Norman takes -1 die penalty to all rolls to enact contracts during the daylight hours, and -2 in direct sunlight.<br>
'''Kith Boon:''' <br>
'''Kith Boon:''' Norman can, at will, change his features to resemble anyone he's met and gains +3 to disguise rolls. <br>
'''Mantle Boon:''' <br>
'''Mantle Boon:''' <br>



Revision as of 22:02, 15 September 2011

Norman "Mouse" Mellinger

Name: Norman Mellinger a.k.a. Mouse
Player: Kokuten
Concept: Shadowy Sneak
Virtue: Temperance
Vice: Sloth
Seeming: Darkling
Kith:
Court: Winter

List something about appearance (both mask and mien) and backstory here.

Vital Characteristics

Health: Stamina + 5 =
Willpower: Resolve + Composure
Wyrd: 1

  • Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1
  • Glamour Per Turn: 1
  • Goblin Fruit: 0/3
  • Vows: 4 at Wyrd 1

Clarity: 7

  • Perception Bonus/Penalty: 0
  • Derangements: None

Size: 5
Speed: Strength + Dex + 5
Initiative: Dex + Composure
Defense: Lowest of Wits or Dex
Armor: 0/0

Inventory

Statistics

Attributes

All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double.

Mental[2]

  • Intelligence ●●
  • Wits ●●●
  • Resolve ●●

Physical[1]

  • Strength ●
  • Dexterity ●●●●
  • Stamina ●●

Social[3]

  • Charisma ●|
  • Manipulation ●●●
  • Composure ●●

Skills

Mental[7] (-3 Untrained Penalty)

  • Academics ●●●
  • Computer
  • Crafts
  • Investigation ●●●●
  • Occult
  • Politics
  • Science

Physical[11] (-1 Untrained Penalty)

  • Athletics
  • Brawl
  • Drive ●
  • Firearms ●●
  • Larceny (Lockpicking) ●●●
  • Stealth (Moving in Darkness) ●●●●
  • Survival ●
  • Weaponry

Social[4] (-1 Untrained Penalty)

  • Animal Ken
  • Empathy
  • Expression
  • Intimidation
  • Persuasion
  • Socialize
  • Streetwise ●
  • Subterfuge (Spotting Lies) ●●●

Advantages

Seeming Boon: At the cost of one Glamour, Norman can increase dice pools including Wits, Subterfuge, and Stealth by one point for each glamour he spends.. Norman also gains the benefit of the 9 again rule on Stealth dice pools.
Seeming Curse: Norman takes -1 die penalty to all rolls to enact contracts during the daylight hours, and -2 in direct sunlight.
Kith Boon: Norman can, at will, change his features to resemble anyone he's met and gains +3 to disguise rolls.
Mantle Boon:

Merits

Characters get 7 dots of Merits, which may be taken from the nWoD core book, Changeling core book or any valid supplement.

Contracts

Changeling characters get 5 dots of Contracts, but can take no more than 1 dot of Goblin Contracts.

Pledges