Norman Mellinger: Difference between revisions
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= Norman "Mouse" Mellinger = | = Norman "Mouse" Mellinger = | ||
'''Name:'''<br> | '''Name:''' Norman Mellinger a.k.a. Mouse<br> | ||
'''Player:'''<br> | '''Player:''' Kokuten<br> | ||
'''Concept:'''<br> | '''Concept:''' Shadowy Sneak<br> | ||
'''Virtue:'''<br> | '''Virtue:''' Temperance<br> | ||
'''Vice:'''<br> | '''Vice:''' Sloth<br> | ||
'''Seeming:'''<br> | '''Seeming:''' Darkling<br> | ||
'''Kith:'''<br> | '''Kith:''' <br> | ||
'''Court:'''<br> | '''Court:''' Winter<br> | ||
List something about appearance (both mask and mien) and backstory here. | List something about appearance (both mask and mien) and backstory here. | ||
Line 14: | Line 14: | ||
== Vital Characteristics == | == Vital Characteristics == | ||
'''Health:''' Stamina + | '''Health:''' Stamina + 5 = <br> | ||
'''Willpower:''' Resolve + Composure<br> | '''Willpower:''' Resolve + Composure<br> | ||
'''Wyrd:''' 1 | '''Wyrd:''' 1 | ||
* Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1 | * Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1 | ||
* Glamour | * Glamour Per Turn: 1 | ||
* Goblin Fruit: 3 | * Goblin Fruit: 0/3 | ||
* Vows: 4 at Wyrd 1 | * Vows: 4 at Wyrd 1 | ||
'''Clarity:''' 7 | '''Clarity:''' 7 | ||
* Perception Bonus/Penalty: | * Perception Bonus/Penalty: 0 | ||
* Derangements: None | * Derangements: None | ||
'''Size:''' 5 | '''Size:''' 5<br> | ||
'''Speed:''' Strength + Dex + 5<br> | '''Speed:''' Strength + Dex + 5<br> | ||
'''Initiative:''' Dex + Composure<br> | '''Initiative:''' Dex + Composure<br> | ||
'''Defense:''' Lowest of Wits or Dex<br> | '''Defense:''' Lowest of Wits or Dex<br> | ||
'''Armor:''' 0/0 | '''Armor:''' 0/0 <br> | ||
== Inventory == | == Inventory == | ||
= Statistics = | = Statistics = | ||
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All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double. | All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double. | ||
'''Mental''' | '''Mental[2]''' | ||
* Intelligence | * Intelligence ●● | ||
* Wits | * Wits ●●● | ||
* Resolve | * Resolve ●● | ||
'''Physical''' | '''Physical[1]''' | ||
* Strength | * Strength ● | ||
* Dexterity | * Dexterity ●●●● | ||
* Stamina | * Stamina ●● | ||
'''Social''' | '''Social[3]''' | ||
* Charisma | * Charisma ●| | ||
* Manipulation | * Manipulation ●●● | ||
* Composure | * Composure ●● | ||
== Skills == | == Skills == | ||
'''Mental[7]''' (-3 Untrained Penalty) | |||
* Academics ●●● | |||
'''Mental''' (-3 Untrained Penalty) | |||
* Academics | |||
* Computer | * Computer | ||
* Crafts | * Crafts | ||
* Investigation | * Investigation ●●●● | ||
* Occult | * Occult | ||
* Politics | * Politics | ||
* Science | * Science | ||
'''Physical''' (-1 Untrained Penalty) | '''Physical[11]''' (-1 Untrained Penalty) | ||
* Athletics | * Athletics | ||
* Brawl | * Brawl | ||
* Drive | * Drive ● | ||
* Firearms | * Firearms ●● | ||
* Larceny | * Larceny (Lockpicking) ●●● | ||
* Stealth | * Stealth (Moving in Darkness) ●●●● | ||
* Survival | * Survival ● | ||
* Weaponry | * Weaponry | ||
'''Social''' (-1 Untrained Penalty) | '''Social[4]''' (-1 Untrained Penalty) | ||
* Animal Ken | * Animal Ken | ||
* Empathy | * Empathy | ||
Line 87: | Line 81: | ||
* Persuasion | * Persuasion | ||
* Socialize | * Socialize | ||
* Streetwise | * Streetwise ● | ||
* Subterfuge | * Subterfuge (Spotting Lies) ●●● | ||
= Advantages = | = Advantages = | ||
'''Seeming Boon:''' <br> | '''Seeming Boon:''' At the cost of one Glamour, Norman can increase dice pools including Wits, Subterfuge, and Stealth by one point for each glamour he spends.. Norman also gains the benefit of the 9 again rule on Stealth dice pools.<br> | ||
'''Seeming Curse:''' <br> | '''Seeming Curse:''' Norman takes -1 die penalty to all rolls to enact contracts during the daylight hours, and -2 in direct sunlight.<br> | ||
'''Kith Boon:''' <br> | '''Kith Boon:''' Norman can, at will, change his features to resemble anyone he's met and gains +3 to disguise rolls. <br> | ||
'''Mantle Boon:''' <br> | '''Mantle Boon:''' <br> | ||
Revision as of 22:02, 15 September 2011
Norman "Mouse" Mellinger
Name: Norman Mellinger a.k.a. Mouse
Player: Kokuten
Concept: Shadowy Sneak
Virtue: Temperance
Vice: Sloth
Seeming: Darkling
Kith:
Court: Winter
List something about appearance (both mask and mien) and backstory here.
Vital Characteristics
Health: Stamina + 5 =
Willpower: Resolve + Composure
Wyrd: 1
- Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1
- Glamour Per Turn: 1
- Goblin Fruit: 0/3
- Vows: 4 at Wyrd 1
Clarity: 7
- Perception Bonus/Penalty: 0
- Derangements: None
Size: 5
Speed: Strength + Dex + 5
Initiative: Dex + Composure
Defense: Lowest of Wits or Dex
Armor: 0/0
Inventory
Statistics
Attributes
All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double.
Mental[2]
- Intelligence ●●
- Wits ●●●
- Resolve ●●
Physical[1]
- Strength ●
- Dexterity ●●●●
- Stamina ●●
Social[3]
- Charisma ●|
- Manipulation ●●●
- Composure ●●
Skills
Mental[7] (-3 Untrained Penalty)
- Academics ●●●
- Computer
- Crafts
- Investigation ●●●●
- Occult
- Politics
- Science
Physical[11] (-1 Untrained Penalty)
- Athletics
- Brawl
- Drive ●
- Firearms ●●
- Larceny (Lockpicking) ●●●
- Stealth (Moving in Darkness) ●●●●
- Survival ●
- Weaponry
Social[4] (-1 Untrained Penalty)
- Animal Ken
- Empathy
- Expression
- Intimidation
- Persuasion
- Socialize
- Streetwise ●
- Subterfuge (Spotting Lies) ●●●
Advantages
Seeming Boon: At the cost of one Glamour, Norman can increase dice pools including Wits, Subterfuge, and Stealth by one point for each glamour he spends.. Norman also gains the benefit of the 9 again rule on Stealth dice pools.
Seeming Curse: Norman takes -1 die penalty to all rolls to enact contracts during the daylight hours, and -2 in direct sunlight.
Kith Boon: Norman can, at will, change his features to resemble anyone he's met and gains +3 to disguise rolls.
Mantle Boon:
Merits
Characters get 7 dots of Merits, which may be taken from the nWoD core book, Changeling core book or any valid supplement.
Contracts
Changeling characters get 5 dots of Contracts, but can take no more than 1 dot of Goblin Contracts.