Ochre: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 48: | Line 48: | ||
'''Willpower:''' 4 + 4 | '''Willpower:''' 4 + 4 | ||
'''Bonus Points:''' 15 + | '''Bonus Points:''' 15 + 4<br> | ||
: -14 BP (Quantum + 2)<br> | : -14 BP (Quantum + 2)<br> | ||
: -2 BP (WP + 1) | : -2 BP (WP + 1) | ||
: -3 BP (3 Merit Pts) | |||
'''Backgrounds:''' 7 + 5<br> | '''Backgrounds:''' 7 + 5<br> | ||
Line 58: | Line 59: | ||
: Cipher 0 + 4 | : Cipher 0 + 4 | ||
'''Flaws:''' + | '''Merits:''' 3<br> | ||
: -1: Sexy (+2 extra dice for seduction) | |||
: -2: Devotion: Project Proteus (+3 difficulty to sway from cause) | |||
'''Flaws:''' +4 BP | |||
: Overconfident (+1) | : Overconfident (+1) | ||
: Combat Paralysis (+3) [Roll 2d for init, take lower] | |||
'''Nova Points:''' 40 + 4<br> | '''Nova Points:''' 40 + 4<br> |
Latest revision as of 23:24, 8 June 2009
Ochre
Real Name: Alexis Farrington
Allegiance: Project Proteus
Concept: Warper
Attributes (7/5/3 + 15)
Abilities (23 + 18)
Strength: 2 + 1
- Might 2
Dexterity: 3 + 2 (Swift)
Mega-Dexterity: 1 (Catfooted)
- Stealth 2
- Firearms 3 + 2
- Martial Arts 2
- Athletics 2 + 2
Stamina: 3 + 1 (Enduring)
Mega-Stamina: 2 (Adaptability)
- Endurance 3
- Resistance 3
Charisma: 2 + 2 (Likable)
- Etiquette 1 + 2
Manipulation: 2 + 2 (Crafty)
- Streetwise 2 + 2
- Subterfuge 0 + 4
Appearance: 2 + 2 (Exotic)
Mega-Appearance: 1 (Appearance Alteration)
- Style 3 + 1
Perception: 3 + 2 (Spatially Aware)
Mega-Perception: 3 (Electromagnetic Vision)
- Awareness 3 + 2
Intelligence: 3 + 2 (Book-Smart)
- Academics 2
- Science (Quantum Physics) 0 + 1
- Medicine 1 + 1
Wits: 4 + 1 (Calm under Fire)
Mega-Wits: 1 (Enhanced Initiative)
- Rapport 2
Willpower: 4 + 4
Bonus Points: 15 + 4
- -14 BP (Quantum + 2)
- -2 BP (WP + 1)
- -3 BP (3 Merit Pts)
Backgrounds: 7 + 5
- Resources 2 + 1
- Eufiber 3
- Contacts 0 + 2
- Cipher 0 + 4
Merits: 3
- -1: Sexy (+2 extra dice for seduction)
- -2: Devotion: Project Proteus (+3 difficulty to sway from cause)
Flaws: +4 BP
- Overconfident (+1)
- Combat Paralysis (+3) [Roll 2d for init, take lower]
Nova Points: 40 + 4
-5 NP: 15 Attribute Dots
-3 NP: 18 Ability Dots
-1 NP: 5 Background Dots
-2 NP: WP + 4
-24 NP: 8 M-Attributes (M-Per 3, M-Sta 2, M-Dex 1, M-App 1, M-Wits 1)
-2 NP: Psychic Shield 2
-2 NP: Psychic Link 2
-5 NP: Warp 1
Quantum: 3
Quantum Pool: 26
Taint: 2
Powers:
Psychic Shield 2-+4 successes to resist mental attacks
Psychic Link 2-+1 difficulty to be affected by mental attacks for group, allows mental communication, effective range 5,000 km
Warp 1-Dice pool 6 + [6], 200,000 km * 10^(rolled successes on dice) noncombat, 6d * 100 + 600 meters combat
Equipment:
Railgun w/Hypercore Rds-Accuracy +2/+6, Dmg 11L/9L, Range 750m, RoF 6 (maneuvers: Multishot, Burst Fire), Magazine 20, -2 soak per success
Electroshock Pistol-Accuracy +5, Dmg 5S/10S/5L, Range 75/150/250m, RoF 3 (maneuvers: Multishot, Burst Fire, Strafe, Two Weapons), Magazine 300/75/9, Concealable in jacket
Soak: 9B/6L/0A
Health Levels:
Bruised (-0) x 2
Hurt (-1) x 1
Injured (-1) x 1
Wounded (-2) x 1
Maimed (-3) x 1
Crippled (-4) x 1
Incapacitated x 1
Dead