Ochre: Difference between revisions

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'''Willpower:''' 4 + 4
'''Willpower:''' 4 + 4


'''Bonus Points:''' 15 + 1<br>
'''Bonus Points:''' 15 + 4<br>
: -14 BP (Quantum + 2)<br>
: -14 BP (Quantum + 2)<br>
: -2 BP (WP + 1)
: -2 BP (WP + 1)
: -3 BP (3 Merit Pts)


'''Backgrounds:''' 7 + 5<br>
'''Backgrounds:''' 7 + 5<br>
Line 58: Line 59:
: Cipher 0 + 4
: Cipher 0 + 4


'''Flaws:''' +1 BP
'''Merits:''' 3<br>
: -1: Sexy (+2 extra dice for seduction)
: -2: Devotion: Project Proteus (+3 difficulty to sway from cause)
 
'''Flaws:''' +4 BP
: Overconfident (+1)
: Overconfident (+1)
: Combat Paralysis (+3) [Roll 2d for init, take lower]


'''Nova Points:''' 40 + 4<br>
'''Nova Points:''' 40 + 4<br>

Latest revision as of 23:24, 8 June 2009

Ochre
Real Name: Alexis Farrington
Allegiance: Project Proteus
Concept: Warper

Attributes (7/5/3 + 15)
Abilities (23 + 18)

Strength: 2 + 1

Might 2

Dexterity: 3 + 2 (Swift)
Mega-Dexterity: 1 (Catfooted)

Stealth 2
Firearms 3 + 2
Martial Arts 2
Athletics 2 + 2

Stamina: 3 + 1 (Enduring)
Mega-Stamina: 2 (Adaptability)

Endurance 3
Resistance 3

Charisma: 2 + 2 (Likable)

Etiquette 1 + 2

Manipulation: 2 + 2 (Crafty)

Streetwise 2 + 2
Subterfuge 0 + 4

Appearance: 2 + 2 (Exotic)
Mega-Appearance: 1 (Appearance Alteration)

Style 3 + 1

Perception: 3 + 2 (Spatially Aware)
Mega-Perception: 3 (Electromagnetic Vision)

Awareness 3 + 2

Intelligence: 3 + 2 (Book-Smart)

Academics 2
Science (Quantum Physics) 0 + 1
Medicine 1 + 1

Wits: 4 + 1 (Calm under Fire)
Mega-Wits: 1 (Enhanced Initiative)

Rapport 2

Willpower: 4 + 4

Bonus Points: 15 + 4

-14 BP (Quantum + 2)
-2 BP (WP + 1)
-3 BP (3 Merit Pts)

Backgrounds: 7 + 5

Resources 2 + 1
Eufiber 3
Contacts 0 + 2
Cipher 0 + 4

Merits: 3

-1: Sexy (+2 extra dice for seduction)
-2: Devotion: Project Proteus (+3 difficulty to sway from cause)

Flaws: +4 BP

Overconfident (+1)
Combat Paralysis (+3) [Roll 2d for init, take lower]

Nova Points: 40 + 4
-5 NP: 15 Attribute Dots
-3 NP: 18 Ability Dots
-1 NP: 5 Background Dots
-2 NP: WP + 4
-24 NP: 8 M-Attributes (M-Per 3, M-Sta 2, M-Dex 1, M-App 1, M-Wits 1)
-2 NP: Psychic Shield 2
-2 NP: Psychic Link 2
-5 NP: Warp 1

Quantum: 3
Quantum Pool: 26

Taint: 2

Powers:
Psychic Shield 2-+4 successes to resist mental attacks
Psychic Link 2-+1 difficulty to be affected by mental attacks for group, allows mental communication, effective range 5,000 km
Warp 1-Dice pool 6 + [6], 200,000 km * 10^(rolled successes on dice) noncombat, 6d * 100 + 600 meters combat

Equipment:
Railgun w/Hypercore Rds-Accuracy +2/+6, Dmg 11L/9L, Range 750m, RoF 6 (maneuvers: Multishot, Burst Fire), Magazine 20, -2 soak per success
Electroshock Pistol-Accuracy +5, Dmg 5S/10S/5L, Range 75/150/250m, RoF 3 (maneuvers: Multishot, Burst Fire, Strafe, Two Weapons), Magazine 300/75/9, Concealable in jacket

Soak: 9B/6L/0A

Health Levels:
Bruised (-0) x 2
Hurt (-1) x 1
Injured (-1) x 1
Wounded (-2) x 1
Maimed (-3) x 1
Crippled (-4) x 1
Incapacitated x 1
Dead