Two-Shots: Difference between revisions
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*(+2) Impeccable Aim | *(+2) Impeccable Aim | ||
*(+1) Ruggedly Handsome | *(+1) Ruggedly Handsome | ||
*(+ | *(+2) Uncanny Dodge | ||
*(+1) Kleptomaniac | *(+1) Kleptomaniac | ||
*(+1) Robot Space Horse | |||
==Play== | ==Play== | ||
Whenever the interested people are assembled; perferrably a weekend. | Whenever the interested people are assembled; perferrably a weekend. |
Revision as of 20:25, 18 August 2011
Backdrop
It is the conjunction of the million planes. All things are permitted and none may have the label "impossible" applied to them; to so such is heresy. In a Dimensional plane Far, Far, Far Away and in the Distant Future a Crime has been committed. The Republican Garnet Crystal has been treacherously and most foully stolen from the Hierophant of Caladone. And she wants it back!
Character Creation
Each player has eight character points which are divided between as many traits as one wants. These are not solely positive or negative; these are literally the key points that define your character and should therefore be well rounded. Mary Sue's tend to get swallowed into the Dimensional Walls of the Planes. In honor of MJ's Red Mercury suggest at least one character-related plot point relating to your character (and the above plot point), which may be nearly anything. . . .
It is recommended to have several different traits; and something that can be used as a defence. i.e. +3 Icy, +2 Caring, +3 Kendo. Traits are to represent the key points of your character; obviously pick things that fit your concept and that you will consistently use.
Buying Things
Stuff like a Space Train, or Space Battleship, will be bought with character points.
System
1d10. When doing something that relates to your character trait you add your trait bonus to the number of die you roll. The base Die is always 1d; so if you try something that doesn't have a trait you can convince the GM to let you apply you can still pass the Difficulty Test.
Characters
Name, IRC nick, etc, etc, concept, etc.
Kaguya
Player: Mal
Plot Point: Is the Republican Garnet.
An amnesiac, stunningly beautiful young woman with a mysteriously huge bounty on her head to be captured alive. Various clandestine groups seem to vie to pay the highest bounty and the Bounty Hunter's Guild and their credit monitoring service is forced to keep a running ticker like a stock market.
- (+1) Doesn't die when killed.
- (+1) Stealth.
- (+1) Escape.
- (+2) Subterfuge.
- (+3) Unspeakably beautiful.
Nobelissimos Zeno
Player: G
Plot Point: Byzantine Court Politics.
One of the less favored members of the Great Eastern Empire's ruling dynasty. Having come out poorly in the last round round of court intrigues, he is presently patrolling the barbarian infested starways of the frontier in search of the fame and fortune necessary to overcome his more successful rivals.
- (+4) Super-Dimensional Warship Belisarius
- (+1) Imperial Commander
- (+1) Keen Perception
- (+1) Hand to Hand Battle
- (+1) Intrigue
Pleurolyka Var
Player: Shrike
Plot Point: Bearer of the Lance of Longinus
The hired vitamancer (animator of unliving things) for a noble's ill-fated expedition to find the fabled Lance of Longinius, a cosmic mix-up soul-bonded the ancient artifact and its associated to Pleurolyka - instead of the man it was meant for. Since then she's kept a low profile, trying to determine just what the destiny is.
- (+3) Incarnadine House Vitamancer
- (+1) Fast-Talker
- (+1) Borrowed Destiny
- (+3) Waif-Fu/the Lance wields her
Melville "Tex" Perkins
Player: MW
Plot Point: Stole the Republican Garnet!
Old western anti-hero of yore. Looking for the next great adventure.
- (+1) Six-shooters of Awesome (Never need to be reloaded)
- (+2) Impeccable Aim
- (+1) Ruggedly Handsome
- (+2) Uncanny Dodge
- (+1) Kleptomaniac
- (+1) Robot Space Horse
Play
Whenever the interested people are assembled; perferrably a weekend.