Jane’s Information Group: Difference between revisions

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:'''Limited''' units have a per-nation cap, generally due to policy restrictions - for example, ZOCU never built more than one Pallada per member-world.  The (Limited: X) number is thus how many any given world can buy.
:'''Limited''' units have a per-nation cap, generally due to policy restrictions - for example, ZOCU never built more than one Pallada per member-world.  The (Limited: X) number is thus how many any given world can buy.
:'''Rare''' units have a maximum total count that may exist at the start of the game, divided in whatever fashion is agreed-upon.  The (Rare: X) number is thus how many exist as of game start.  Rare units are first-come, first serve.
:'''Rare''' units have a maximum total count that may exist at the start of the game, divided in whatever fashion is agreed-upon.  The (Rare: X) number is thus how many exist as of game start.  Rare units are first-come, first serve.
:'''Unique''' units are just that - singular units of a unique design and/or construction.  Only one player may start with a given unique unit.
:'''Unique''' units are just that - singular units of a unique design and/or construction.  Only one player may start with a given unique unit.  Some may be produced in-game; an example is the ''No Quarter'' - only one currently exists (and is thus unique) but given sufficient resources, more may be built.


===Universal===
===Universal===
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[[File:NoQuarter.jpg| thumb| Promotional image of the ''No Quarter'' released in 2194 by General Galaxy]]
[[File:NoQuarter.jpg| thumb| Promotional image of the ''No Quarter'' released in 2194 by General Galaxy]]
'''''No Quarter'' Attack Ship'''
'''''No Quarter'' Attack Ship'''
:Rarity:  Unique
:6000 points
:6000 points
:Aviation Battleship
:Aviation Battleship
Line 42: Line 43:


'''''Typhoon'' Attack Ship'''
'''''Typhoon'' Attack Ship'''
:Rarity:  Rare:3
:2500 points
:2500 points
:Cruiser
:Cruiser

Revision as of 21:28, 6 August 2011

Overview

The rules or content here is subject to change before game start as components change for balance or story reasons.

(To be moved when finalized nation checklist is written)

No (or at least few) inhabited systems are truly an island unto themselves, despite the decades of near-isolation most have experienced at one time or another. The benefits of collaboration and standardization are immense and thus most nations share many commonalities with their friends.

Tentatively all nations will get 5,000 points to spend on Jane's ('Standard') equipment. These points can be spent on Second Line Equipment if desired, though the reverse is not allowed.

In essence there is a tier system; points can go down but not go up.

Domestic ('custom') equipment - Determined by paths
Jane's ('standard' equipment - 5,000 points
Second Line ('old' or 'civilian') equipment - 10,000 points


Units are classed in one of four rarity levels representing how easy or difficult they are to acquire.

Common units are available in functionally infinite numbers, though buying a hundred cheap old-tech battleships will not pass muster.
Limited units have a per-nation cap, generally due to policy restrictions - for example, ZOCU never built more than one Pallada per member-world. The (Limited: X) number is thus how many any given world can buy.
Rare units have a maximum total count that may exist at the start of the game, divided in whatever fashion is agreed-upon. The (Rare: X) number is thus how many exist as of game start. Rare units are first-come, first serve.
Unique units are just that - singular units of a unique design and/or construction. Only one player may start with a given unique unit. Some may be produced in-game; an example is the No Quarter - only one currently exists (and is thus unique) but given sufficient resources, more may be built.

Universal

Universal items may be bought regardless of affiliation.

Spaceships

Error creating thumbnail: File missing
Promotional image of the No Quarter released in 2194 by General Galaxy

No Quarter Attack Ship

Rarity: Unique
6000 points
Aviation Battleship
  • 2 Fusion Drive
  • 2 Jump Drive
  • 128 Hangar Space
  • 1 Electronics
  • 1 Polarized Laminates
  • 2 Flash Field (lucky ship)
  • 1 Beam Cannon Turrets
  • 1 Burst Gun Array
  • 1 Positron Cannon
  • 1 Charge Launcher
The flagship (in more way than one) of the General Galaxy lineup, the No Quarter 'attack ship' is a technological tour-de-force. Originally designed at the request of a government-backed private military contractor, the untimely bankruptcy of said corporation resulted in the ship being repossessed by the shipyard. Despite its inauspicious beginning, the No Quarter has proven to be a lucky ship in trials. Sadly for General Galaxy, despite the quantity of sophisticated technologies crammed into the No Quarter's hull and its modern design, the high price tag and custom, difficult-to-maintain systems has deterred several would-be buyers.


Typhoon Attack Ship

Rarity: Rare:3
2500 points
Cruiser
  • 2 Mercurion Drive
  • 2 Theta Drive
  • 1 Electronics
  • 2 Belted Armor
  • 1 Flash Field
  • 2 Docking Hardpoints
  • 2 Synchronous Beam Cannons (Type-R Particle Accelerators)
  • 2 Burst Gun Arrays
  • 2 Leap Missile Bays
  • 1 Charge Launcher
A recent design from Tensor Industries, the Typhoon Strike Cruiser was surrounded by secrecy until its quiet unveiling in mid-2193. Equipped with a plethora of high-tech systems it is a showcase of Tensor's technological know-how, though rumors remain that Tensor traded significant resources to an undisclosed Expanse power to properly integrate the fold drive. Indeed, it is not even certain where the requisite Omega dust originated from.
Enigmas aside, the Typhoon is a highly effective warship on paper and capable of fighting almost any heavy cruiser in the galaxy on equal terms. Its ability to carry up to two HLVs or mobile armors only helps. However, unlike the newer Bullhead prototype it lacks any organic hangar space, a continuing point of criticism. The exact number of Typhoons sold by Tensor has not been publically released and so far, Tensor has resisted all inquiries into the matter.