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| ===The Tank Royal, The King of Tanks===
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| ====Armour====
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| '''Hyperdense''': Super-high-density armor plating. Heavy, huge, and exceedingly bulky, hyperdense armor restricts a machine's agility.
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| : +5 Durability to all components, -3 Agility.
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|
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| ====Core====
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| '''Supertank Core''': Holy shit it's a giant flying space tank. The difficulties in synching with a supertank core are only equalled by the raw lethality they can put out.
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| : '''Connectors''': 4 (2 large turrets, 2 small turrets)
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| : '''Base Durability''': 8
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| : '''Component Space: 55
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| : '''Base Criticals''': Cockpit (7), Internal Structure (10)
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| :: Superank cores have their cockpits placed extremely deep behind even more meters of armor and shielding, and thus ignore the first three cockpit hits. They also penalize agility inordinately, inflicting a penalty of -8.
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| :'''Spin Generator''': Used only by super robots and supertanks, spin generators are massive, multikiloton affairs that provide :incredible amounts of power. In theory one could fit one in a standard frame but the space premium would make it far too :vulnerable to carry a valuable system such as this.
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| ::'''Size''': 20
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| ::'''Durability''': Infinite (functionally indestructible)
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| ::'''Power''': +120
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| ::: When allocating damage, no damage can be allocated to the spin generator.
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|
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| :18 x '''Applique Armor''': Applique Armor represents additional armoring of a component above and beyond "standard" protection. :Applique Armor can be mounted either internally or externally. External applique armor is generally termed ''modular armor''.
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| ::'''Size''': 1
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| ::'''Durability''': N/A
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| ::: +1 Durability to component (max 1 applique armor per 3 space for any component, round up)
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| :'''Targeting Computer (Sniper)''': Optimized for long range engagements, the sniper TC improves long range targeting but has poor :short range characteristics.
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| ::'''Size''': 1
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| ::'''Durability''': 1
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| ::'''Power''': 0
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| ::: +2 accuracy at long range, +1 accuracy at medium range.
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| :'''Heavy Deflector''': Heavy deflector system intended for super robots and other wonderful things.
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| ::'''Size''': 10
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| ::'''Durability''': 1
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| ::'''Power''': -12 base (additional -4 for every additional component besides the core)
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| ::: +4 Shield Bonus
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|
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| :'''Advanced Barrier Shield''': A more advanced model. Pays for higher durability with greater power consumption.
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| ::'''Size''': 8
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| ::'''Durability''': 1
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| ::'''Power''': -6 base (additional -2 for every additional component besides the core)
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| ::: +4 Durability to all components.
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|
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| ====Large Turret 1====
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| '''Large Turret''': Large turrets are the small turret on steroids, typically mounting very large weapons (quite often multiples of them)
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| : '''Connectors''': None (uses large turret)
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| : '''Base Durability''': 6
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| : '''Component Space''': 24
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| :: Large Turrets consider all weapons they mount to be half size (round up). Large turrets cost +2 Psyche.
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| :2 x '''Artillery Cannon''': Whichever insane person gave your giant robot a plasma cannon, heavy laser, or mass driver :approximately the size of a battleship gun should either be rewarded or shot. Designed for anti-ship use, in the event :that you manage to point it at an Avatar and successfully hit, there probably isn't going to be much left of it.
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| ::'''Size''': 20
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| ::'''Durability''': 1
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| ::'''Power''': -20
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| ::'''Accuracy''': -5
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| ::'''Penetration''': 10 (Devastating:3, Scatter:3)
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| ::'''Range''': Long
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| :2 x '''Point Defense Guns''': Point defense energy guns. Intended to deflect enemy fire, PD guns are low power energy weapons or :mass drivers which are largely ineffective against larger units like Avatars.
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| ::Size: 2
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| ::Durability:
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| ::Power: -1
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| ::Accuracy: +1 (Point Defense)
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| ::Penetration: 0
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| ::Range: Short
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| :2 x '''Applique Armor''': Applique Armor represents additional armoring of a component above and beyond "standard" protection. :Applique Armor can be mounted either internally or externally. External applique armor is generally termed ''modular :armor''.
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| ::'''Size''': 1
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| ::'''Durability''': N/A
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| ::: +1 Durability to component (max 1 applique armor per 3 space for any component, round up)
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|
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| ====Large Turret 2====
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|
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| '''Large Turret''': Large turrets are the small turret on steroids, typically mounting very large weapons (quite often multiples of them)
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| : '''Connectors''': None (uses large turret)
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| : '''Base Durability''': 6
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| : '''Component Space''': 24
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| :: Large Turrets consider all weapons they mount to be half size (round up). Large turrets cost +2 Psyche.
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| :2 x '''Plasma Torpedo''': Plasma torpedoes are guided standoff weapons using metastable plasmoids. They have excellent target :tracking ability and incredible power but are power-intensive and large.
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| ::'''Size''': 10
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| ::'''Durability''': 2
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| ::'''Power''': -10
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| ::'''Accuracy''': +5 (Guided)
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| ::'''Penetration''': 5 (Devastating:2)
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| ::'''Range''': Medium
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| :6 x '''Short Range Missiles''': Standard short range missiles, designed for high agility dogfighting. The gravitic launcher and :ammunition feed for the weapons require a slight amount of power, as does fueling the missiles' plasma drives, but SRMs are :power efficient weapons. Missile launchers are assumed to have sufficient ammunition for a protracted engagement and :therefore do not track ammo.
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| ::'''Size''': 4
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| ::'''Durability''': 1
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| ::'''Power''': -1
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| ::'''Accuracy''': +5 (Guided)
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| ::'''Penetration''': 2
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| ::'''Range''': Short
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|
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| :2 x '''Applique Armor''': Applique Armor represents additional armoring of a component above and beyond "standard" protection. :Applique Armor can be mounted either internally or externally. External applique armor is generally termed ''modular :armor''.
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| ::'''Size''': 1
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| ::'''Durability''': N/A
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| ::: +1 Durability to component (max 1 applique armor per 3 space for any component, round up)
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|
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| ====Small Turret====
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|
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| '''Small Turret''': Mount a single gun (sometimes a Dual Weapon), and generally little more than that. Gunships, tanks, and the like often use these to mount lighter weapons to harass and destroy lightly armored targets.
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| : '''Connectors''': None (uses small turret)
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| : '''Base Durability''': 3
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| : '''Component Space''': 6
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| : '''Base Criticals''': Internal Structure (3)
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| :: Small Turrets consider the largest weapon they mount to be half size (round up). Small turrets cost +2 Psyche.
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| :'''Plasma Ejector''': A hypertech flamethrower, plasma ejectors can melt through shields and armor, but their real power is :against lightly armored targets, which essentially ''melt'' against them in an instant. Unfortunately they're fragile and :power-hungry.
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| ::'''Size''': 10
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| ::'''Durability''': 1
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| ::'''Power''': -12
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| ::'''Accuracy''': +4
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| ::'''Penetration''': 3 (Devastating:2, Scatter:4)
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| ::'''Range''': Melee
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| ::: A Plasma Ejector is not a muscle powered melee weapon and therefore does not benefit from any enhancements which increase the power of melee weapons.
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| :'''Applique Armor''': Applique Armor represents additional armoring of a component above and beyond "standard" protection. :Applique Armor can be mounted either internally or externally. External applique armor is generally termed ''modular armor''.
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| ::'''Size''': 1
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| ::'''Durability''': N/A
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| ::: +1 Durability to component (max 1 applique armor per 3 space for any component, round up)
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| ====Sensor Turret====
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| :'''Sensor Turret''': A fragile turret design intended to mount sensors equipment.
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| :: '''Connectors''': None (uses small turret)
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| :: '''Base Durability''': 0
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| :: '''Component Space''': 5
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| :: '''Base Criticals''': Sensors (1), Internal Structure (2)
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| ::: Sensor Turrets consider sensors to be half size. Their basic sensors give +1 Electronics. Sensor turrets cost +2 Psyche.
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| :'''Active Probe''': A standard sensor suite combining a half-dozen various active sensor systems.
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| :: '''Size''': 1
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| :: '''Durability''': 1
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| :: '''Power''': -1
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| ::: +3 Electronics, -1 Stealth
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| :'''Anti-Cloak Scanner''': A suite of sensors dedicated explicitly to measuring refraction indices and other indications of a :stealthed foe. In a pinch, can also double as a very good astronomy observatory. Unfortunately all those shiny astronomical :instruments with incredible sensitivity are both massive and fragile.
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| :: '''Size''': 3
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| :: '''Durability''': 1
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| :: '''Power''': -1
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| ::: +1 Electronics, halve enemy stealth modifiers (round down), -1 Stealth
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| :'''Passive Sensor''': A standard passive sensor array. Common use.
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| :: '''Size''': 1
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| :: '''Durability''': 1
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| :: '''Power''': 0
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| ::: +1 Electronics
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| :'''Component Armor''': A series of internal braces, internal bracing, and reinforcement that adds to the ability of a system to :withstand damage. Component armor is not actually a discrete item, but rather a design philosophy of compartmentalization and :protection. As such, there is a limit of 1 component armor + 1 additional component armor per 10 space in a system.
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| ::'''Size''': 1
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| ::'''Durability''': 1
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| ::'''Power''': 0
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| ::: If a body part with component armor is hit, criticals must first be allocated to component armor before any other allocations are made.
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| :'''Applique Armor''': Applique Armor represents additional armoring of a component above and beyond "standard" protection. :Applique Armor can be mounted either internally or externally. External applique armor is generally termed ''modular :armor''.
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| ::'''Size''': 1
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| ::'''Durability''': N/A
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| ::: +1 Durability to component (max 1 applique armor per 3 space for any component, round up)
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