Quasar: Difference between revisions
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: Taint Resistant. When the Nova gains a mental aberration subtract the Nova's M-Intel level from the character's taint to determine the level of the aberration. As well subtract the M-Intel level from Taint from the Node. | : Taint Resistant. When the Nova gains a mental aberration subtract the Nova's M-Intel level from the character's taint to determine the level of the aberration. As well subtract the M-Intel level from Taint from the Node. | ||
'''Mega-App | '''Mega-App 2''' <br> | ||
: Awe-Inspiring: Awe-Inspiring gives +(Mega-Appearance) dice on Sway rolls where physical impressiveness is especially useful (commanding/etc). In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice. | : Awe-Inspiring: Awe-Inspiring gives +(Mega-Appearance) dice on Sway rolls where physical impressiveness is especially useful (commanding/etc). In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice. | ||
'''Mega-Charisma | '''Mega-Charisma 2''' <br> | ||
: Commanding Presence. | : Commanding Presence. | ||
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: Propel 70 meters/action, 200 KH out of combat. [Maintenance] | : Propel 70 meters/action, 200 KH out of combat. [Maintenance] | ||
: Reduced Quantum. | : Reduced Quantum. | ||
'''Directed Nuclear Expansion''' ** Q-4 <br> | |||
: ''Nuclear Blasts'' ROF: 0 | |||
:: Attack: d10 + Damage: Aggravated 10 + [12] AP 6 [Action] | |||
:: Attack: d10 + Damage: Lethal 20 + [24] AP 6 [Action] | |||
:: Range: 800m Area: 8 | |||
'''Warp''' * (w/Supercharge) Q-3 <br> | '''Warp''' * (w/Supercharge) Q-3 <br> | ||
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'''Psychic Link ''' * <br> | '''Psychic Link ''' * <br> | ||
: Roll Perception+PL | : Roll Perception+PL | ||
'''Invulnerability''' * (Radiation) <br> | |||
: 6A/6L/6B aganist Radiation | |||
===Quantum Gadgets=== | ===Quantum Gadgets=== | ||
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===Defense=== | ===Defense=== | ||
Natural Soak (quantum6/stamina10/m-stamina6) 2A/17L/22B <br> | Natural Soak (quantum6/stamina10/m-stamina6) 2A/17L/22B <br> | ||
Power Soak 6A/6L/6B aganist Radiation <br> | |||
Armoured Soak 0B/0L (9B/8L Firearms) 2A/17L/22B <br> | Armoured Soak 0B/0L (9B/8L Firearms) 2A/17L/22B <br> | ||
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Transhuman Ascendence: Appearance, Dexterity <br> | Transhuman Ascendence: Appearance, Dexterity <br> | ||
Taint Resistance: -2 Disorders | Taint Resistance: -2 Disorders | ||
''Aberrations '' | ''Aberrations '' | ||
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:''Chrysalis Stage 1'' | :''Chrysalis Stage 1'' | ||
::Quantum 6 (20XP) | ::Quantum 6 (20XP) | ||
::Directed Nuclear Expansion 1+2 (17XP) | |||
::M-Charisma 2 (-3XP) M-Appearance 2 (-3XP) Invulnerability 1 (Radiation) (-3XP) | |||
===Lessons=== | ===Lessons=== | ||
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: Level 4. Completely intangible to physical attacks, takes half damage from energy attacks and suffers only half normal effects from energy fields. +3 dice to dodge. | : Level 4. Completely intangible to physical attacks, takes half damage from energy attacks and suffers only half normal effects from energy fields. +3 dice to dodge. | ||
: Invisibility. Wits+Invisibility-1+[5] vs energy perception. | : Invisibility. Wits+Invisibility-1+[5] vs energy perception. | ||
[[Category:Rexism]] | [[Category:Rexism]] |
Revision as of 16:26, 20 April 2011
<@Starlance> Quasar has Qlipphotic Rapport. :(
Vital Statistics
CODENAME: Quasar
Alias: Freja Zoe Galbraith
Player: Rex290/Andronicus
Allegiance: Daedalus League
Concept: I am Become Light Illuminator of Worlds.
Eruption: Fell into a nuclear reactor
Archtype:
Nature Bravo.
Virtue: (Virtue): Regain WP when you defeat a seemingly equal or superior foe or force him to back down.
Vice: Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing.
Quantum: 6 (6 x -0, 6L/6B)
- Quantum Pool: 65/65
- Willpower: 8/8
Quick Combat
Quasar
- 22/22 HL [Maintenance] [Regenerates 5HL on her Next Turn]
Supernova
- 22/22 HL [Maintenance] [Regenerates 5HL on her Next Turn]
Health
Mega-Stamina eliminates ? points of wound penalty
• [ ]x19 Bruised:--0
• [ ]x11 Hurt: --0
• [ ]x9 Injured: --0
• [ ]x10 Crippled: --3
• [ ]x1 Incapacitated
• [ ]Dead
Supernova
• [ ]x19 Bruised:--0
• [ ]x11 Hurt: --1
• [ ]x9 Injured: --2
• [ ]x10 Crippled: --4
• [ ]x1 Incapacitated
• [ ]Dead
Attributes/Abilities
Physical (7)
Strength: 5 (Athletic) +2 (Soma, Supernova)
- Might: 5
- Brawl: 5
- Melee: 2
Dexterity: 9 (Fast)
- Athletics: 4
- Pilot: 2
- Firearms: 1
- Stealth: 3
- Microgravity Ops: 2
Stamina: 5 (Resilient)
- Endurance: 3
- Resistance: 3
Social(5)
Charisma:4
Manipulation: 4
- Subterfuge: 3
Appearance: 7 (My eyes are up here)
- Intimidation: 5 (Obey or Die +2)
- Style: 5 + [1] (Seduction +1)
Mental(3)
Wits: 4 (Fast)
Intelligence: 3
- Medicine: 0
- Engineering: 4 (Spacesuit Maintenance +1)
- Linguistics: 4 (German, Formal German, English, Japanese, Russian, Persian, French, French Formal)
- Science: 1 (Astronomy)
Perception: 4 (Observant)
- Awareness: 3
Backgrounds
7+5
Attunement: 1 (p141)
Ally: 1 ( Elaine Marquis )
Dormancy: 5 (p143)
Node: 5 (p143) 20/Turn
Resources: 1 (Linked to....)
Enemy: 1
Enemy: 5 (Aeon Society)
Cipher:4 (free)
Quantum
Mega-Stamina 3
- Adaptability.
- Resiliency x 2
- +6B/6L Stackable soak. 3 x -0, 3 x -1, 3 x -2, 3 x -4 HL.
Mega-Str 2
- Quantum Leap. Each success on a Jump roll allows the Nova to leap up to two kilometers horizontally or half a kilometer vertically, times her number of dots in Mega-Strength.
- 2 x -0 HL's from girly muscles
- +10d Strength Based Damage + [4]
Mega-Int 2
- Taint Resistant. When the Nova gains a mental aberration subtract the Nova's M-Intel level from the character's taint to determine the level of the aberration. As well subtract the M-Intel level from Taint from the Node.
Mega-App 2
- Awe-Inspiring: Awe-Inspiring gives +(Mega-Appearance) dice on Sway rolls where physical impressiveness is especially useful (commanding/etc). In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.
Mega-Charisma 2
- Commanding Presence.
Strong and Weak Nuclear Control ***** (Blast, Sphere, Shield, Propel) Q-1
- Nuclear Blasts ROF: 22
- Attack: d14 + Damage: Bashing 25 + [12] AP 5 [Action]
- Attack: d14 + Damage: Lethal 20 + [12] AP 5 [Action]
- Nuclear Volatile Expansion
- Sphere Radius 110 meters, [6] + 15. Area: 7
- Storm d9L and reduce enemy dice pools by 5 if they fail a opposed roll
- Nuclear Solid State Dynamics
- Shield (Ablation) 22/22 HL [Maintenance] [Regenerates 5HL on her Next Turn]
- Propel 70 meters/action, 200 KH out of combat. [Maintenance]
- Reduced Quantum.
Directed Nuclear Expansion ** Q-4
- Nuclear Blasts ROF: 0
- Attack: d10 + Damage: Aggravated 10 + [12] AP 6 [Action]
- Attack: d10 + Damage: Lethal 20 + [24] AP 6 [Action]
- Range: 800m Area: 8
Warp * (w/Supercharge) Q-3
- Aiming: Perception+Warp
- Quantum+Warp (d6) + 5 Auto sux from Quantum
Nuclear Templating (Clone) *
- Spend 1 Quantum to make 1 clone (up to Quantum) each has the same attributes, abilities, powers, clothes and equipment as the original but lack Clone.
- Backup Extra. If the original dies, the clone becomes alike the original in every sense.
Intangibility *** [Maintenance] Q-2
- Level I. +1 Dodge May ooze or seep through cracks and other tiny openings at the rate of one centimeter per turn.
- Level II. She takes half physical damage and deals half physical damage. +2 dice to dodge. 1m/turn.
- Level III. Completely immune to physical attacks and can walk through walls; energy, psychic attacks and gravity fields and so fourth act as normal Cannot physically attack. +3 dice to dodge.
Psychic Link *
- Roll Perception+PL
Invulnerability * (Radiation)
- 6A/6L/6B aganist Radiation
Quantum Gadgets
JUSTICE OUTFIT RIP
- Heavy Leather: Soak 2B/1L, Penalty -0, Bypass +2 (upper body), Destruction 10, half soak against firearms
- 2 x Armor (4 NP) +6B/6L STARKNIGHT MKI Plate
- Quantum 1 (5NP)
- 6 Point Quantum Battery (2NP)
- 6 x Redundant Organs (6 x -0, 6 x -1HL), Alternate Sensory Mode (Infrared Glasses >:( ) (2NP)
Combat
Dodge: 13 +1 (Level I) +2 (Level II) +3 (Level III)
Initiative: 16+d1
Willpower: 8/8
Quantum Pool: 50/50
Quantum a Turn: 20 Points
Movement
- Sprinting: Dex x 3 (+ 20 Meters) = 47 meters
Attacks
- Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0
- Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1
- Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests)
- Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming
- Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions
Weapons
- Coil Rifle (Banji 02 Hornet): Attack: d11, Dmg 10L, Range 200, RoF 60, Magazine 60, AP:3, Conceal O, Mass 4, Min Str. 3
Defense
Natural Soak (quantum6/stamina10/m-stamina6) 2A/17L/22B
Power Soak 6A/6L/6B aganist Radiation
Armoured Soak 0B/0L (9B/8L Firearms) 2A/17L/22B
Character
Taint
Permanent Points: 6 (4 Tainted Quantum, 2 for Quantum 5/6) (3 x 1-pt, 1 x 2-pt Aberrations)
Temporary Points: 7
Chrysalis (Perm/Temp): 5/0
Node Disorders: 3 Disorders (Node 3, 4, 5) - M-Intel 2 = 1 Disorder
Transhuman Ascendence: Appearance, Dexterity
Taint Resistance: -2 Disorders
Aberrations
- Aberrant Eyes (0.33)
- Ichor (0.33)
- Aberrant Hair (Moves dramatically) (0.33)
- Anima Banner (active galactic nucleus) (1)
- Distinctive Looks (1) (P72 Forceful Personalities)
- Freja-chan/Quasar-sama
- Energy Emission (Radiates in the Gamma Spectrum)
Body Modifications
Physiology
- Redundant Organs x 4 (-16XP) 6 x -0, 6 x -1, 2 x -2, 4 x -4 HL.
- Redundant Organs x 1 (-2XP) 0 x -0, 0 x -1, 1 x -2, 2 x -4 HL.
- Nuclear Lift Wings: Fly at their normal running speed, and if the Nova has the Flight power, the Nova gains a further +1 to the power's rating for speed and maneuverability.
- Neural Acceleration (-4) x 2 +2 Initiative
- Enchanting Feature (-2XP): Up here. UP HERE! (Add +1 automatic success to Style rolls-and 2 automatic successes to any attempts to track the character)
Quantum-Taint (12XP)
- Tough Skin (-3) +1B/2L stackable armoured soak.
- Dispersed Organs x 2
- 1 Taint BM XP unspent
Character Modifiers
- -2 Difficulty to Medical rolls to treat her.
- -2 Difficulty to Social Rolls.
- +2 Difficulty Bonus on Perception rolls made to Identify her, but a penalty of 2 to impersonate her.
- +2 Auto Sux to Track her (visually)
Merits and Flaws
Lusty (+1). Attempts to seduce you gain three extra dice, and you are at +1 difficulty to resist. (From Distinctive Looks)
Bonus Points
15+1.
6 x Backgrounds (-6).
5 x Willpower (-10).
Nova Points
52.
4 x Tainted Quantum (-8).
16XP of Body Mods (-2).
Mega-Stamina 3 (-6) w/Resiliency (-1)
Mega-Str 2 (-4).
Mega-Int 1 (-2) (Taint Resistant).
Nuclear Control ***** (-15) (Blast, Sphere, Shield, Propel, Storm).
Warp w/Supercharge * (-5).
14 Attribute Dots (-7).
12 Ability Dots (-2).
6 Attributes (-3).
Experience
Robots (5XP)
Session 1 (9 XP)
Session 2 (8 XP)
- Nuclear Templating (-9XP)
- Density Control 1 (-6XP) 2 (-5XP)
- Body Mod (-2XP)
Session 3 Aeon Greysquare (16 XP)
- Density Control 3 (-10XP)
- Resiliency 2 (-5XP)
Session 4 Eden Adventures (5 XP, +4XP from Backgrounds being cashed in)
- Mega-Intelligence 1 to 2 (5XP)
- Engineering to 3 (2XP) 4 (3XP)
Session 5 Hotel Tentaculat/Lady of Pain (15XP)
- AP (-10)
Session 6 Netsplitting (4XP; 0 Stored)
Session 7 Warship of Elemental Evil (13XP)
+6XP for French
Session 8 Bob (13XP)
Session 9 Angel of the Abyss (19XP) +4 XP Rule change makeup (spent)
- AP Extra Refund. +10 XP.
- M-Appearance 1 (6XP)
- Wings 12 (12XP)
- Eufiber Converted to 10XP
- Intelligence to 3 (-8 XP)
- Backup Extra for Clone (10 XP)
- Reduced Quantum for Nuclear Control (10 XP)
Session 10 Fall of Chateau Twilight (20XP) *18HL's in one shot*
- Ally 1 (2XP)
- Psychic Link * (3XP)
- M-Charisma 1 (6XP) Commanding Presence 1
- 2 XP Bodymods
Session Downtime The Year on Eden That I Drowned in Molten Lead + Side Story: The Glow (+29XP)
- 5 x Chrysalis (20XP/15XP Returned for Chrysalis Stage 1)
- Chrysalis Stage 1
- Quantum 6 (20XP)
- Directed Nuclear Expansion 1+2 (17XP)
- M-Charisma 2 (-3XP) M-Appearance 2 (-3XP) Invulnerability 1 (Radiation) (-3XP)
Lessons
- Acting as a raving lunatic HELPS when interacting with the Teragen.
Experience Plans?
Intangibility
- Density Control 1 (-6XP) linked to Invisibility 1 (-6XP) by a 2-point Activation Delay (P143 PG), Reduce dice pool for Invisibility by 1, and a 2-pt Dependency (Invisibility must be active to use Density Control). 5 points of weaknesses exchanged to turn density control to a Level 1 power. Density Control to 2 (1XP), 3 (4XP), 4 (6XP).
- Level 4. Completely intangible to physical attacks, takes half damage from energy attacks and suffers only half normal effects from energy fields. +3 dice to dodge.
- Invisibility. Wits+Invisibility-1+[5] vs energy perception.