Fantastic Game and Story Club: Difference between revisions
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===Paths=== | ===Paths=== | ||
*Cosplay | |||
*Props and Moves | |||
*Liz-style Story Adjustment | |||
==Key Abilities== | ==Key Abilities== |
Revision as of 03:31, 6 March 2011
The Fantastic Game and Story Club is an up-and-coming new Craft founded on the Moon in 2009 by Kanako Kuga and Elizabeth Allegheny. It is based on 'story magic'.
Philosophy
Unlike all those big huge Crafts founded hundreds or thousands of years ago, the Club has very little in the way of this down in writing. In any case, the members currently have no dots in this. It is worth noting however, that most of the mages involved have cross-trained with the main Traditions rather than being a bunch of independents avoiding them for hte sake of independence.
What We Supposedly Need
- A formal sttructure of apprenticeship and rank;
- A declared common magickal belief (that is, they all agree that magick works the same way); **I think we almost have this!
- A set of practices, style, spells and teachings;
- A common mundane culture which influences the above;
- Boy do we ever.
- A declared purpose for existing;
- To overload the world with fun SOS-dan?
Tenth Sphere
The Club does not formally recognise the sphere system favoured by the Council, but when pressed Friendship and Heart have been suggested as candidates for the so-called 'tenth sphere'.
Paradigm
Paths
- Cosplay
- Props and Moves
- Liz-style Story Adjustment
Key Abilities
Any ability at all might be important to a Club member and diversity is encouraged. However, all members should have respectable skill in a form of Expression.