Singular Blade of Hope: Difference between revisions

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==Social Attributes==
==Social Attributes==
: Charisma 4+1 (5)
: Charisma 4+1 (5)
: Manipulation 1
: Manipulation 2
: Appearance 5+3 (8)
: Appearance 5+3 (8)



Revision as of 14:52, 5 March 2011

Name: Singular Blade of Hope
Concept: His Robotness's Secret Service
Caste: Adamant

Anima: A stained-glass mural of the wonders of Autochthon
Anima Effect: Witnesses must pay (Essence) Willpower to remember the Alchemical was there.

Appearance: A beautiful but inhuman female figure hewn of finest crystal, with translucent skin that reveals glittering crystal plates just under its surface where it isn't interrupted with crystal or metal charm traceries, multifaceted crystalline eyes full of circuitry, and fiberoptic hair.
Motivation: Return the Great Maker to Creation

Attributes

Caste Attributes: Strength, Appearance, Perception (9)
Favored Attributes: Dexterity, Stamina, Wits (7)
Misc. Attributes: Charisma, Manipulation, Intelligence (5)
+1 Additional dot to caste or favored

Physical Attributes

Strength 5
Dexterity 5+2 (7)
Stamina 4+2 (6)

Mental Attributes

Perception 5+2 (7)
Intelligence 3
Wits 4

Social Attributes

Charisma 4+1 (5)
Manipulation 2
Appearance 5+3 (8)

Abilities

28 Ability Dots

Combat

Archery 4
Crossbows + 3
Martial Arts 4
Melee 1
War 1

Defensive

Dodge 4
Integrity 2
Resistance 3

Crafts

Craft (Fire) 2

Sneaky

Athletics 2
Awareness 3
Larceny 2
Stealth 3
Survival 1 (+4 from mutations)

Social

Performance 1

Investigative

Investigation 1
Lore 2
Autochthon +1
Linguistics 2 (Old Realm, Autochthonic, some other language)

Charms

Dedicated Slots

22 Dedicated Slots

Augmentations

5th Dexterity Augmentation [1m] (cost 3m to add +1 to Dexterity for 1 scene, limit [Dexterity], first activation costs 1 wp)
4th Dexterity Augmentation [1m] x 2 [+2 Dexterity]
4th Stamina Augmentation [1m] x 2 [+2 Stamina]
4th Appearance Augmentation [1m] x 2 (+2 Appearance)
4th Perception Augmentation x 2 [1m] [+2 Perception]

Stealth

Optical Shroud [2m] (cost 3m, Indefinite duration, immune to sight detection, -[Appearance] external penalty to detect via smell/sound)
Dynamic Cloaking Module x 10 (may move up to 11m/tick without detectability)
Sense-Countering Upgrades x 3 (can no longer be automatically pierced by superhuman senses of any sort except Essence Sight)
Aura-Dampening Component (essence spent on stealth and disguise do not count for anima flare, can do the same for any charm with 1m surcharge)

Survival

Alloyed Reinforcement of Flesh (is only taken down to last -4 level by first killing/incapacitating attack)
Industrial Survival Frame [1m] (6m cost for environmental resistance, 2m for subsequent activations)
Crystal: protects against environmental damage from "natural"/mineral sources (i.e. rocks, landslides, bonestorms, thorny-plants) as well as acting as Integrity-Protecting Prana.


Mobility

Personal Gravity Manipulation Apparatus [1m] (4m to either alter direction of gravity or reduce weight [double speed and jump distance], for one scene)
Gyroscopic Stability System (2m, perfect balance, automatically succeeds on all Dexterity + Athletics actions)
Stabilizer Beacon (pay +3m to give -2 internal penalty on all balance-related actions, -1 penalty to all non-reflexive other actions to foes and give benefits of gyroscopic stability system to friends)
Parabolic Leap Overcharger Device (3m to double jumping distance)

Combat

Precalculated Evasion System [1m] (4m perfect defense against non-undodgeable attacks)
Flaw of Invulnerability: Alchemical Temperance (after invocation, can only use flurries generated by extra-action charms)
Transphase Engine: +1m to dodge undodgeable attacks that do not strike immaterial, only provides normal DV against attacks that can strike dematerialized
Accelerated Response System (Dodge) [1m] (2m to cancel all Dodge DV penalties)
Aim-Calibrating Sensors [1m] (3m to negate all external penalties [i.e. called shots, brutal attack, etc] to an attack)
Transmodal Rapid Targeting Systems [1m] (3m/attack, may make up to [Essence + 1] attacks with one projectile, ignoring rate, must all be made against multiple targets, successful wounding gives back 2m)
Toroidal Shockwave Catalyst [1m] (4m to knock all surrounding targets back [Str + Essence] yards, -3 internal penalty for all people knocked back until the Alchemical's next action, also knocks all affected prone if they lack superhuman balance)
Gravitational Resonator: The Alchemical may exchange knockback for dropping everyone within the radius prone instead.
Order-Asserting Pulse: Creatures of the Void are crippled for 2 actions instead of 1 and cannot flurry rising from prone
Mind-Battering Force Emitter: Foes hit by this lose 1 WP or pay 4 motes.
Shock and Awe Cannonade Delivery (6m to use Shockwave Catalyst to supplement a ranged attack)

General Slots

5 General Slots

Combat

Essence Irradiation Corona (2m cost to turn 1 post-soak damage die into successes, 10s count twice)
Field Stabilization Fins (+3 raw damage)
Optimized Trauma Upgrade (+1 post-soak damage)
Essence Shield Projector [3m] (4m to give 20B/15L/10A hardness, attack that penetrates overloads shield, attack that overloads shield has damage negated)
Motonic Stabilizer Fields (Indefinite duration, no longer glows unless hit, reduced cost)

Utility

Auxillary Essence Storage Unit [1m] (+10 motes)
Technomorphic Integration Engine [1m] (1m to internalize any artifact, [attunement cost] to extrude artifact in ready to use state)
Precursor Technology Absorption (can internalize and extrude mundane equipment (costs 1m to extrude) but 0m to internalize)
Instant Aegis Upgrade (armor extruded is instantly donned)
Resonance Harmonizer x 3 (-3m to all extrusion costs, min 1m)

Sensory

Optical Enhancement [2m]
Light-Intensification Filters (no penalties from darkness)
Flash Shutters (Cannot be blinded)
Motion-Tracking Targeting Glance (Aim dice become successes, no penalty for called shots when firing from surprise/aiming)
Thermal Vision (can see body heat, -2d penalty to attack or notice objects close to surrounding temperature when active, gives situational perception bonuses)

On Retainder

Integrated Artifact Transmogrifier [1m] (5m to disguise charms as Internal or self as human)
Hidden Assembly Conclave [1m] (1m, 1wp to enhance up to [Appearance] others with effects of Optical Shroud)

Virtues

Compassion 3
Intimacy: Protecting Autochthonian Society (Duty)
Intimacy: Assist Mortals (Sympathy)
Intimacy: The Divine Ministers (Devotion)
Intimacy: Spiralling Lao (Love)
Conviction 5
Temperance 2
Valor 2
Willpower 10
Clarity 0

Essence

Essence 4 (4 extra -2 HLs)

Personal Essence 22 (6)

Installation Costs 21 (15.75 after array bonus)

Peripheral Essence 70 (53)

Adamant Hearthstone Bracers: 4
Essence Shield Projector: 4
Industrial Survival Frame: 6
Technomorphic Integration Engine: 2
Celestial Battle Armor + Essence Capacitors: (7m cost to extrude)
Onslaught Crossbow + Core: (3m cost to extrude)

Attacks

Onslaught Crossbow: Speed 5, Accuracy 15, Damage 12L (Piercing) + Arrow Type, Rate 4, Range 300
Perfect War Fans: Speed 5, Accuracy 15, Damage 7L, Parry DV 7, Rate 5 ea.
Punch: Speed 5, Accuracy 13, Damage 9B (Piercing), Parry DV 7, Rate 5
Kick: Speed 5, Accuracy 12, Damage 10B (Piercing), Parry DV 4, Rate 4
Clinch: Speed 6, Accuracy 12, Damage 4B, Rate 1

Defenses

Health Levels & Soak

Soak: 12B/9L/0A + 15B/15L/15A CBA (27B/24L/15A)
Hardness: 20B/15L/10A (Essence Shield)
Health Levels: -0 x 1/-1 x 2/-2 x 6/-4 x 1/Incapacitated

Permanent Willpower: 10

Temporary Willpower: 10

Dodge DV

9

Dodge MDV

9

Parry MDV

2

Equipment

Perfect Knife
Perfect War Fan
Other sneaky stuff
Synthetic Leather Buff Jacket (+5B/4L/4A soak)

Backgrounds and Merits

10 Background + Mentor 3

Mentor 4
Artifact 5 (15 artifact dots)
Adamant Onslaught Crossbow (-3) [Attune 6]
Adamant MM effect: Deals Piercing (or -4 soak if already piercing)
Scrying Apparatus (Level 2 Elemental Core) (-2)
Currently powering Onslaught Crossbow, can detach and pay 3m to see any unwarded location (Essence x 10 meters) away
Adamant Hearthstone Bracers (-2) [Attune 4]
+1 Accuracy, +2 Rate to weapons.
Adamant Trinket of Dignified Conduct (-2) [Attune 2]
+2 Appearance for a scene for 2m, +1 Dodge MDV
Adamant Celestial Battle Armor (-5) [Attune 10]
Enhanced Healing, Spirit Bane, Enchanted Stride
+12B/15L soak, 8B/8L hardness
Powered by 3 3-dot Essence Capacitors (25 hours duration, 50 hours recharge each)
+2 Awareness, Essence Sight for 3m/scene
+2 Stealth when stationary, +3 when moving
+2 Strength for lifting/damage, heal 1 bashing/tick, 1 lethal/hour
Double movement speed, pay 5m/dash action to multiply move by 10
Pay 3m to affect dematerialized spirits with weapons for a scene.
Eidolon 2
Use to simulate human interaction twice/story
3 Background points exchanged for 3 Retainder charms

Merits

27 Mutation Points

Perfected Form: +1 Charisma, +1 Appearance
Attribute Reallocation: +1 Dexterity, -1 Stamina
Stone Adamant Body: +6B/6L Soak, +1 Stamina, -1 Dexterity, +4 Survival
Inexhaustible: never suffers fatigue
Enhanced Senses (Sight, Hearing): +2 to Awareness for sight and hearing
Cheetah's Pace: +6 to Dexterity for movement, +6 to Strength for jumping, +3d for competitive running
Superhuman Quickness: +6 to Dexterity for movement
Elemental Adaptations (Air, Fire, Water, Wood): Immunity to natural cold and heat, double swim speed, photosynthesis [never goes hungry with sufficient sunlight], total immunity to all plant toxins, even supernatural ones)

BP Expenditure

18 Bonus Points

-5 for Willpower 10
-6 for Strength 5
-1 for Conviction 5
-6 for extra Charms

XP Expenditure

261/261 XP spent/total