Aberrant: Exile NPCs: Difference between revisions
m →Psions |
|||
Line 8: | Line 8: | ||
=Psions= | =Psions= | ||
==Norca Hero== | |||
A Norca Hero of the People who goes around righting wrongs and fighting crime. Possibly Vaguely Communist. | |||
'''Strength/Dexterity/Stamina:''' 4/5/4<br> | |||
'''Charisma/Manipulation/Appearance:''' 4/4/4<br> | |||
'''Perception/Intelligence/Wits:''' 3/2/4 | |||
'''Abilities''': Streetwise, Brawl, Firearms, Melee, Subterfuge, Etiquette, Command all at 3, many others at 2 | |||
'''Willpower''': 7<br> | |||
'''Psi''': 6 (Adaptation 2, Transmogrify 3)<br> | |||
'''Backgrounds''': Contacts 1, Resources 2, Cipher 1, Followers 3 | |||
'''Soak''': 4B/2L + 2B/2L/2A + 1B/3L armored clothing = 7B/7L/2A (10B/10L/5A against Quantum powers) | |||
'''HLs''': -0x4/-1x2/-2x2/-4x1/Incapacitated | |||
===Variants=== | |||
'''Norca Manhunter''': Those who leave the order without permission are hunted without remorse or hesitation, and these are the Order's toools. | |||
: Changes: +1 to all physical and mental attributes, Stealth 4, Melee 4, Subterfuge 4, Tactics 3 (Assassination +2) | |||
: Backgrounds: Cipher 4, Contacts 3, Enhancement 3 (+2 Strength, +3 Stamina, Pain Editor, Formatted) | |||
: Total Attributes: Str/Dex/Sta: 7/8/8, Cha/Man/App 4/4/4, Per/Int/Wits 4/3/5 | |||
: Psi: 8 (Adaptation 3, Transmogrify 5, Psychomorphing 2), WP 10 (18 psi points) | |||
: Soak: 8B/4L + 3B/3L/3A + 1B/3L armored clothing = 12B/10L/3A (16B/14L/8A against Quantum powers) | |||
: HLs: -0x12/Incapacitated | |||
: Attacks: Poison Knife (Accuracy 12, Damage 9L + Poison, AP (1)) | |||
==Legionary== | ==Legionary== | ||
A basic Legion member. Psychokinetically trained, pyrokinetically adept, and very, very good at kicking your ass. | A basic Legion member. Psychokinetically trained, pyrokinetically adept, and very, very good at kicking your ass. | ||
Line 18: | Line 43: | ||
'''Willpower''': 6<br> | '''Willpower''': 6<br> | ||
'''Psi''': 5 (Telekinesis 3, Pyrokinesis 2), Psi Points 11 (spend up to 3/round), Tolerance 0/5<br> | '''Psi''': 5 (Telekinesis 3, Pyrokinesis 2), Psi Points 11 (spend up to 3/round), Tolerance 0/5<br> | ||
'''Backgrounds''': Enhancements 2 (10 pts)-+2 Strength, +1 Perception, +1 Dexterity, Biotech | '''Backgrounds''': Enhancements 2 (10 pts)-+2 Strength, +1 Perception, +1 Dexterity, Biotech, Resources 2, Allies 3 (squadmates) | ||
'''Soak''': 4B/2L + 8B/7L (Powered Combat Armor) + 1B/1L (Psychokinesis 3/2) = 13B/10L/0A, 16B/13L/3A against Quantum powers<br> | '''Soak''': 4B/2L + 8B/7L (Powered Combat Armor) + 1B/1L (Psychokinesis 3/2) = 13B/10L/0A, 16B/13L/3A against Quantum powers<br> |
Revision as of 19:37, 23 January 2011
Neutrals
Civilian
All Attributes at 2 (possibly one or two at 3), 2-3 Abilities at 2 (professional skills), several Abilities at 1 (common: Athletics, Linguistics, Computer, Arts)
Description: Your normal civilian
Police Officer
Psions
Norca Hero
A Norca Hero of the People who goes around righting wrongs and fighting crime. Possibly Vaguely Communist.
Strength/Dexterity/Stamina: 4/5/4
Charisma/Manipulation/Appearance: 4/4/4
Perception/Intelligence/Wits: 3/2/4
Abilities: Streetwise, Brawl, Firearms, Melee, Subterfuge, Etiquette, Command all at 3, many others at 2
Willpower: 7
Psi: 6 (Adaptation 2, Transmogrify 3)
Backgrounds: Contacts 1, Resources 2, Cipher 1, Followers 3
Soak: 4B/2L + 2B/2L/2A + 1B/3L armored clothing = 7B/7L/2A (10B/10L/5A against Quantum powers) HLs: -0x4/-1x2/-2x2/-4x1/Incapacitated
Variants
Norca Manhunter: Those who leave the order without permission are hunted without remorse or hesitation, and these are the Order's toools.
- Changes: +1 to all physical and mental attributes, Stealth 4, Melee 4, Subterfuge 4, Tactics 3 (Assassination +2)
- Backgrounds: Cipher 4, Contacts 3, Enhancement 3 (+2 Strength, +3 Stamina, Pain Editor, Formatted)
- Total Attributes: Str/Dex/Sta: 7/8/8, Cha/Man/App 4/4/4, Per/Int/Wits 4/3/5
- Psi: 8 (Adaptation 3, Transmogrify 5, Psychomorphing 2), WP 10 (18 psi points)
- Soak: 8B/4L + 3B/3L/3A + 1B/3L armored clothing = 12B/10L/3A (16B/14L/8A against Quantum powers)
- HLs: -0x12/Incapacitated
- Attacks: Poison Knife (Accuracy 12, Damage 9L + Poison, AP (1))
Legionary
A basic Legion member. Psychokinetically trained, pyrokinetically adept, and very, very good at kicking your ass.
Strength/Dexterity/Stamina: 5+2/5/4
Charisma/Manipulation/Appearance: 3/2/2
Perception/Intelligence/Wits: 4/3/3
Abilities: Firearms, Heavy Weapons, Gunnery, Athletics, Awareness, Tactics (all at 3), several Stealth, Computers, Melee, Brawl, Strategy, Etiquette, Command at 2.
Willpower: 6
Psi: 5 (Telekinesis 3, Pyrokinesis 2), Psi Points 11 (spend up to 3/round), Tolerance 0/5
Backgrounds: Enhancements 2 (10 pts)-+2 Strength, +1 Perception, +1 Dexterity, Biotech, Resources 2, Allies 3 (squadmates)
Soak: 4B/2L + 8B/7L (Powered Combat Armor) + 1B/1L (Psychokinesis 3/2) = 13B/10L/0A, 16B/13L/3A against Quantum powers
HLs: -0x4/-1x2/-2x2/-4x1/Incapacitated
Dodge Pool: 7d (-1 penalty from armor)
Attacks
- Coil Rifle + ECS: Accuracy 12d, Damage 13L, AP (1), RoF 60, Magazine 60, Range 200
- Lightning Gun (HW Trooper): Accuracy 9d, Dmg 12L [8] + 8d EMP, Range 1000, Rate 1, Magazine (inf), AP (2)
- Orgotek SAWS (HW Trooper): Accuracy 12d, Damage 10L, Rate 1, Magazine 50, Range 500
- SAWS Grenades: Damage 8L[5], Rate 2, Magazine 8
- Missile Launcher: Accuracy 11d, Damage 12L [6], Range 2500, Rate 1, Magazine 4
Variants
Elite Legionary: One who's seen more than a few years of battle against the Aberrant Menace.
- Changes: Psi 7 (Pyrokinesis 5, Cryokinesis 4, Telekinesis 3), WP 7, Enhancements 3, +1 Strength/+1 Dexterity/+2 Stamina, Enhanced Vision (bio), +1 to all relevant abilities, +1 specialty in chosen weapon
- Health Levels: -0x5/-1x2/-2x2/-4x1/Incap, Soak: 18B/13L/0A, 22B/17L/4A against Quantum powers
- Equipment: BioVAS with Mindshield
- Attacks: Plasma Cannon (Accuracy 11d, Damage 20L [12], Rate 5/1, Magazine 50, Range 30
Proteus Psychokinetic: More focused on unconventional warfare and assassination than your standard Legionary.
- Changes: Psi 5 (Telekinesis 3, Cryokinesis 3), WP 8 (13 psi points at up to 3/rd), Enhancements 4
- Attributes: +2 Manipulation, +1 Perception, +1 Wits, +1 Stamina
- Additional Abilities: Subterfuge 3, Stealth 3, Melee 3, Brawl 3, Martial Arts 3, Streetwise 2, Style 2 (Disguise + 2)
- Additional Enhancements: Extrasensory Access (LANSA/Social Cues/Lie Detector), +1 Stamina
- Armor: Bioweave Armor (total soak 10B/8L/0A, or 13B/11L/3A against Psi)
- Attacks: Poison Knife (Accuracy 9, Damage 7L + Poison, AP (1))
- Voss 22P: Accuracy 9, Damage 10L[5], Range 10, RoF 1
- Frazzler Pistol: Accuracy 8, Damage 6B (ignores armor), Range 15, RoF 1