Dr. McAllister: Difference between revisions
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OmegaPaladin (talk | contribs) Created page with "== Background == Name: Dr. Zachary McAllister Jr.<br> Concept: Zach McAllister's Son <br> Allegiance: Phoenix International<br> Nature: Expert<br> == Mental (7) == *Intell..." |
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*Biz 3 | *Biz 3 | ||
*Brawl 1 | *Brawl 1 | ||
*Command | *Command 1 | ||
*Computer 4 | *Computer 4 | ||
*Drive 1 | *Drive 1 | ||
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*Firearms 5 | *Firearms 5 | ||
*Gunnery 0 | *Gunnery 0 | ||
*Instruction | *Instruction 4 | ||
*Interrogation 0 | *Interrogation 0 | ||
*Intimidation 0 | *Intimidation 0 | ||
*Intrusion 0 | *Intrusion 0 | ||
*Investigation | *Investigation 5 | ||
*Helmsman 0 | *Helmsman 0 | ||
*Legerdemain 0 | *Legerdemain 0 | ||
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*Rapport 3 | *Rapport 3 | ||
*Resistance 3 | *Resistance 3 | ||
*Science 5 | *Science 5 (Biochemistry) | ||
*Stealth 0 | *Stealth 0 | ||
*Streetwise 1 | *Streetwise 1 | ||
*Etiquette | *Etiquette 1 | ||
*Subterfuge 1 | *Subterfuge 1 | ||
*Survival 1 | *Survival 1 |
Revision as of 01:37, 21 January 2011
Background
Name: Dr. Zachary McAllister Jr.
Concept: Zach McAllister's Son
Allegiance: Phoenix International
Nature: Expert
Mental (7)
- Intelligence 5 Mega 1 (Bright)
- Wits 5 Mega 1 (Saw That Coming)
- Perception 5 Mega 1 (Sharp Eyes)
- Eidetic Memory: The Nova may in effect have up to [Mega-Intelligence + 3] "phantom" dots of knowledge abilities stored in his memory, with no single "phantom" ability having a rating higher than (Mega-Intelligence/2 or 3, whichever is lower, round up) dots. These dots act as the ability in all respects, but are not actually purchased.
- Quickness: Quickness actions may explicitly not be split into multiple actions, and moreover allow all actions, including the use of Quantum powers. A Nova may not take any more Quickness actions than he or she has Mega-Wits.
- Electromagnetic Vision: The Enhancement stays in effect for a scene. Adds (+Mega-Perception) dice for sight rolls instead of +3d.
Physical (3)
- Strength 2 Mega x
- Dexterity 5 Mega 3 (Coordinated)
- Stamina 3 Mega 1 (Resolute)
- Fast Tasks: On extended rolls which require effort and knowledge, divide the timeframe of a roll by (Mega-Dexterity). Simple tasks such as painting or gardening can be completed in one combat round (3 seconds). When Fast Tasks is active, a Nova may take advantage of their increased speeds, reloading, drawing, or changing ammunition for weapons as a reflexive action.
- Adaptability: Adaptability renders the Nova biologically immortal and adds (Mega-Stamina) dice to any roll to resist toxins or diseases which the Nova is not immune to.
Social (5)
- Charisma 5 Mega 0 (Charming)
- Manipulation 2 Mega 0
- Appearance 3 Mega 0
Willpower
8
Quantum
4
Quantum Pool 55
Powers
- Mental Invulnerability 1
Biomods
- Multitools
- Regenerator
Abilities
- Academics 0
- Arts 0
- Athletics 5
- Awareness 5
- Biz 3
- Brawl 1
- Command 1
- Computer 4
- Drive 1
- Endurance 3
- Engineering 5 (Spacesuit Maintenance 1)
- Firearms 5
- Gunnery 0
- Instruction 4
- Interrogation 0
- Intimidation 0
- Intrusion 0
- Investigation 5
- Helmsman 0
- Legerdemain 0
- Linguistics 4
- Martial Arts 0
- Medicine 5 (Novas 3)
- Melee 0
- Might 0
- Perform 0
- Pilot 0
- Rapport 3
- Resistance 3
- Science 5 (Biochemistry)
- Stealth 0
- Streetwise 1
- Etiquette 1
- Subterfuge 1
- Survival 1
- Zero-G 2
Backgrounds
- Cipher 4
- Eufiber 5
- Node 5
- Second Stage Nova 6
Tactial Info
- Base Soak - 4B/3L/2A
- Eufiber - 5B/5L/0A
- Total Soak - 9B/8L/2A
Health
-0 [ ]
-1 [ ] [ ]
-2 [ ] [ ]
-4 [ ]
Incapacitated [ ]
Miscellaneous
- Languages
- Technical English
- Technical Spanish
- Casual French
- Casual Japanese
- Casual Arabic
- Casual Chinese
- Morse Code