Zen (Aberrant 2.0): Difference between revisions

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==Quantum ==
==Quantum ==
'''Mega Dexterity'''
'''Mega Manipulation [1]'''
'''Mega Manipulation [2]'''
'''Mega Wits [1]'''<br>
:''The Voice:'' Spend 1 Quantum to make a Sway roll via Manipulation + Relevant Social Ability, creating Intimate Sway, which has a difficulty of (Opponent's Wits). The victim may roll Willpower to resist. The timeframe of this action is 1 combat turn, but this can only be applied to one target and only may apply once per scene. Sway generated by The Voice cannot have its duration extended at all.
:''Trickster:'' +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.
'''Mega Wits [2]'''<br>
'''Mega Intelligence [2]'''
'''Mega Intelligence [2]'''
:''Taint Resistance:'' The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
:''Taint Resistance:'' The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
:''Mental Prodigy (Engineering)'':(Mega-Intelligence) dice to any roll made related to the field in question.
:''Mental Prodigy (Tactical)'': (Mega-Intelligence) dice to any roll made related to the field in question.


'''Cyberkinesis [4]'''
'''Cyberkinesis [4]'''
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Attributes (3): Dexterity, Intelligence, Wits, Manipulation<br>
Attributes (3): Dexterity, Intelligence, Wits, Manipulation<br>
Backgrounds (2): Resources, Node<br>
Backgrounds (2): Resources, Node<br>
Mega Attribute (14): Wits [2], Intelligence [2], Manipulation [2], Dexterity [1]<br>
Mega Attribute (8): Wits [1], Intelligence [2], Manipulation [1]<br>
Quantum [3] (15)<br>
Quantum [3] (15)<br>
Enhancements (5)<br>
Enhancements (1)<br>
Cyberkinesis [4] (12)<br>
Cyberkinesis [4] (12)<br>
Psychic Shield [2] (2)<br>


==Experience==
==Experience==

Revision as of 14:20, 15 January 2011

Vital Statistics

CODENAME: Zen
Alias: Stephen DuPont
Player: Exhack
Allegiance: Team Yesterday
Concept: Aging Utopian Futurist, also The Dude
Eruption: Excitement
Nature Architect/Perfectionist
Virtue: Regain WP when your character takes a concrete step towards realizing his greater goal.
Vice: Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all.
Quantum: 1+3

  • Quantum Pool: 10 + [(Quantum + Node) * 5]

Willpower: 9

Health

Mega-Stamina eliminates ? points of wound penalty
• [ ]x5 Bruised: -0
• [ ]x2 Hurt: -1
• [ ]x2 Injured: -2
• [ ]x1 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead

Attributes/Abilities/Megas

Physical (3)

Strength: 2

Brawl 2

Dexterity: 4

Martial Arts 2
Drive 3
Athletics 5 (Thrown +2)

Stamina: 2

Endurance 3
Resistance 3

Social(5)

Charisma: 3

Etiquette 2
Instruction 3
Command 1

Manipulation: 5

Subterfuge 2

Appearance: 2

Style 3

Mental(7)

Wits: 5

Rapport 4
Tactics 5 (Cyberwarfare +1)

Intelligence: 5

Computer 5
Academics (Philosophy) 2
Engineering (Computer) 5
Science (Quantum Theory) 5
Linguistics (English, French, Japanese) 2

Perception: 2

Backgrounds

Node 5
Contacts: 3
Influence: 3
Cipher: 4
Allies: 1
Eufiber: 1
Resources: 5

Quantum

Mega Manipulation [1] Mega Wits [1]
Mega Intelligence [2]

Taint Resistance: The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.

Cyberkinesis [4]

Range: (Quantum + Cyberkinesis) x 10 Meters; Area: Special; Duration: Special; Effect: Controls computers and machines. ; Multiple Actions: Yes
Control: (Manipulation + Cyberkinesis)
Control machines, including purely mechanical ones.
Fool: (Manipulation + Cyberkinesis)
Trick security, surveillance and communications devices.
Reprogram (Intelligence + Cyberkinesis)
Forcibly alter the software or firmware of computerized devices.
Overload (Wits + Cyberkinesis)
Cause devices to jam or seize up.

Psychic Shield [2]

Range: Self; Area: N/A; Duration: Permanent; Effect: Provides two extra successes per dot to resist mental powers. ; Multiple Actions: N/A
Adds 2 successes to resist mental control, and 2 successes on the resistance roll against mental attacks. Does not resist emotional control or manipulation.

Combat

Attacks

Punch (Attack: d5 Damage: d2B)

Defense

Soak (Aggravated/Lethal/Bashing): 2A/7L/9B

w/+2L/4B (Stamina)
w/+2A/4L/4B/ (Quantum Natural Soak)
w/1L/1B (Eufiber)

Character

Taint

Permanent Points: 1 (3 -2)
Temporary Points: 0

Aberrations:

Body Modifications

Bonus Points

Background: Eufiber (1), Allies (1), Cipher (3)
Willpower (6)
Abilities: Engineering (Computer) (4)

Nova Points

Abilities (4): Athletics, Physics (Quantum Theory), Drive, Tactics, Rapport, Style, Linguistics
Attributes (3): Dexterity, Intelligence, Wits, Manipulation
Backgrounds (2): Resources, Node
Mega Attribute (8): Wits [1], Intelligence [2], Manipulation [1]
Quantum [3] (15)
Enhancements (1)
Cyberkinesis [4] (12)

Experience