Zen (Aberrant 2.0): Difference between revisions
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===Health=== | ===Health=== | ||
Mega-Stamina eliminates ? points of wound penalty<br> | Mega-Stamina eliminates ? points of wound penalty<br> | ||
• [ ] | • [ ]x5 Bruised: -0<br> | ||
• [ ] | • [ ]x2 Hurt: -1<br> | ||
• [ ]x2 Injured: -2<br> | • [ ]x2 Injured: -2<br> | ||
• [ ]x1 Crippled: -4<br> | • [ ]x1 Crippled: -4<br> | ||
Line 43: | Line 43: | ||
:Subterfuge 2 | :Subterfuge 2 | ||
'''Appearance:''' 2<br> | '''Appearance:''' 2<br> | ||
:Style | :Style 3 | ||
===Mental(7)=== | ===Mental(7)=== | ||
Line 54: | Line 54: | ||
:Engineering (Computer) 5 | :Engineering (Computer) 5 | ||
:Science (Quantum Theory) 5 | :Science (Quantum Theory) 5 | ||
:Linguistics (English, French) | :Linguistics (English, French, Japanese) 2 | ||
'''Perception:''' 2<br> | '''Perception:''' 2<br> | ||
Line 69: | Line 69: | ||
'''Mega Manipulation [2]''' | '''Mega Manipulation [2]''' | ||
:''The Voice:'' | :''The Voice:'' Spend 1 Quantum to make a Sway roll via Manipulation + Relevant Social Ability, creating Intimate Sway, which has a difficulty of (Opponent's Wits). The victim may roll Willpower to resist. The timeframe of this action is 1 combat turn, but this can only be applied to one target and only may apply once per scene. Sway generated by The Voice cannot have its duration extended at all. | ||
:''Trickster:'' | :''Trickster:'' +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice. | ||
'''Mega Wits [2]''' | '''Mega Wits [2]'''<br> | ||
'''Mega Intelligence [2]''' | '''Mega Intelligence [2]''' | ||
:''Taint Resistance:'' The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background. | :''Taint Resistance:'' The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background. | ||
:''Mental Prodigy (Engineering)'': | :''Mental Prodigy (Engineering)'':(Mega-Intelligence) dice to any roll made related to the field in question. | ||
:''Mental Prodigy (Tactical)'': | :''Mental Prodigy (Tactical)'': (Mega-Intelligence) dice to any roll made related to the field in question. | ||
'''Cyberkinesis [4]''' | '''Cyberkinesis [4]''' | ||
:Range: ; Area: ; Duration: ; Effect:Controls computers and machines. ; Multiple Actions: Yes | :Range: ; Area: ; Duration: ; Effect: Controls computers and machines. ; Multiple Actions: Yes | ||
:''Control'': (Manipulation + Cyberkinesis) | :''Control'': (Manipulation + Cyberkinesis) | ||
::Control machines, including purely mechanical ones. | ::Control machines, including purely mechanical ones. | ||
Line 88: | Line 88: | ||
::Cause devices to jam or seize up. | ::Cause devices to jam or seize up. | ||
'''Psychic Shield [ | '''Psychic Shield [2]''' | ||
:Range: Self; Area: N/A; Duration: Permanent; Effect: Provides two extra successes per dot to resist mental powers. ; Multiple Actions: N/A | :Range: Self; Area: N/A; Duration: Permanent; Effect: Provides two extra successes per dot to resist mental powers. ; Multiple Actions: N/A | ||
::Adds 2 successes to resist mental control, and 2 | ::Adds 2 successes to resist mental control, and 2 successes on the resistance roll against mental attacks. Does not resist emotional control or manipulation. | ||
'''Gadget [5]''' | '''Gadget: Kon-paku Disc (Razor Disc) [5]''' | ||
:''Quantum'' 2 | |||
:''Attributes'' Strength 5 (Mega 1), Dexterity 5 (Mega 1), Stamina 4, Intelligence 1, Wits 1, Perception 4 | |||
:''Abilities'' Athletics 4, Brawl 4, Might 4, Awareness 4 | |||
:''Claw'' 2 (Aggravated, Armor Piercing) | |||
::Damage: d9L+[5L]+2A (-2 Soak) | |||
:''Armor'' 2 (Soak [2], Impervious) | |||
::Soak: 1A/14L/14B | |||
==Combat== | ==Combat== | ||
===Attacks=== | ===Attacks=== | ||
: Punch (Attack: | :Punch (Attack: d5 Damage: d2B) | ||
: Disc Throw (Attack: | :Disc Throw (Attack: d12 Damage: d9L+[5] +2A Piercing) | ||
===Defense=== | ===Defense=== | ||
Soak (Aggravated/Lethal/Bashing): | Soak (Aggravated/Lethal/Bashing): 2A/7L/9B<br> | ||
: w/+ | :w/+2L/4B (Stamina) | ||
: w/2A/ | :w/+2A/4L/4B/ (Quantum Natural Soak) | ||
:w/1L/1B (Eufiber) | |||
==Character== | ==Character== | ||
===Taint=== | ===Taint=== | ||
Permanent Points: 3<br> | Permanent Points: 1 (3 -2)<br> | ||
Temporary Points: 0<br> | Temporary Points: 0<br> | ||
Line 122: | Line 129: | ||
===Nova Points=== | ===Nova Points=== | ||
Abilities (4): Athletics, Physics (Quantum Theory), Drive, Tactics, Rapport, Style<br> | Abilities (4): Athletics, Physics (Quantum Theory), Drive, Tactics, Rapport, Style, Linguistics<br> | ||
Attributes (3): Dexterity, Intelligence, Wits, Manipulation<br> | Attributes (3): Dexterity, Intelligence, Wits, Manipulation<br> | ||
Backgrounds ( | Backgrounds (4): Gadget [5], Node<br> | ||
Mega Attribute (12): Wits [2], Intelligence [2], Manipulation [2]<br> | Mega Attribute (12): Wits [2], Intelligence [2], Manipulation [2]<br> | ||
Quantum [3] (15)<br> | Quantum [3] (15)<br> | ||
Enhancements (5)<br> | Enhancements (5)<br> | ||
Cyberkinesis [4] (12)<br> | Cyberkinesis [4] (12)<br> | ||
Psychic Shield [ | Psychic Shield [2] (2)<br> | ||
=== Gadget NP === | |||
Quantum [2] (10)<br> | |||
Attributes (10): Strength [5], Stamina [4], Dexterity [5], Intelligence [1], Wits [1], Perception [4]<br> | |||
Abilities (4): Athletics [4], Brawl [4], Might [4], Awareness [4]<br> | |||
Mega Attributes (4): Strength [1], Dexterity [1]<br> | |||
Flight [2] (4)<br> | |||
Blade [2] (2)<br> | |||
:Aggravated (2) | |||
:Armor Piercing (2) | |||
Armor [2] (2)<br> | |||
:Impervious (2) | |||
:Soak [2] (2) | |||
==Experience== | ==Experience== |
Revision as of 13:01, 15 January 2011
Vital Statistics
CODENAME: Zen
Alias: Stephen DuPont
Player: Exhack
Allegiance: Team Yesterday
Concept: Aging Utopian Futurist, also The Dude
Eruption: Excitement
Nature Architect/Perfectionist
Virtue: Regain WP when your character takes a concrete step towards realizing his greater goal.
Vice: Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all.
Quantum: 1+3
- Quantum Pool: 10 + [(Quantum + Node) * 5]
Willpower: 9
Health
Mega-Stamina eliminates ? points of wound penalty
• [ ]x5 Bruised: -0
• [ ]x2 Hurt: -1
• [ ]x2 Injured: -2
• [ ]x1 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead
Attributes/Abilities/Megas
Physical (3)
Strength: 2
- Brawl 2
Dexterity: 4
- Martial Arts 2
- Drive 3
- Athletics 5 (Thrown +2)
Stamina: 2
- Endurance 3
- Resistance 3
Social(5)
Charisma: 3
- Etiquette 2
- Instruction 3
- Command 1
Manipulation: 5
- Subterfuge 2
Appearance: 2
- Style 3
Mental(7)
Wits: 5
- Rapport 4
- Tactics 5 (Cyberwarfare +1)
Intelligence: 5
- Computer 5
- Academics (Philosophy) 2
- Engineering (Computer) 5
- Science (Quantum Theory) 5
- Linguistics (English, French, Japanese) 2
Perception: 2
Backgrounds
Node 5
Contacts: 3
Influence: 3
Cipher: 4
Allies: 1
Eufiber: 1
Gadget: 5
Quantum
Mega Manipulation [2]
- The Voice: Spend 1 Quantum to make a Sway roll via Manipulation + Relevant Social Ability, creating Intimate Sway, which has a difficulty of (Opponent's Wits). The victim may roll Willpower to resist. The timeframe of this action is 1 combat turn, but this can only be applied to one target and only may apply once per scene. Sway generated by The Voice cannot have its duration extended at all.
- Trickster: +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.
Mega Wits [2]
Mega Intelligence [2]
- Taint Resistance: The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
- Mental Prodigy (Engineering):(Mega-Intelligence) dice to any roll made related to the field in question.
- Mental Prodigy (Tactical): (Mega-Intelligence) dice to any roll made related to the field in question.
Cyberkinesis [4]
- Range: ; Area: ; Duration: ; Effect: Controls computers and machines. ; Multiple Actions: Yes
- Control: (Manipulation + Cyberkinesis)
- Control machines, including purely mechanical ones.
- Fool: (Manipulation + Cyberkinesis)
- Trick security, surveillance and communications devices.
- Reprogram (Intelligence + Cyberkinesis)
- Forcibly alter the software or firmware of computerized devices.
- Overload (Wits + Cyberkinesis)
- Cause devices to jam or seize up.
Psychic Shield [2]
- Range: Self; Area: N/A; Duration: Permanent; Effect: Provides two extra successes per dot to resist mental powers. ; Multiple Actions: N/A
- Adds 2 successes to resist mental control, and 2 successes on the resistance roll against mental attacks. Does not resist emotional control or manipulation.
Gadget: Kon-paku Disc (Razor Disc) [5]
- Quantum 2
- Attributes Strength 5 (Mega 1), Dexterity 5 (Mega 1), Stamina 4, Intelligence 1, Wits 1, Perception 4
- Abilities Athletics 4, Brawl 4, Might 4, Awareness 4
- Claw 2 (Aggravated, Armor Piercing)
- Damage: d9L+[5L]+2A (-2 Soak)
- Armor 2 (Soak [2], Impervious)
- Soak: 1A/14L/14B
Combat
Attacks
- Punch (Attack: d5 Damage: d2B)
- Disc Throw (Attack: d12 Damage: d9L+[5] +2A Piercing)
Defense
Soak (Aggravated/Lethal/Bashing): 2A/7L/9B
- w/+2L/4B (Stamina)
- w/+2A/4L/4B/ (Quantum Natural Soak)
- w/1L/1B (Eufiber)
Character
Taint
Permanent Points: 1 (3 -2)
Temporary Points: 0
Aberrations:
Body Modifications
Bonus Points
Background: Eufiber (1), Allies (1), Cipher (3)
Willpower (6)
Abilities: Engineering (Computer) (4)
Nova Points
Abilities (4): Athletics, Physics (Quantum Theory), Drive, Tactics, Rapport, Style, Linguistics
Attributes (3): Dexterity, Intelligence, Wits, Manipulation
Backgrounds (4): Gadget [5], Node
Mega Attribute (12): Wits [2], Intelligence [2], Manipulation [2]
Quantum [3] (15)
Enhancements (5)
Cyberkinesis [4] (12)
Psychic Shield [2] (2)
Gadget NP
Quantum [2] (10)
Attributes (10): Strength [5], Stamina [4], Dexterity [5], Intelligence [1], Wits [1], Perception [4]
Abilities (4): Athletics [4], Brawl [4], Might [4], Awareness [4]
Mega Attributes (4): Strength [1], Dexterity [1]
Flight [2] (4)
Blade [2] (2)
- Aggravated (2)
- Armor Piercing (2)
Armor [2] (2)
- Impervious (2)
- Soak [2] (2)