Natasha Schwarzenberg: Difference between revisions

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'''Allegiance:''' Team Yesterday<br>
'''Allegiance:''' Team Yesterday<br>
'''Concept:'''  <br>
'''Concept:'''  <br>
'''Demeanor:'''  <br>
'''Eruption''': <br>
'''Eruption''': <br>
'''Nature''' <br>
:'''Virtue:'''  <br>
:'''Vice:'''  <br>


===Attributes/Abilities/Megas===
===Attributes/Abilities/Megas===
====Physical (8)====
====Physical (7)====
'''Strength:''' 5 (Well-Built)<br>
'''Strength:''' 0 (Well-Built)<br>
: '''Brawl:''' 5
: '''Brawl:''' 5
*'''Mega Strength''' 2<br>
*'''Mega Strength''' 0<br>
: Iron Fist. (Companion, P2) +2 damage level when punching/kicking/striking, never injury herself while striking physically.


'''Dexterity:''' 5 (Steady) <br>
'''Dexterity:''' 0 (Steady) <br>
: '''Athletics:''' 4
: '''Athletics:''' 4
: '''Drive:''' 1
: '''Drive:''' 1
Line 22: Line 24:
: Perfect Balance. (Guide, P 103)
: Perfect Balance. (Guide, P 103)


'''Stamina:''' 5 (Resilient)<br>
'''Stamina:''' 0 (Resilient)<br>
: '''Endurance:''' 5  
: '''Endurance:''' 5  
*'''Mega Stamina:''' 2<br>
*'''Mega Stamina:''' 2<br>
Line 29: Line 31:
: Adaptability
: Adaptability


====Social(6)====
====Social(5)====
'''Charisma:''' 4 (Cool)<br>
'''Charisma:''' 0 (Cool)<br>
: '''Intimidation:''' 3  
: '''Intimidation:''' 3  
'''Manipulation:''' 3 <br>
'''Manipulation:''' 0 <br>
: '''Streetwise:''' 5  
: '''Streetwise:''' 5  
'''Composure:''' 4 (Imposing)<br>
'''Composure:''' 0 (Imposing)<br>


====Mental(4)====
====Mental(3)====
'''Wits:''' 4 (Patient)<br>
'''Wits:''' 0 (Patient)<br>
: '''Awareness:''' 3
: '''Awareness:''' 3
*'''Mega Wits 1
*'''Mega Wits 1
: Quickness (1 extra action; -2 in init order)
: Quickness (1 extra action; -2 in init order)


'''Intelligence:''' 3<br>
'''Intelligence:''' 0<br>
'''Resolve:''' 3<br>
'''Resolve:''' 0<br>
: '''Resistance:''' 2
: '''Resistance:''' 2
* Mega-Resolve 1
* Mega-Resolve 1
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:3 points (+6 NP)
:3 points (+6 NP)
:1 Tempt Point
:1 Tempt Point


==Experience==
==Experience==

Revision as of 02:09, 8 January 2011

Vital Statistics

CODENAME:
Alias:
Player: Rex290/Andronicus
Allegiance: Team Yesterday
Concept:
Eruption:
Nature

Virtue:
Vice:


Attributes/Abilities/Megas

Physical (7)

Strength: 0 (Well-Built)

Brawl: 5
  • Mega Strength 0

Dexterity: 0 (Steady)

Athletics: 4
Drive: 1
Stealth: 3
  • Mega Dexterity: 2
Perfect Balance. (Guide, P 103)

Stamina: 0 (Resilient)

Endurance: 5
  • Mega Stamina: 2
Hardbody. Use Lethal to soak aggravated damage. 1 Quantum, lasts 1 turn.
Resiliency Level 2 (PG, 64)
Adaptability

Social(5)

Charisma: 0 (Cool)

Intimidation: 3

Manipulation: 0

Streetwise: 5

Composure: 0 (Imposing)

Mental(3)

Wits: 0 (Patient)

Awareness: 3
  • Mega Wits 1
Quickness (1 extra action; -2 in init order)

Intelligence: 0
Resolve: 0

Resistance: 2
  • Mega-Resolve 1
Unstoppable (No Bashing damage wound penalties)

The Quantum Inferno

Quantum: 1+2=3

  • Quantum Pool: 26
  • Current Quantum Points: 26

Willpower: [Resolve + Composure (+Mega-Resolve/Mega-Composure)] 8

Quantum Powers

Mega-Appearance *

1d. (Counts as * of Striking Looks).
Rapture. (Compendium, P19.)

Armour ***

+9L/9B Soak.

Invulnerability **; Physical, Energy. (Broad Extra)

+6A/L/B Soak against Physical
+6A/L/B Soak against Energy

Flight *: (Page ?) (Dex+Flight)

Its a bird, its plane! No its another damn Nova!

Hypermovement **: (Page 204) (Dex+Hypermovement; d7)

Hyper-Running: 61 m/Action running, 90 m/Action sprinting, 1000 KPH/Normal.
Hyper-Flying: 50m/Action, 1000 KPH/Normal.

Warp * (Quantum+Warp)(Page 229)

Combat Distance: 100m per sux. Full turn concentration: 1 = 2KM, 2 = 20KM, 3=200KM, 4=2000KM, 5=20000KM, each sux beyond five multiples the warp distance by a factor of 10.

Heat Vision (Quantum Bolt *** w/Armour Piercing): Level 3 (P217) (Dex+Bolt)

Inflicts [Quantumx3] levels +(power ratingx4) dice of bashing
[Quantumx2] levels + (power rating x4) dice of lethal

Power Details

"Nifty looks-related comment here"
Woman of Steel (+9L/9B Soak)
Comfortably Numb (+6A/L/B Soak Physical and Energy)
Look there up in the sky!
Faster Than a Speeding Bullet! (Increased movement, +2 to damage)
Punching Reality until it Bends (Warp; d4)
Better Heat Vision (Look Me In The Eyes) (Attack: d8[2]) (d12 [9] bashing, AP) (d12 [6] lethal, AP)

Attack

Punch (Attack: d10 Damage: d7+[12])
Kick (Attack: d10 Damage: d9+[12])
Inflight (Attack: d10 Damage: d10+[10])
Heat Vision (Bashing, AP) (Attack: d8+[2] Damage: [9] + d12
Heat Vision (Lethal, AP) (Attack: d8+[2] Damage: [6] + d12
Hyperspeed Slam Damage: [4] + 8B

Defense

Soak (Aggravated/Lethal/Bashing): 10A/24L/30B
Hardbody costs 1Q/rd to activate

w/+4L/10B (Stamina) 4L/10B
w/+6L/6B (M-Stamina) 10L/16B
w/+9L/9B (Armor) 19L/25B
w/+5L/+5B (Eufiber)24L/30B
+6A/L/B (Against Physical): 6A/30L/36B
+6A/L/B (Against Energy): 6A/30L/36B

Health

Mega-Stamina eliminates 3 points of wound penalty
Unstoppable (No Bashing damage wound penalties)
• [ ]x3 Bruised: -0
• [ ]x2 Hurt: -1
• [ ]x2 Injured: -1
• [ ]x2 Wounded: -2
• [ ]x5 Maimed: -3
• [ ]x8 Crippled: -4
• [ ]x8 Incapacitated
• [ ]x1 Dead

Body Modifications

Radonese Physiology
• Tissue Density (2 x Maimed HL)

Backgrounds

7pts (PG 139)
Cipher: 3 (p141)
Dormancy: 5 (p141)
Eufiber: 2+3 (p142)
Node: 2 (p143)
Resources: 2 (p144)
Influence: 4 (p143)

Merits and Flaws

Taint

3 points (+6 NP)
1 Tempt Point

Experience

Series I