Kessler: Difference between revisions
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Name: Kessler Onejack<br> | Name: Kessler Onejack, Enemy of Dragons <br> | ||
Concept: Technocratic Aligned Dragon Hunter, former Iterator <br> | |||
Primary Archetype: The Badass [Stranded on DRAGON WORLD for a decade] <br> | |||
Secondary Archetype: The Post Human Warrior [To survive I had to become more than human. Humans on DRAGON WORLD were fodder. They were meat to be fed to their draconic overlords. I had to become a legend- and in time, I was] <br> | |||
Important Question/Quarters: Kessler's cabin is actually a recreation in miniature of a Hawaiian beach, with sun, a small pool of ocean, the sound of seabirds, and a lounge chair. He pretends to be retired back on Earth when not on duty. <br> | |||
Physical (8) <br> | |||
Strength: 5+1+2 [Archetype] [EXO-Muscle] [8] [Precision] <br> | |||
Dexterity: 3+1+1 [Archetype] [EXO-Muscle] [5] [Lightning Reflexes] <br> | |||
Stamina: 3+1+2 [Archetype] [EXO-Muscle] [6] [Unkillable] <br> | |||
Social (4) <br> | |||
Appearance: 3 <br> | |||
Manipulation: 1 <br> | |||
Charisma: 3 <br> | |||
Mental (6) <br> | |||
Perception: 4 [Hyperaware] <br> | |||
Intelligence: 2 <br> | |||
Wits: 3 <br> | |||
Abilities: <br> | |||
Talents (15) <br> | |||
Alertness: 3+2=5 <br> | |||
Athletics: 2+3=5 [Free] [Mobile Combat] <br> | |||
Awareness: 3 <br> | |||
Brawl: 1+3=4 [Free] [Defensive] <br> | |||
Dodge: 2+3=5 [Free] [Sidestep] <br> | |||
Intuition: 1 <br> | |||
Skills (20) <br> | |||
Firearms: 2+3=5 [Free] [Pistols] <br> | |||
Heavy Weapons: 3 <br> | |||
Meditation: 2 <br> | |||
Melee: 1+3+1=5 [Free] [Spear] <br> | |||
Pilot: 1+3=4 [Free] [Evasive Maneuvers] <br> | |||
Stealth: 3 <br> | |||
Jury-Rigging: 3 <br> | |||
Knowledges (10) <br> | |||
Lore/Knowledge [Mokole]: 3+2=5 [Anatomy] <br> | |||
Medicine: 1+3=4 [Free] [Field Medicine] <br> | |||
Investigation: 3 <br> | |||
Linguistics: 2 (The Dragon's Tongue, the Language of Claws) <br> | |||
Willpower: 5+5 [Archetype] <br> | |||
Enlightenment: 4 <br> | |||
Spheres ~ Normal: <br> | |||
Dimensional Science: 3 <br> | |||
Forces: 3 <br> | |||
Prime: 2 <br> | |||
Life: 3 <br> | |||
Mind: 1 <br> | |||
Backgrounds: 12 <br> | |||
Genius: 2 <br> | |||
Device: 15 <br> | |||
Enhancement [Exomuscle]: 3 <br> | |||
Legend [Enemy of Dragons]: 5 <br> | |||
Grace Under Pressure: 3 <br> | |||
Permanent Paradox: 3 <br> | |||
HLs: 7 additional -0 HLs <br> | |||
Armor: 2 dice <br> | |||
Countermagick: 1 die <br> | |||
Merits: | |||
Legendary Attribute [Strength] [Archetype] <br> | |||
Prodigy [Melee] [Archetype] <br> | |||
Daredevil: 3 <br> | |||
Iron Will: 3 <br> | |||
Flaws: <br> | |||
Nightmares [Getting eaten by Mokole]: 2 <br> | |||
Enemy [ALL MOKOLE EVERYWHERE]: 5 <br> | |||
Freebie Points: 25 <br> | |||
+7 (Flaws) <br> | |||
-1 (+1 background point) <br> | |||
-3 (Daredevil Merit) <br> | |||
-3 (Iron Will Merit) <br> | |||
-4 (+2 knowledge Mokole) <br> | |||
-2 (+1 Melee) <br> | |||
-4 (+2 alertness) <br> | |||
-4 (GK-05 Automatic Spear Device) <br> | |||
-3 (Zero Shift Deflector Device) <br> | |||
8 points left. <br> | |||
Notes: <br> | |||
2 Points (Arete 2 + 10 quint) <br> | |||
2 Points (-3 Attack Diff) <br> | |||
2 Points (-3 Damage Diff) <br> | |||
1 point (any magical effect) <br> | |||
+1 Diff, -1 Diff, +1d armor is +0.67 points, approx <br> | |||
+1 to an attribute is 1 point <br> | |||
permanent effects are double cost in points. <br> | |||
+4 to a skill is 3 points <br> | |||
Zero-Shift Deflector Device (3 bg points = 6 device points) <br> | |||
Device | 4 points: Arete 4 + 20 quint <br> | ||
2 points: Conjunctional Forces 2/Time 3 effect. Converts kinetic damage into extra actions. (Basically rolls arete to reduce kinetic damage as per a forces 2 shield. When enough successes of damage is reduced (min 2), it can then be used to temporarily provide a boost to combat speed, namely extra actions for the subsequent round. The number of extra actions depends on the successes built up. Successes can be built up over multiple rounds, though the resulting acceleration is usually highly vulgar. <br> | |||
Automatic Spear (4 bgp = 8 device points) <br> | |||
The GK-05 Automatic Spear is an anti-personnel melee weapon designed to be used against interdimensional threats of all sorts. A lattice of primal-conductive energy allows its battery to maintain a constant charge, enabling it to strike against even non-corporeal entities, while an advanced statistical analysis program reduces the difficulty of strikign such elusive targets. <br> | |||
2 point: Arete 2 + 10 quint <br> | |||
2 points: Permanent -3 (Attack Diff) <br> | |||
2 Points: Permanent -3 (Damage diff) <br> | |||
2 points: Permanent Prime 2 'enchant' effect. <br> | |||
Revision as of 12:23, 31 October 2013
Name: Kessler Onejack, Enemy of Dragons
Concept: Technocratic Aligned Dragon Hunter, former Iterator
Primary Archetype: The Badass [Stranded on DRAGON WORLD for a decade]
Secondary Archetype: The Post Human Warrior [To survive I had to become more than human. Humans on DRAGON WORLD were fodder. They were meat to be fed to their draconic overlords. I had to become a legend- and in time, I was]
Important Question/Quarters: Kessler's cabin is actually a recreation in miniature of a Hawaiian beach, with sun, a small pool of ocean, the sound of seabirds, and a lounge chair. He pretends to be retired back on Earth when not on duty.
Physical (8)
Strength: 5+1+2 [Archetype] [EXO-Muscle] [8] [Precision]
Dexterity: 3+1+1 [Archetype] [EXO-Muscle] [5] [Lightning Reflexes]
Stamina: 3+1+2 [Archetype] [EXO-Muscle] [6] [Unkillable]
Social (4)
Appearance: 3
Manipulation: 1
Charisma: 3
Mental (6)
Perception: 4 [Hyperaware]
Intelligence: 2
Wits: 3
Abilities:
Talents (15)
Alertness: 3+2=5
Athletics: 2+3=5 [Free] [Mobile Combat]
Awareness: 3
Brawl: 1+3=4 [Free] [Defensive]
Dodge: 2+3=5 [Free] [Sidestep]
Intuition: 1
Skills (20)
Firearms: 2+3=5 [Free] [Pistols]
Heavy Weapons: 3
Meditation: 2
Melee: 1+3+1=5 [Free] [Spear]
Pilot: 1+3=4 [Free] [Evasive Maneuvers]
Stealth: 3
Jury-Rigging: 3
Knowledges (10)
Lore/Knowledge [Mokole]: 3+2=5 [Anatomy]
Medicine: 1+3=4 [Free] [Field Medicine]
Investigation: 3
Linguistics: 2 (The Dragon's Tongue, the Language of Claws)
Willpower: 5+5 [Archetype]
Enlightenment: 4
Spheres ~ Normal:
Dimensional Science: 3
Forces: 3
Prime: 2
Life: 3
Mind: 1
Backgrounds: 12
Genius: 2
Device: 15
Enhancement [Exomuscle]: 3
Legend [Enemy of Dragons]: 5
Grace Under Pressure: 3
Permanent Paradox: 3
HLs: 7 additional -0 HLs
Armor: 2 dice
Countermagick: 1 die
Merits:
Legendary Attribute [Strength] [Archetype]
Prodigy [Melee] [Archetype]
Daredevil: 3
Iron Will: 3
Flaws:
Nightmares [Getting eaten by Mokole]: 2
Enemy [ALL MOKOLE EVERYWHERE]: 5
Freebie Points: 25
+7 (Flaws)
-1 (+1 background point)
-3 (Daredevil Merit)
-3 (Iron Will Merit)
-4 (+2 knowledge Mokole)
-2 (+1 Melee)
-4 (+2 alertness)
-4 (GK-05 Automatic Spear Device)
-3 (Zero Shift Deflector Device)
8 points left.
Notes:
2 Points (Arete 2 + 10 quint)
2 Points (-3 Attack Diff)
2 Points (-3 Damage Diff)
1 point (any magical effect)
+1 Diff, -1 Diff, +1d armor is +0.67 points, approx
+1 to an attribute is 1 point
permanent effects are double cost in points.
+4 to a skill is 3 points
Zero-Shift Deflector Device (3 bg points = 6 device points)
4 points: Arete 4 + 20 quint
2 points: Conjunctional Forces 2/Time 3 effect. Converts kinetic damage into extra actions. (Basically rolls arete to reduce kinetic damage as per a forces 2 shield. When enough successes of damage is reduced (min 2), it can then be used to temporarily provide a boost to combat speed, namely extra actions for the subsequent round. The number of extra actions depends on the successes built up. Successes can be built up over multiple rounds, though the resulting acceleration is usually highly vulgar.
Automatic Spear (4 bgp = 8 device points)
The GK-05 Automatic Spear is an anti-personnel melee weapon designed to be used against interdimensional threats of all sorts. A lattice of primal-conductive energy allows its battery to maintain a constant charge, enabling it to strike against even non-corporeal entities, while an advanced statistical analysis program reduces the difficulty of strikign such elusive targets.
2 point: Arete 2 + 10 quint
2 points: Permanent -3 (Attack Diff)
2 Points: Permanent -3 (Damage diff)
2 points: Permanent Prime 2 'enchant' effect.