Kiril V. 24b: Difference between revisions

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:Demolitions 2
:Demolitions 2
:Drive 1
:Drive 1
:Firearms 3
:Firearms 4
:Heavy Weapons 3
:: Machine Guns
:Energy Weapons 4
:: Plasma Weapons
:Stealth 2
:Stealth 2
:Technology 2
:Technology 2

Revision as of 15:16, 5 November 2010

Unstoppable Killing Machine

Identity

"He's the one who gives his body as a weapon of the war..." -Horace

Kirl V. 24b
Nature: Machine
Demeanor: Competitor (Striving/Competitiveness, regain WP after succeeding at a challenge requiring extended effort)
Convention: Iteration X
Avatar Essence: Fuck your Avatars, I've got a chaingun

Welcome to Iteration X Research Projects Annex. You have accessed the Hyper Intelligent Technologies Mark V Upgrade page, Upgrade Variant 24. This upgrade focuses on enhancing unit mobility, mental agility, and overall combat survivability for a high-threat Reality Deviant battlefield. Read more on the upgrade improvements below.

Attributes

Attributes (7/5/3)-Physical/Mental/Social

Physical

Strength 3+2 (5)
Quality: Brutal
Dexterity 4+1 (5)
Quality: Swift
Stamina 3+1 (5)
Quality: Indestructable

Mental

Perception 3
Intelligence 2
Wits 3

Social

Charisma 1
Manipulation 1
Appearance 4
Quality: Sculpted

Abilities

Abilities (13/9/5)

Skills

Skills (13)

Demolitions 2
Drive 1
Firearms 4
Machine Guns
Energy Weapons 4
Plasma Weapons
Stealth 2
Technology 2

Talents

Talents (9)

Alertness 3
Awareness 2
Dodge 3
Intimidation 3

Knowledges

Knowledges (5)

Linguistics 1 (English, Russian)
Computers 3
Investigation 1

Backgrounds

Backgrounds (7+10)
30 points of cyberware

Exomuscle (6 points)
4d Primium CM (8 pts)
Skeletal Enhancement (2 pts)
2d Biomesh Armor (4 pts)
Implant Plasma Cannon (8 pts)
Arete 6, Range 200, Rate 1
Extrasensory Access (Weakpoints) (2 pts)
As Entropy 1, Per + Awareness to activate.

Cloaking 2

The Variant 24b upgrade installs subliminal mental effectors, reducing its detection chance when attempting to proceed with subtlety.

Magick

Shooting People In The Head 10

Enlightenment: None
Firepower: Lots
Countermagic: 5d

Things to Track

Willpower: 10
Temporary Willpower: 10
Health Levels: -0 x 7, -1 x 2, -2 x 2, -5 x 1, Incapacitated

Quintessence: 0/0
Paradox: 5 Permanent (+3 from exomuscle?)

Miscellaneous

Freebie Points Spent/Available 27/29

Willpower 10 (-5)
Combat Veteran Merit (-3)
10 Background Dots (-10)
Acute Senses Merit (-3)
Energy Weapons 4 (-2)
Firearms 4 (-2)
Awareness 2 (-4)

Merits

Combat Veteran
The Variant 24 is preprogrammed with a subjective 25 years of combat experience.
Acute Senses
Sensory Enhancement brings all senses to superhuman levels.

Flaws

HITMark Mandated Flaws (+7 fp)

Soulless
Short Life
Subject to Paradox

Extra Flaws

Dissolve (+3 fp)
Due to instabilities in the micro-tokamak used due to increased power draw, containment breach on the Variant 24 prototype may cause catastrophic and explosive failure.
Rose-Colored Mirrorshades (+2 fp)
The Technocracy is Mother. The Technocracy is Father.
Alien Appearance (+2 fp)
The Variant 24 Prototype uses solid-state ocular sensors. As of current design, these sensors cannot be disguised as human eyes. However, the use of dark sunglasses has proven effective at disguising this flaw. Furthermore, the design's skin no longer tans.

Equipment

No idea

Paradigm

Fuck Magic. That's for pussies.