Maiden of the White Wolves: Difference between revisions

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'''Cult''' ●●● (+3m per Hour, +1 Temp WP as a Reflexive Action every 24 Hours) <br>
'''Cult''' ●●● (+3m per Hour, +1 Temp WP as a Reflexive Action every 24 Hours) <br>
'''Influence''' ●● <br>
'''Influence''' <br>
'''Mentor''' ●● <br>
'''Mentor''' ●● <br>
:''Mother of the White North'', a Lesser Forest Deity in the guise of a Direwolf
:''Mother of the White North'', a Lesser Forest Deity in the guise of a Direwolf
Line 125: Line 125:
'''Manse''' ●●●●● (+10m per Hour) <br>
'''Manse''' ●●●●● (+10m per Hour) <br>
:''Stone of Inhuman Beauty'' (Adds 4 Dots to App, Maximum of 7)
:''Stone of Inhuman Beauty'' (Adds 4 Dots to App, Maximum of 7)
'''Manse''' ● (+2m per Hour)<br>
:''Stone of Healing'' (Adds 3 Dice to Medicine rolls.)
'''Artifact''' ● <br>
'''Artifact''' ● <br>
:''Orichalcum Hearthstone Amulet'' (+1m per Hour)
:''Orichalcum Hearthstone Amulet'' (+1m per Hour)

Revision as of 10:15, 19 October 2010

Maiden of the White Wolves

Caste: Eclipse
Motivation: To protect the pure wildernesses of Creation from Wyld taint and the encroachment of human settlement.
Description: A woman with fair, slightly peach-color skin and mousy brown hair with a wild and rough-cut style, who wears a short sleeveless tunic made from tattered blue cloth, with a loose vest and cape made of fleece and boar hides. Her dark blue eyes appear to be wary and studious of her environment, and her face, wrists and ankles bear distinctive deep red markings common among some wilder tribes in the North.
Personality: A young girl who is both wary and mistrustful, but full of an unbridled compassion and curiosity, Maiden of the White Wolves is the sort of person who spends much of her time on the very fringes of society. Though she openly hates the Dynast and Lookshy warriors who hunt the great forest spirits for sport, as well as the Wyld-tainted barbarians who plunder and burn all before them, she does have a small soft spot for the mortals she observed from the cover of the wilds growing up. Although her manner is a little harsh, she is soft-spoken and strong-willed.
Background: Maiden of the White Wolves earned her sobriquet and name from the villagers of the Northern villages who would see her and her kin wandering along the treeline on misty mornings and foggy nights. A child of barbarian and Realm heritage, she was abandoned by her mother to the forests and adopted by the local forest deity, a God-blooded mother-wolf of some power.

She spent much of her childhood frolicking with her adoptive parent's childer, only occasionally wandering into human settlements while posing as a beggar. Her life was without incident, only occasionally running into barbarian raiders or poachers hoping to slay her kin. In all cases, she always got by on the legends of the 'ghostly wolf-maiden' and managed to scare or defeat her attackers. As she travelled, she found herself meeting other lesser deities of the North and found solace in their presence and purpose in their protection from poachers. As the masked Maiden of the White Wolves, she acted as a benevolent spirit who protected lost travelers, but also put misfortune on hunters and murderous wyldmen.

When the rumors were of enough note to rouse the interest of the local garrison captains, who went out in a hunting party to hunt down her mother and kin. She found herself alternating between fighting and fleeing from them for many days, staying ahead by a hair's breadth and escaping every ambush from the back of her mother. When finally cornered, she charged forward and engaged them in battle, taking many sword and spear wounds and struggling, before a swing shattered the mask she had donned for many years, revealing her face and the glowing sigil of the Crowned Sun.

With her Exaltation came greater purpose, and she soon left the woods and snowy passes for distant lands. It is said that that the captain who faced her agreed to never hunt the forest Gods again under great penalty, but now faced a greater duty: to hunt the Maiden herself.

Basic Info

Essence: ●●●

Personal: 18 (3)
Peripheral: 39
Essence Recovery: 14/18/22

Willpower: ●●●●● ●●●●
Health: 0/1/1/2/2/4/Incapacitated

Combat

Soak:

Hardness:

Punch:
Kick:

Virtues

Compassion: ●●●●
Conviction: ●●
Temperance:
Valor: ●●

Intimacies

Attributes

Strength
Dexterity ●●●●
Stamina ●●●●

Charisma ●●●●
Manipulation ●●●
Appearance ●●●●(● ●●)

Perception ●●
Intelligence ●●
Wits ●●●

Abilities

Martial Arts ●●●●
Thrown ●●●●

Presence ●●●●●

  • Intimidation +1

Medicine ●●
Lore ●

Dodge ●●●●●
Athletics ●●●●
Awareness ●

Bureaucracy ●●●
Linguistics ●●●●
Ride ●●●●●
Sail
Socialize ●●●●●

  • Nature Spirits +1
  • Godblooded +1
  • Fair Folk +1

Charms

Thrown

Second Thrown Mastery - Essence Triumphant
Returning Weapon Concentration Core Pg 196
Spirit Weapons Core Pg 197

2m

Triple Distance Technique Core Pg 196

3m

Cascade of Cutting Terror Core Pg 196

5m

Presence

Second Presence Mastery - Essence Triumphant


Athletics

Graceful Crane Stance Core Pg. 222

3m

Monkey Leap Technique Core Pg. 223

3m

Ride

Master Horseman's Technique Core Pg. 234

Harmony of Spirits Style (Reflexive 1m to remain on mount.)

Socialize

Second Socialize Mastery - Essence Triumphant
Wise-Eyed Courtier Method Core Pg. 238

3m, 1wp

Wild Revelry Approach Core Pg. 238

3m, 1wp


Backgrounds

Cult ●●● (+3m per Hour, +1 Temp WP as a Reflexive Action every 24 Hours)
Influence
Mentor ●●

Mother of the White North, a Lesser Forest Deity in the guise of a Direwolf

Familiar ●●●●●

Firstborn of the White North, a Godblooded white Direwolf of great strength and intelligence

Allies ●●●●●

Several weaker Godblooded white Direwolves

Manse ●●●●● (+10m per Hour)

Stone of Inhuman Beauty (Adds 4 Dots to App, Maximum of 7)

Manse ● (+2m per Hour)

Stone of Healing (Adds 3 Dice to Medicine rolls.)

Artifact

Orichalcum Hearthstone Amulet (+1m per Hour)

Artifact

Orichalcum Short Daiklave

XP

Spent: 100 XP
Unspent: 0 XP