Alien Sky:Unit History Rules: Difference between revisions
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Ori-2a) Centauri League Demographics | Ori-2a) Centauri League Demographics | ||
:Peacekeeper Idealists (+10 Training, +10 Morale) | :Peacekeeper Idealists (+10 Training, +10 Morale) | ||
::''"Continuing the tradition of UN peacekeeping, the Centauri League's peacekeepers are soldiers who fight to preserve the peace under the League's interventionist mandate."'' | |||
:Veterans (+20 Training) | :Veterans (+20 Training) | ||
::''"Lifers in the League Peacekeeping Service are are less idealistic than their juniors, but are among the most dedicated to the cause of peace. Flawed characters are all the nobler for their failings, as long as they struggle against them."'' | |||
:National Guard (+20 Morale) | :National Guard (+20 Morale) | ||
::''"When not called upon to defend the homeland, the Centauri National Guard is often deployed abroad on humanitarian missions. When these turn deadly, they act the same as any soldier."'' | |||
Ori-2b) Funding and Political Backing | Ori-2b) Funding and Political Backing | ||
:Corporate | :Corporate Assisted Militia (+3 Wealth, Access to Cosmos) | ||
::''"Some corporations provide equipment and personnel in exchange for economic incentives from the League's government."'' | |||
:Heroes of the Union! (+3 Prestige, Access to Rays) | :Heroes of the Union! (+3 Prestige, Access to Rays) | ||
::''"Some units are well-rewarded for their efforts, and receive additional prestige for their service."'' | |||
:Political Lapdogs (-20 Morale, +20 Fractals, +30 Transport, Access to Talents) | :Political Lapdogs (-20 Morale, +20 Fractals, +30 Transport, Access to Talents) | ||
::''"Others are not so fortunate, and fall into the back pockets of corrupt officials. Although somewhat unpleasant and bad for morale, the benefits tend to outweigh the downsides."'' | |||
Ori-2c) Master and Commander | Ori-2c) Master and Commander | ||
:A Father to His Men (+10 Morale, +10 Training) | :A Father to His Men (+10 Morale, +10 Training) | ||
::''"Young recruits from broken families tend to view their commanders as surrogate parents. This has an effect on unit dynamics, strengthening the bonds between the officers and crew."'' | |||
:Colonel Kilgore (-10 Manpower, -10 Morale, +20 Training, +20 Fractals, Access to Remade and AN-Fractals) | :Colonel Kilgore (-10 Manpower, -10 Morale, +20 Training, +20 Fractals, Access to Remade and AN-Fractals) | ||
::''"Some Peacekeeeper officers remain in the field for too long and are profoundly changed by their experiences. While most of these were given discharge, others were rewarded and given special resources because of their ability to get the job done."'' | |||
:Commander Shepard (+1 Prestige, +1 Wealth, Access to Linked and N-Fractals) | :Commander Shepard (+1 Prestige, +1 Wealth, Access to Linked and N-Fractals) | ||
::''"Some commanders are simply exceptional by virtue of their great charisma and willpower. Being able to rise to any challenge and make allies in the most unusual of places are the hallmarks of greatness."'' | |||
====Ori-3) New Sargasso City States==== | ====Ori-3) New Sargasso City States==== |
Revision as of 18:05, 26 September 2010
Terms and Concepts
Manpower
- Pilots (1 or 3): Military or civilian, hardened or raw. Pilots are the backbone of a unit since they do most of the fighting. Pilots are not generated and have their stats defined by your Doctrine Ratings. Elites may be purchased at three times the cost, but they receive double CP during generation.
- Characters (5): The important ones. Y'know, the guys who aren't mooks who'se Fractals don't blow up in a stiff wind. Characters are the heroes of the story, and each one is unique, so their stats are determined individually.
Doctrine
Doctrines represent the discipline and training of your troops. When unassigned doctrines may be put into Training, which reflects the skill of your regular forces, and Morale, which represents their esprit de corps.
- Training: Training represents the veterancy and relative skill of your regular pilots, affecting most of their abilities. A smaller but better trained unit in outdated equipment can decimate rookies in the latest gear. One point of training equals one CP to generate a standard pilot, or two for standard elites.
- Morale: Esprit de corps, fighting spirit and the general mood of your troops. Even in a unit consisting only of characters, low morale generally means a tense and unfriendly atmosphere among the crew. Low morale pilots are more likely to abandon your unit or turn traitor at a critical juncture, as well! Morale is damaged by casualties and failures and increased by victories and resting.
Logistics
Logistics refers to the ability of your army to function outside of combat, as well as during long-term military campaigns. It is split into Support, which reflects ease of arms acquisition and ability to secure ammo and components, and Transport, which is your means of traveling around the world.
- Support: Support is a measure of how well supplied your unit is. Even if your unit has the best, most cutting edge technology, if they don't have food or ammo, they won't be doing much.
- Transportation: Gaia is a large planet plagued by the issues of an early colonial society. Without an dry navy vessel like an air or landship, you're confined to flights between airbases and lots of time on wet naval carriers. Particularly high transportation might even allow for several vessels. Essentially, Transportation covers not only how much equipment and staff you can move around, but also how fast you can move them around.
Fractal
Your ability to procure the basic weapons platform for Centauri colonials on Gaia. Fractal score doesn't necessarily reflect the number of units you have, as higher ranked units might cost additional score.
- A-Fractals (1-2 Fractal Score): Generally dumbed down clones of N-Fractals or Vector lifeforms spliced to express growth along human fractal patterns, A-Fractals are the ubiquitous platform for combat on Gaia. A-Fractals are your KLFs, your Zaku IIs, your GN-Xs, driven by your normal pilots and sometimes by extremely well skilled Characters.
- N-Fractals (5 Fractal Score): The definitive hero unit for the eco-friendly, N-Fractals are natural vector lifeforms that express psychodynamic sympathies with human beings, allowing them to be controlled with minimal interface technology. It is often theorized that they actually 'grow' such systems to accomodate each pilot individually, and can adapt to the implantation of human technology quite well.
- AN-Fractals (5 Fractal Score): AN-Fractals represent the best of human and Gaian-derived technology, and sit at the apex of the A-Fractal tree. They are powerful machines that require intensive maintenance and constant tuning, and often push their pilots to extremes. If the N-Fractal represents the desire to coexist with the planet, the AN-Fractal couples this with humanity's underlying willingness to survive at all costs.
Wealth
Wealth allows for the purchase of additional Logistics and Fractal Score at a rate of 10 for one Wealth. Wealth also unlocks AN-Fractals, at the cost of 1 Wealth for Access.
Prestige
Prestige allows for the purchase of additional Doctrine and Manpower at a rate of 10 for one Prestige. Prestige also unlocks N-Fractals, at the cost of 1 Prestige for Access.
History Pathing
Origins and History
Ori-1) National Indentity
- Centauri Union (+30 Manpower, +10 Training, +30 Morale, +40 Fractal, +30 Logistics, Go to Ori-2)
- New Sargasso City States (+20 Manpower, +20 Training, +10 Morale, +40 Fractal, +20 Logistics, +2 Wealth, Go to Ori-3)
- Tsiolkovsky Community (+10 Manpower, +30 Training, +30 Morale, +40 Fractal, +30 Logistics, +1 Wealth, Go to Ori-4)
- Messian Concordat (+40 Manpower, +20 Training, +40 Morale, +20 Fractal, +20 Logistics), Go to Ori-5)
- Parabolic Grove (+20 Manpower, +30 Training, +10 Morale, +50 Fractal, +1 Prestige, +2 Wealth, Go to Ori-6)
- Galina Society (+20 Manpower, +20 Training, +30 Morale, +40 Fractal, +30 Transport, Go to Ori-7)
- Heng Sha Collective (+40 Manpower, +30 Training, +20 Morale, +40 Fractal, +10 Logistics)
- Independants (+7 Wealth, +7 Prestige, Go to Ori-8)
Ori-2) Centauri League
- May use A-Fractals
- Liner and Extended Only
- No Wealth or Prestige Restriction
Ori-2a) Centauri League Demographics
- Peacekeeper Idealists (+10 Training, +10 Morale)
- "Continuing the tradition of UN peacekeeping, the Centauri League's peacekeepers are soldiers who fight to preserve the peace under the League's interventionist mandate."
- Veterans (+20 Training)
- "Lifers in the League Peacekeeping Service are are less idealistic than their juniors, but are among the most dedicated to the cause of peace. Flawed characters are all the nobler for their failings, as long as they struggle against them."
- National Guard (+20 Morale)
- "When not called upon to defend the homeland, the Centauri National Guard is often deployed abroad on humanitarian missions. When these turn deadly, they act the same as any soldier."
Ori-2b) Funding and Political Backing
- Corporate Assisted Militia (+3 Wealth, Access to Cosmos)
- "Some corporations provide equipment and personnel in exchange for economic incentives from the League's government."
- Heroes of the Union! (+3 Prestige, Access to Rays)
- "Some units are well-rewarded for their efforts, and receive additional prestige for their service."
- Political Lapdogs (-20 Morale, +20 Fractals, +30 Transport, Access to Talents)
- "Others are not so fortunate, and fall into the back pockets of corrupt officials. Although somewhat unpleasant and bad for morale, the benefits tend to outweigh the downsides."
Ori-2c) Master and Commander
- A Father to His Men (+10 Morale, +10 Training)
- "Young recruits from broken families tend to view their commanders as surrogate parents. This has an effect on unit dynamics, strengthening the bonds between the officers and crew."
- Colonel Kilgore (-10 Manpower, -10 Morale, +20 Training, +20 Fractals, Access to Remade and AN-Fractals)
- "Some Peacekeeeper officers remain in the field for too long and are profoundly changed by their experiences. While most of these were given discharge, others were rewarded and given special resources because of their ability to get the job done."
- Commander Shepard (+1 Prestige, +1 Wealth, Access to Linked and N-Fractals)
- "Some commanders are simply exceptional by virtue of their great charisma and willpower. Being able to rise to any challenge and make allies in the most unusual of places are the hallmarks of greatness."
Ori-3) New Sargasso City States
- May use Rank 2 A-Fractals Only
- Liner, Ray and Extended Only
- Cannot Spend Prestige on Morale
Ori-3a) NSCS Demographics
- Mercenary Company (+10 Training, +1 Wealth)
- House Guard (+2 Prestige)
- Working-class Conscripts (+20 Morale)
Ori-3b) Funding and Political Backing
- Merchant Magnates (+2 Wealth, +10 Logistics, Access to Talents)
- Elite House Masters(+2 Prestige, +1 Wealth)
- SunCon Clerics (+20 Morale, +10 Manpower, Can Spend Prestige on Morale)
Ori-3c) Master and Commander
- Prince Ali Mighty Is He! (-30 Morale, +30 Training, +20 Fractals, Access to Remade and AN Fractals)
- SunCon Elite (+10 Support, +10 Transport)
- Undefeated of the East! (+10 Morale, +10 Training)
Ori-4) Tsiolkovsky Community
- May use AN-Fractals Only
- Talents, Cosmos and Remade Only
- Cannot spend Manpower on Pilots/Elites (Training determines AI abilities)
Ori-4a) Tsiolkovsky Demographics
- Student Volunteers (+10 Manpower, +10 Fractals)
- Defensive Subroutine (-10 Manpower, +20 Fractals)
- Test Divison Pilots (+1 Wealth, +1 Prestige)
Ori-4b) Support Network
- Aerospace Collegiate (+10 Training, +10 Support, +10 Transport, Access to A-Fractals)
- Biology Research Firms (+20 Manpower, +10 Fractals, Access to Linked and Marked)
- Joint Community Service Group (+10 Morale, +10 Manpower, +10 Fractals)
Ori-4c) Community Leaders
- Schehenberg Plan (+3 Prestige, -10 Fractals, Cannot exceed 20 Manpower or Fractals; excess is converted to Training)
- Foreign Advisor (+10 Support, +10 Transport, Access to Liners and Rays)
- Tactical Intelligence Network (-20 Morale, AI count as elites)
Ori-5) Messian Concordat
- May use A-Fractals only
- Elites cost 2 instead of 3
- Liners only
- Cannot buy Access to Fractal types
Ori-5a) The Messian Flock
- Redemptionist Firebrands (+10 Manpower, +10 Morale)
- Martyrdom Candidates (+20 Morale)
- Defenders of the Faith (+10 Fractals, +1 Prestige)
Ori-5b) Great Works of the Faithful
- Crusade! (+10 Morale, +1 Wealth, +1 Prestige)
- Purge the Unclean! (-10 Fractals, +30 Morale, +1 Wealth)
- Gundamjack! (+20 Fractals, +10 Training, Access to AN-Fractals)
Ori-5c) Leaders of the Flock
- Living Messiah (+10 Morale, +10 Training, Access to Marked)
- Walk with Planet (+20 Logistics, Access to Linked and N-Fractals)
- Exalted Marshall (-10 Manpower, +20 Training, +10 Fractals)
Ori-6) Parabolic Grove
- May use N-Fractals and A-Fractals
- All Human types and Linked Only
- Pilots cost 2 and Elites cost 5; N-Fractals cost 4
Ori-6a) People of the Grove
- Bioconservatives (-10 Morale, +20 Fractals, +10 Manpower, May not use Rays and Talents)
- Eco-Guerillas (+10 Fractals, +10 Training)
- Terraforming Engineers (-10 Training, +30 Logistics)
Ori-6b) Preservation Zones
- Borehole Lockdown (-10 Fractals, +3 Prestige, +10 Transport)
- Linear Navroutes (+20 Transport, +10 Support)
- Hybrid Forests (+10 Fractals, +2 Wealth)
Ori-6c) Guerrilla Commanders
- Nature Explorer (+20 Logistics)
- Wildlife Ranger (+10 Manpower, +10 Support)
- Enlightened Naturalist (+10 Morale, +1 Prestige)
Ori-7) Galina Society
- May use N-Fractals and A-Fractals
- Liners, Marked and Linked Only
- May not purchase Pilots with Manpower, Elites cost 2
- May not spend Prestige on Manpower
- First two air or landships begin with 10 CP free, in addition to spent Transport
Ori-7a) A Society of Travelers
- Roving Mercenaries (+2 Prestige)
- Nomadic Traders (+2 Wealth)
- Vagabonds (-1 Wealth or -1 Prestige, +20 Morale, +10 Transport)
Ori-7b) Survival on the Endless Green
- Ride the Worm (+10 Fractals, +20 Manpower)
- Long Live the Fighters! (+20 Morale, +20 Training, -10 Fractals)
- Water Debt (-10 Morale, -1 Wealth, +10 Training, +20 Support, +20 Transport)
Ori-7c) Warlords and Chieftains
- The One-Eyed Dragon (+20 Morale, +10 Support, -10 Fractals, Elites cost 1)
- Mortar Headd King (+10 Fractals, +1 Wealth)
- Overman King Gainer (+10 Morale, +10 Manpower, Access to AN-Fractals)
Ori-8) Heng Sha Collective
- May use A-Fractals
- Liner, Ray, Talent and Cyborgs only
- May not purchase Airships
Ori-8a) Faces of the Collective
- Workers (-10 Training, +10 Manpower, +10 Fractals, +10 Support)
- State Merchants (+1 Wealth, +10 Logistics)
- Heng Sha's Elites (+1 Prestige, +1 Wealth, May use AN-Fractals)
Ori-8b) Reputations in the Collective
- Necessary Evil (-10 Morale, +20 Training, +20 Transport)
- Loyalist Old Guard (+1 Prestige, +10 Manpower, +10 Fractals)
- Rising Stars (+10 Morale, +10 Training, +1 Wealth)
Ori-8c) Enlightened Despots
- The Philosopher (+2 Prestige, Purchases of characters and AN-Fractals increased +50% for free.)
- The Exiled Prince (+2 Wealth, Purchases of pilots and A-Fractals doubled for free.)
- The Buccaneer (-1 Prestige, +30 Transport, May purchase Airships)
Ori-9) Independent
- Liners and Rays only.
- May purchase 1 Fractal type and 2 races for 1 Wealth or Prestige.
Ori-9a) Freedom on the Fringes
- Defeated Colonials (+20 Transport)
- Ex-Military (+10 Manpower, +10 Fractals, Access to Extended and A-Fractals)
- Isolates (+2 Prestige or +2 Wealth, Access to N-Fractals)
Ori-9b) Struggles of the Landless
- Counterculture! (-10 Manpower, +2 Wealth, +2 Prestige, Access to A-Fractals or Marked and Linked)
- Freedom Fighting (+2 Prestige, +1 Wealth, Access to Cyborgs)
- War Profiteering (+2 Wealth, +1 Prestige, Access to AN-Fractals)
Ori-9c) Icons
- Holland (+2 Prestige, Access to all Fractals)
- Rance (+1 Wealth, +1 Prestige, Access to all Races)
- Char (+10 CP to all Characters)