Avicenna Fresnel: Difference between revisions

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: Taint 3
: Taint 3
: Temporary Taint 0/10
: Temporary Taint 0/10
: Quantum Pool 15/30
: Quantum Pool 30/30
Willpower 4
Willpower 4
: Temporary Willpower 4
: Temporary Willpower 4

Revision as of 20:35, 24 September 2010

Characteristics

Maptools Token

Name: Avicenna Fresnel
Concept: Physicist-in-training turned into a physics experiment
Power Paradigm: Spatial metric-warping bullshit. It's all physics right?
Nature: Caretaker

Movement: Running at 17m/round, Sprinting at 35m/round

510m & 1050 m/rd with spatial compression

Attributes

Physical

Strength 3

Might 1

Dexterity 5 (Swift)

Drive 1
Martial Arts 1
Athletics 3

Stamina 4 (Untiring)

Mega-Stamina 2 (Adaptability)
Endurance 3
Resistance 3

Mental

Perception 5 (Observant)
Awareness 3
Intelligence 5 (Brilliant)
Mega-Intelligence 3 (Discerning Mind, Scientific Prodigy)
Science 3
Quantum Devices +3
Computers 3
Engineering 1
Linguistics 1 (English, French)
Wits 3
Mega-Wits 1 (Multitasking)
Biz 1

Social

Charisma 3
Etiquette 3
Manipulation 1
Appearance 4 (Elegant)
Mega-Appearance 1 (Almost Live)
Style 3+1

Backgrounds

Node 2
Resources 5
Singlehandedly revolutionizing the space launch industry tends to do that.
Allies 2 (Daniel Evaristo)
Always good to have a buddy in this world.
Contacts 1 (Sinister Conspiracy)
Silly X-Com. Don't they know that all spells are coincidental in the Deep Umbra?
Gadget 1 (Conspiracy Shades)
How sinister.
Eufiber 3

Bonus Points

-21 BP for Quantum 4
+2 BP for Aberration: Energy Emissions (small objects around her are repulsed or occasionally attracted)
+1 BP for Aberration: Glow (spacetime ripples)
+1 BP for Aberration: Anima Banner (accretion-disk!)
+2 BP for Debt (2 pt Flaw)
Sometimes when you get in too deep, you need someone to pull you out.

Nova Points

30 + 4 NP (2 Taint)

-5 NP for Quantum 5 (1 Taint)
-25 NP for Spatial Manipulation 5
-3 NP for 9 attribute dots
-1 NP for 5 background dots

Nova Powers

Spatial Manipulation 5

Spatial Shockwave (Aeon Pulse!)
Ripple Shield (+16B/16L soak against all ranged attacks)
Quantum Tunnel (Warp)
Weakness: Incapable of being used in combat time
Spatial Compression (Hypermovement)
Askew

Depletables

Quantum 5

Taint 3
Temporary Taint 0/10
Quantum Pool 30/30

Willpower 4

Temporary Willpower 4

Quantum Powers

Spatial Manipulation

Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
Ripple Shield (8d + 1 pool to deflect ranged attacks with. Every success on the roll becomes +4B/4L soak vs. ranged, every 2 successes on roll becomes 1 success on redirection.
Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost
Warp (Roll 10d + 5 for distance, 10d for accuracy)
Max. teleport distance of at least 20,000 km, x10 for every additional success on the 10d rolled.
Spatial Compression (3,000 km/h strategic movement, x30 to tactical movement)

Mega-Attribute Enhancements

Adaptability: Survive any environment with no problems (always on, no cost).
Discerning Mind: +6d to willpower rolls to resist mental influence (always on, no cost).
Scientific Prodigy: 5d + 3 pool for science rolls, successes add dice to any Science roll.
Multitasking: 1Q to activate per turn, 3d pool, success means halved multiple action penalties for that turn.

Equipment

Quantum Armor Prototype (base 3B/2L soak)

Total Benefits: 10B/9L soak, Flight (2Q/2 actions, 44m/action, 100 km/h outside of combat), Adaptability, Mega-Strength 1
Powers
Mega-Strength 1 (+1B/1L soak)
Mega-Stamina 1 (Adaptability)
Armor 2 (+6B/6L soak)
Flight 1 (Fly at 44 m/action, 100 km/h out of combat, uses user's Quantum)
Quantum 1

Combat

Attacks

Powers

Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost

Physical Attacks (not included: +5 damage from hypermovement)

Strike-Accuracy 6d, Damage 5B (5B [5] with armor)
Kick-Accuracy 6d-1, Damage 7B (7B [5] with armor)

Defenses

Soak: 4B/2L + 2B/1L + 10B/9L = 16B/12L

Ripple Shield adds +4B/4L soak v. ranged per success, deflects ranged attacks with pool of 8d + 1, every 2 successes becomes 1 success for deflection

Health Levels

-0 (Bruised) x 2
-0 (Hurt) x 1
-0 (Injured) x 1
-0 (Wounded) x 1
-1 (Maimed) x 1
-2 (Crippled) x 1
Incapacitated x 1
Dead

Willpower 4

Willpower 10 versus persuasion/psychic attack.
Wits/M-Wits adds 3d + 1 versus persuasion.

Quantum + Node 7

XP

58 XP

54 XP spent of 64
-3 XP for Willpower 4
-11 XP for Mega-Stamina 2 (Adaptability)
-21 XP for Mega-Intelligence 3 (Discerning Mind)
-5 XP for Scientific Prodigy
-2 XP for Specialties
-6 XP for Mega-Appearance 1 (Perfect Style)
-6 XP for Mega-Wits 1 (Multitasking)

Things To Buy

Mega-Stamina 3 (10 XP)
Enhancements: Regeneration, Hardbody (10 XP)
Mega-Dexterity 3 (6 + 5 + 10 [21] XP)
Enhancements: Enhanced Movement, Avian (5 XP)
Mega-Wits 1 (0 XP)
Enhancements: Mind Over Matter (5 XP)
Mega-Charisma 1 (6 XP)
Enhancements: Soothe
Mega-Perception 2 (6 + 5 [11] XP)
Enhancements: Quantum Attunement
Armor (Impervious) 1 (9 XP)

Total for desired stuff: 77 XP

Lessons Learned

  • Dealing with shadowy organizations can have great benefits and great prices as well.
  • Sometimes you should shoot to kill.
  • Even a fairly non-combat Nova can do some serious damage with the right powers.
  • Being nice to people often has good results later.
  • There are many problems a relative pittance of money can solve.
  • You need to take care of your teammates.
  • I have an important role in the team even with everyone else around.
  • Baselines are relatively harmless, deal with them less harshly.