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Quantum Armor Mark II Ideas
=Characteristics=
[[Image:Avitoken.png|thumb|Maptools Token]]
Name: Avicenna Fresnel<br>
Concept: Physicist-in-training turned into a physics experiment<br>
Power Paradigm: Spatial metric-warping bullshit. It's all physics right?<br>
Nature: Paragon


Assuming M-Int 4 in all cases, for an average of ~9/10 successes per day. Should try to finish all armors in one month or so. Mark I armors may be dissected for this. Numbers may have to be adjusted up or down dependent on if Scarlet can be press-ganged into helping or not.
Movement: Running at 17m/round, Sprinting at 35m/round
: 510m & 1050 m/rd with spatial compression


Quantum 5 and M-Int 4 mean any powers Avi does not possess can be raised to 4, and any M-Atts can be raised to 3. She can raise powers and M-Atts she possesses to 4+.
=Attributes=
==Physical==
Strength 3
:: Might 1
Dexterity 5 (Swift)
: Mega-Dexterity 1 (Fast Tasks)
:: Drive 1
:: Martial Arts 1
:: Athletics 3
Stamina 4 (Untiring)
: Mega-Stamina 2 (Adaptability)
:: Endurance 3
:: Resistance 3


=Basic Armor Attributes=
==Mental==
:Base Item: Armored T-Shirt (1B/0L soak after gadget penalties)
: Perception 5 (Observant)
:20 Total Successes per base armor design. 120 to equip entire team, plus modifications.
:: Awareness 3
:Total Soak: 1B/1L (M-Sta), 9B/9L (Armor), 1B/0L (base) = 11B/10L
: Intelligence 5 (Brilliant)
:: Mega-Intelligence 4 (Discerning Mind, Scientific Prodigy)
:: Science 3
::: Quantum Devices +3
:: Computers 3
:: Engineering 2
::: Battlesuits +1
:: Linguistics 2 (English, French, Chinese)
: Wits 3
:: Mega-Wits 1 (Multitasking)
:: Biz 1


==Powers==
==Social==
:'''Armor 3''' (6 successes)
: Charisma 3
:'''Mega-Appearance 2''' (2 successes)
:: Etiquette 3
::'''Appearance Alteration''' [better concealment of armor!] (2 successes)
: Manipulation 1
:'''Mega-Stamina 1''' (1 success)
: Appearance 4 (Elegant)
::'''Adaptability''' (1 success)
: Mega-Appearance 1 (Almost Live)
:: Style 3+1


==Quantum==
=Backgrounds=
:Quantum 1 (2 successes)
: Node 2
: Resources 5
:: Singlehandedly revolutionizing the space launch industry tends to do that.
: Allies 2 ([[Daniel Evaristo]])
:: Always good to have a buddy in this world.
: Contacts 1 (Sinister Conspiracy)
:: Silly X-Com. Don't they know that all spells are coincidental in the Deep Umbra?
: Gadget 1 (Conspiracy Shades)
:: How sinister.
: Eufiber 3
: Influence 2 (Scientific Community)


==Additional Durability==
=Bonus Points=
+1 Health Level (1 success)
:-21 BP for Quantum 4
+5 operation months (16 month duration default)
:+2 BP for Aberration: Energy Emissions (small objects around her are repulsed or occasionally attracted)
:+1 BP for Aberration: Glow (spacetime ripples)
:+1 BP for Aberration: Anima Banner (accretion-disk!)
:+2 BP for Debt (2 pt Flaw)
:: Sometimes when you get in too deep, you need someone to pull you out.


=Avi=
=Nova Points=
Needs: Melee survivability, an efficient method to do bashing/lethal damage.
30 + 4 NP (2 Taint)
:-5 NP for Quantum 5 (1 Taint)
:-25 NP for Spatial Manipulation 5
:-3 NP for 9 attribute dots
:-1 NP for 5 background dots


==Additional Powers==
==Nova Powers==
17 extra successes
Spatial Manipulation 5
:'''Mega-Dexterity 1''' (2 successes)
: Spatial Shockwave (Aeon Pulse!)
:'''Mega-Strength 2''' (4 successes)
: Ripple Shield (+16B/16L soak against all ranged attacks)
:'''Quantum Bolt 4''' (8 successes)
: Quantum Tunnel (Warp)
::Extra: Reduced Quantum Cost (3 successes)
:: Weakness: Incapable of being used in combat time
: Spatial Compression (Hypermovement)
: Askew


==Additional Quantum==
=Depletables=
6 extra successes
Quantum 5
:'''Quantum 3''' (4 successes)
: Taint 3
: Temporary Taint 0/10
: Quantum Pool 30/30
Willpower 4
: Temporary Willpower 4


==Effect Level==
=Quantum Powers=
6 extra successes
Spatial Manipulation
:3 Quantum Effect Level (3 successes)
: Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
:4 Power Effect Level (4 successes)
: Ripple Shield (8d + 1 pool to deflect ranged attacks with. Every success on the roll becomes +4B/4L soak vs. ranged, every 2 successes on roll becomes 1 success on redirection.
: Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
: Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost
: Warp (Roll 10d + 5 for distance, 10d for accuracy)
:: Max. teleport distance of ''at least'' 20,000 km, x10 for every additional success on the 10d rolled.
: Spatial Compression (3,000 km/h strategic movement, x30 to tactical movement)
Mega-Attribute Enhancements
: Adaptability: Survive any environment with no problems (always on, no cost).
: Discerning Mind: +6d to willpower rolls to resist mental influence (always on, no cost).
: Scientific Prodigy: 5d + 3 pool for science rolls, successes add dice to any Science roll.
: Multitasking: 1Q to activate per turn, 3d pool, success means halved multiple action penalties for that turn.


=Emilio=
=Equipment=
Needs: Protection, firepower.
Quantum Armor (base 2B/1L soak)
: Total Benefits: 11B/10L soak, Adaptability, Mega-Strength 2, Double jump height and can run up any surface
: Powers
:: Mega-Strength 2 +[10] to might/damage rolls
:: Mega-Stamina 1 (+1B/1L, Adaptability)
:: Armor 3 (+9B/9L soak)
:: Adhesive Grip x 2
:: Improved Jump x 1
:: Quantum 1


==Additional Powers==
Quantum Channeling Tattoo
16 extra successes
: Quantum 5
:'''Mega-Appearance 4''' (2 successes)
: Mega-Dexterity 1
:'''Mega-Dexterity 1''' (2 successes)
: Mega-Appearance 2
:'''Mega-Strength 1''' (2 successes)
: Spatial Lance 5 (Integrated spatial manipulation subsystems)
:'''Quantum Bolt 3''' (6 successes)
: Warp 1
::4 free uses/scene (4 successes)
: 15 Quantum Points available (for use of Spatial Lance or Warp)
: 12 month lifespan (requires maintenance every 12 months)


==Additional Quantum==
=Combat=
4 extra successes
==Attacks==
:Quantum 3 (4 successes)
Powers
: Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
: Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
: Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost
Physical Attacks (not included: +5 damage from hypermovement)
: Strike-Accuracy 6d, Damage 5B (5B [5] with armor)
: Kick-Accuracy 6d-1, Damage 7B (7B [5] with armor)


==Effect Level==
==Defenses==
6 extra successes
Soak: 4B/2L + 2B/1L + 10B/9L = 16B/12L
:3 Quantum Effect Level (3 successes)
: Ripple Shield adds +4B/4L soak v. ranged per success, deflects ranged attacks with pool of 8d + 1, every 2 successes becomes 1 success for deflection
:3 Power Effect Level (3 successes)


=Glory=
Health Levels
Needs: Protection, Melee Damage Enhancement. Combat speed.
: -0 (Bruised) x 2
: -0 (Hurt) x 1
: -0 (Injured) x 1
: -0 (Wounded) x 1
: -1 (Maimed) x 1
: -2 (Crippled) x 1
: Incapacitated x 1
: Dead


==Additional Powers==
Willpower 4
Total 7 extra successes
: Willpower 11 versus persuasion/psychic attack.
:'''Claws 1''' (2 successes)
: Wits/M-Wits adds 3d + 1 versus persuasion.
:'''Armor 4''' (2 successes)
Quantum + Node 7
:'''Mega-Wits 1''' (1 success)
:'''Multitasking''' (1 success)
:'''Hypermovement 1''' (1 success)


==Quantum==
=XP=
No additional.
71 XP
:76 XP spent of 76
::-3 XP for Willpower 4
::-11 XP for Mega-Stamina 2 (Adaptability)
::-36 XP for Mega-Intelligence 4 (Discerning Mind)
::-5 XP for Scientific Prodigy
::-2 XP for Specialties
::-6 XP for Mega-Appearance 1 (Perfect Style)
::-6 XP for Mega-Wits 1 (Multitasking)
::-1 XP for Linguistics 2
::-6 XP for Mega-Dexterity 1 (Fast Tasks)


=Kim=
==Things To Buy==
Needs: No idea, so let's wing it.
:Mega-Stamina 3 (10 XP)
:: Enhancements: Regeneration, Hardbody (10 XP)
:Mega-Dexterity 3 (6 + 5 + 10 [21] XP)
:: Enhancements: Enhanced Movement, Avian (5 XP)
:Mega-Wits 1 (0 XP)
:: Enhancements: Mind Over Matter (5 XP)
:Mega-Charisma 1 (6 XP)
:: Enhancements: Soothe
:Mega-Perception 2 (6 + 5 [11] XP)
:: Enhancements: Quantum Attunement
:Armor (Impervious) 1 (9 XP)


==Additional Powers==
Total for desired stuff: 77 XP
4 extra successes
:'''Hypermovement (Flight) 2''' (2 successes)
:'''Mega-Wits 1''' (1 success)
:'''Multitasking''' (1 success)


=Megan=
==Lessons Learned==
Needs: Melee damage potential. Is a shapeshifter. (Please get Quantum Bolt, it'll make things so much easier)
* Dealing with shadowy organizations can have great benefits and great prices as well.
 
* Sometimes you should shoot to kill.
==Critical Powers==
* Even a fairly non-combat Nova can do some serious damage with the right powers.
10 extra successes
* Being nice to people often has good results later.
:'''Mega-Strength 3''' (6 successes)
* There are many problems a relative pittance of money can solve.
:'''Mega-Dexterity 1''' (2 successes)
* You need to take care of your teammates.
:'''Shapeshift 1''' (shapeshifts with user) (2 successes)
* I have an important role in the team even with everyone else around.
 
* Baselines are relatively harmless, deal with them less harshly.
==Quantum==
* There are those who do not wish to accept your help, for they do not understand. Show them why their logic is flawed.
6 extra successes
:Minimum Quantum 4 (6 successes)
 
=Samantha=
Needs: Nothing. Armor 5 means that these gadgets can't help her much at this point.
 
=Scarlet=
Needs: Offensive Ability. Good choice for backup warper.
 
==Critical Powers==
11 extra successes
:'''Mega-Strength 2''' (4 successes)
:'''Warp 1''' (1 success)
:'''Quantum Bolt 3''' (6 successes)
 
==Quantum==
4 extra successes
:Quantum 3 (4 successes)
 
==Effect Level==
6 extra successes
:'''Quantum Effect Level 3''' (3 successes)
:'''Power Effect Level 3''' (3 successes)

Revision as of 21:25, 30 December 2010

Characteristics

Maptools Token

Name: Avicenna Fresnel
Concept: Physicist-in-training turned into a physics experiment
Power Paradigm: Spatial metric-warping bullshit. It's all physics right?
Nature: Paragon

Movement: Running at 17m/round, Sprinting at 35m/round

510m & 1050 m/rd with spatial compression

Attributes

Physical

Strength 3

Might 1

Dexterity 5 (Swift)

Mega-Dexterity 1 (Fast Tasks)
Drive 1
Martial Arts 1
Athletics 3

Stamina 4 (Untiring)

Mega-Stamina 2 (Adaptability)
Endurance 3
Resistance 3

Mental

Perception 5 (Observant)
Awareness 3
Intelligence 5 (Brilliant)
Mega-Intelligence 4 (Discerning Mind, Scientific Prodigy)
Science 3
Quantum Devices +3
Computers 3
Engineering 2
Battlesuits +1
Linguistics 2 (English, French, Chinese)
Wits 3
Mega-Wits 1 (Multitasking)
Biz 1

Social

Charisma 3
Etiquette 3
Manipulation 1
Appearance 4 (Elegant)
Mega-Appearance 1 (Almost Live)
Style 3+1

Backgrounds

Node 2
Resources 5
Singlehandedly revolutionizing the space launch industry tends to do that.
Allies 2 (Daniel Evaristo)
Always good to have a buddy in this world.
Contacts 1 (Sinister Conspiracy)
Silly X-Com. Don't they know that all spells are coincidental in the Deep Umbra?
Gadget 1 (Conspiracy Shades)
How sinister.
Eufiber 3
Influence 2 (Scientific Community)

Bonus Points

-21 BP for Quantum 4
+2 BP for Aberration: Energy Emissions (small objects around her are repulsed or occasionally attracted)
+1 BP for Aberration: Glow (spacetime ripples)
+1 BP for Aberration: Anima Banner (accretion-disk!)
+2 BP for Debt (2 pt Flaw)
Sometimes when you get in too deep, you need someone to pull you out.

Nova Points

30 + 4 NP (2 Taint)

-5 NP for Quantum 5 (1 Taint)
-25 NP for Spatial Manipulation 5
-3 NP for 9 attribute dots
-1 NP for 5 background dots

Nova Powers

Spatial Manipulation 5

Spatial Shockwave (Aeon Pulse!)
Ripple Shield (+16B/16L soak against all ranged attacks)
Quantum Tunnel (Warp)
Weakness: Incapable of being used in combat time
Spatial Compression (Hypermovement)
Askew

Depletables

Quantum 5

Taint 3
Temporary Taint 0/10
Quantum Pool 30/30

Willpower 4

Temporary Willpower 4

Quantum Powers

Spatial Manipulation

Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
Ripple Shield (8d + 1 pool to deflect ranged attacks with. Every success on the roll becomes +4B/4L soak vs. ranged, every 2 successes on roll becomes 1 success on redirection.
Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost
Warp (Roll 10d + 5 for distance, 10d for accuracy)
Max. teleport distance of at least 20,000 km, x10 for every additional success on the 10d rolled.
Spatial Compression (3,000 km/h strategic movement, x30 to tactical movement)

Mega-Attribute Enhancements

Adaptability: Survive any environment with no problems (always on, no cost).
Discerning Mind: +6d to willpower rolls to resist mental influence (always on, no cost).
Scientific Prodigy: 5d + 3 pool for science rolls, successes add dice to any Science roll.
Multitasking: 1Q to activate per turn, 3d pool, success means halved multiple action penalties for that turn.

Equipment

Quantum Armor (base 2B/1L soak)

Total Benefits: 11B/10L soak, Adaptability, Mega-Strength 2, Double jump height and can run up any surface
Powers
Mega-Strength 2 +[10] to might/damage rolls
Mega-Stamina 1 (+1B/1L, Adaptability)
Armor 3 (+9B/9L soak)
Adhesive Grip x 2
Improved Jump x 1
Quantum 1

Quantum Channeling Tattoo

Quantum 5
Mega-Dexterity 1
Mega-Appearance 2
Spatial Lance 5 (Integrated spatial manipulation subsystems)
Warp 1
15 Quantum Points available (for use of Spatial Lance or Warp)
12 month lifespan (requires maintenance every 12 months)

Combat

Attacks

Powers

Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost

Physical Attacks (not included: +5 damage from hypermovement)

Strike-Accuracy 6d, Damage 5B (5B [5] with armor)
Kick-Accuracy 6d-1, Damage 7B (7B [5] with armor)

Defenses

Soak: 4B/2L + 2B/1L + 10B/9L = 16B/12L

Ripple Shield adds +4B/4L soak v. ranged per success, deflects ranged attacks with pool of 8d + 1, every 2 successes becomes 1 success for deflection

Health Levels

-0 (Bruised) x 2
-0 (Hurt) x 1
-0 (Injured) x 1
-0 (Wounded) x 1
-1 (Maimed) x 1
-2 (Crippled) x 1
Incapacitated x 1
Dead

Willpower 4

Willpower 11 versus persuasion/psychic attack.
Wits/M-Wits adds 3d + 1 versus persuasion.

Quantum + Node 7

XP

71 XP

76 XP spent of 76
-3 XP for Willpower 4
-11 XP for Mega-Stamina 2 (Adaptability)
-36 XP for Mega-Intelligence 4 (Discerning Mind)
-5 XP for Scientific Prodigy
-2 XP for Specialties
-6 XP for Mega-Appearance 1 (Perfect Style)
-6 XP for Mega-Wits 1 (Multitasking)
-1 XP for Linguistics 2
-6 XP for Mega-Dexterity 1 (Fast Tasks)

Things To Buy

Mega-Stamina 3 (10 XP)
Enhancements: Regeneration, Hardbody (10 XP)
Mega-Dexterity 3 (6 + 5 + 10 [21] XP)
Enhancements: Enhanced Movement, Avian (5 XP)
Mega-Wits 1 (0 XP)
Enhancements: Mind Over Matter (5 XP)
Mega-Charisma 1 (6 XP)
Enhancements: Soothe
Mega-Perception 2 (6 + 5 [11] XP)
Enhancements: Quantum Attunement
Armor (Impervious) 1 (9 XP)

Total for desired stuff: 77 XP

Lessons Learned

  • Dealing with shadowy organizations can have great benefits and great prices as well.
  • Sometimes you should shoot to kill.
  • Even a fairly non-combat Nova can do some serious damage with the right powers.
  • Being nice to people often has good results later.
  • There are many problems a relative pittance of money can solve.
  • You need to take care of your teammates.
  • I have an important role in the team even with everyone else around.
  • Baselines are relatively harmless, deal with them less harshly.
  • There are those who do not wish to accept your help, for they do not understand. Show them why their logic is flawed.